This repository has been archived on 2023-10-09 . You can view files and clone it. You cannot open issues or pull requests or push a commit.
e83f46ea7630163ae836f04cff867eee99032efa
Rewrite the edge split code to operate directly on Mesh instead of BMesh. This allows for the use of multi-threading and makes the node around 2 times faster. Around 15% of the time is spent just on the creation of the topology maps, so these being cached on the mesh could cause an even greater speedup. The new node gave identical results compared to the BMesh version on all the meshes I tested it on (up to permutation of the indices). Here are some of the results on a few simple test cases: (Intel i7-7700HQ (8 cores) @ 2.800GHz , with 50% of edges selected) | | 370x370 UV Sphere | 400x400 Grid | Suzanne 4 subdiv levels | | ----- | ----------------- | -------------- | --------------------- | | Mesh | 89ms | 111ms | 76ms | | BMesh | 200ms | 276ms | 208ms | Differential Revision: https://developer.blender.org/D16399
Sphinx Warnings
: WARNING: Could not obtain image size. :scale: option is ignored.
Note the preview is not accurate and warnings may not indicate real issues.
Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
Project Pages
Development
License
Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.
See blender.org/about/license for details.
Description
Languages
C
67.4%
C++
23.4%
Python
6.1%
CMake
1.5%
GLSL
1.1%
Other
0.4%