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blender-archive/source/blender/editors/render/render_opengl.c
Clément Foucault cbe9098bf9 OGL Render: Use float buffer instead of byte buffer.
We need to remove all transform to display during rendering for this to work. The float rect is then color managed when displayed.

This makes all interface colors wrongly displayed because they should be color managed when rendering.
2018-01-04 10:43:54 +01:00

36 KiB