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Philipp Oeser eae9b86297 Fix crash using 'Mesh > Normals > Point to Target' from the header menu
This was working from Alt+N menu but was passing wrong ARegion
(alongside wrong mouse coords) to ED_view3d_win_to_3d_int when called
from the header menu.

Operator context INVOKE_REGION_WIN takes care of this.

This also fixes wrong behavior of 'Mesh > Normals > Rotate' when called
from the header menu.

part of T69019

Reviewers: billreynish, mont29

Maniphest Tasks: T69019

Differential Revision: https://developer.blender.org/D5555
2019-08-22 16:01:47 +02:00
2019-08-07 17:20:40 -04:00
2019-08-21 14:15:28 +02:00
2019-08-16 01:59:32 +10:00
2019-01-22 12:50:13 +01:00
2010-10-13 14:44:22 +00:00
2019-04-13 14:45:51 +02:00

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