This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/gameengine/GameLogic
Benoit Bolsee 5441323dca BGE: fix memleaks.
SCA_RandomActuator: The random generator was shared between replicas and not deleted. Added ref counting between replicas to allow deletion at the end.
KX_Camera: The scenegraph node was not deleted for temporary cameras (ImageMirror and shadow), causing 500 bytes leak per frame and per shadow light.
KX_GameActuator: Global dictionary buffer was not deleted after saving.
KX_MotionState: The motion state for compound child was not deleted
KX_ReplaceMeshActuator: The mesh was unnecessarily converted for each actuator and not deleted, causing large memleak.

After these fix, YoFrankie runs without memleak.
2009-05-23 14:46:43 +00:00
..
2009-05-11 15:34:46 +00:00
2009-04-20 23:17:52 +00:00
2009-04-20 23:17:52 +00:00
2009-05-10 20:53:58 +00:00
2009-04-20 23:17:52 +00:00
2009-04-20 23:17:52 +00:00
2009-04-20 23:17:52 +00:00
2009-04-20 23:17:52 +00:00
2009-05-19 07:16:40 +00:00
2009-04-20 23:17:52 +00:00
2009-05-23 14:46:43 +00:00
2009-05-23 14:46:43 +00:00
2009-05-23 14:46:43 +00:00
2009-04-20 23:17:52 +00:00
2009-04-20 23:17:52 +00:00