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blender-archive/source/blender/editors/mesh/editface.c
Nathan Vegdahl 19e1d05461 Modifications to the view3d.select() operator:
1. Two new boolean options have been added to the operator: "deselect"
   and "toggle".
2. The previous behavior of "extend" (toggling the selection) has
   been moved to the "toggle" option.
3. "extend" now only extends the selection, it never deselects.
4. "deselect" is pretty self-explanatory: it deselects (i.e. opposite
   of extend).
5. The built-in keymap has been changed to use "toggle" where
   "extend" was used before for this operator, to maintain the
   previous behavior in the default keymap.

In short, this works towards making "extend" and "deselect" fully
consistent across all selection tools (adding to and removing from
selection, respectively), but still preserves the old behavior
as well.

(Patch reviewed by Brecht.)
2012-05-24 21:05:27 +00:00

950 lines
22 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Blender Foundation, Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/mesh/editface.c
* \ingroup edmesh
*/
#include <math.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_edgehash.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BKE_DerivedMesh.h"
#include "BKE_global.h"
#include "BKE_mesh.h"
#include "BKE_context.h"
#include "BKE_tessmesh.h"
#include "BIF_gl.h"
#include "ED_mesh.h"
#include "ED_screen.h"
#include "ED_view3d.h"
#include "WM_api.h"
#include "WM_types.h"
/* own include */
#include "mesh_intern.h"
/* copy the face flags, most importantly selection from the mesh to the final derived mesh,
* use in object mode when selecting faces (while painting) */
void paintface_flush_flags(Object *ob)
{
Mesh *me = BKE_mesh_from_object(ob);
DerivedMesh *dm = ob->derivedFinal;
MPoly *polys, *mp_orig;
MFace *faces;
int *index_array = NULL;
int totface, totpoly;
int i;
if (me == NULL || dm == NULL)
return;
/*
* Try to push updated mesh poly flags to three other data sets:
* - Mesh polys => Mesh tess faces
* - Mesh polys => Final derived polys
* - Final derived polys => Final derived tessfaces
*/
if ((index_array = CustomData_get_layer(&me->fdata, CD_POLYINDEX))) {
faces = me->mface;
totface = me->totface;
/* loop over tessfaces */
for (i = 0; i < totface; i++) {
/* Copy flags onto the original tessface from its original poly */
mp_orig = me->mpoly + index_array[i];
faces[i].flag = mp_orig->flag;
}
}
if ((index_array = CustomData_get_layer(&dm->polyData, CD_ORIGINDEX))) {
polys = dm->getPolyArray(dm);
totpoly = dm->getNumPolys(dm);
/* loop over final derived polys */
for (i = 0; i < totpoly; i++) {
/* Copy flags onto the final derived poly from the original mesh poly */
mp_orig = me->mpoly + index_array[i];
polys[i].flag = mp_orig->flag;
}
}
if ((index_array = CustomData_get_layer(&dm->faceData, CD_POLYINDEX))) {
polys = dm->getPolyArray(dm);
faces = dm->getTessFaceArray(dm);
totface = dm->getNumTessFaces(dm);
/* loop over tessfaces */
for (i = 0; i < totface; i++) {
/* Copy flags onto the final tessface from its final poly */
mp_orig = polys + index_array[i];
faces[i].flag = mp_orig->flag;
}
}
}
/* returns 0 if not found, otherwise 1 */
static int facesel_face_pick(struct bContext *C, Mesh *me, Object *ob, const int mval[2], unsigned int *index, short rect)
{
Scene *scene = CTX_data_scene(C);
ViewContext vc;
view3d_set_viewcontext(C, &vc);
if (!me || me->totpoly == 0)
return 0;
makeDerivedMesh(scene, ob, NULL, CD_MASK_BAREMESH, 0);
// XXX if (v3d->flag & V3D_INVALID_BACKBUF) {
// XXX drawview.c! check_backbuf();
// XXX persp(PERSP_VIEW);
// XXX }
if (rect) {
/* sample rect to increase changes of selecting, so that when clicking
* on an edge in the backbuf, we can still select a face */
int dist;
*index = view3d_sample_backbuf_rect(&vc, mval, 3, 1, me->totpoly + 1, &dist, 0, NULL, NULL);
}
else {
/* sample only on the exact position */
*index = view3d_sample_backbuf(&vc, mval[0], mval[1]);
}
if ((*index) <= 0 || (*index) > (unsigned int)me->totpoly)
return 0;
(*index)--;
return 1;
}
void paintface_hide(Object *ob, const int unselected)
{
Mesh *me;
MPoly *mpoly;
int a;
me = BKE_mesh_from_object(ob);
if (me == NULL || me->totpoly == 0) return;
mpoly = me->mpoly;
a = me->totpoly;
while (a--) {
if ((mpoly->flag & ME_HIDE) == 0) {
if (unselected) {
if ( (mpoly->flag & ME_FACE_SEL) == 0) mpoly->flag |= ME_HIDE;
}
else {
if ( (mpoly->flag & ME_FACE_SEL)) mpoly->flag |= ME_HIDE;
}
}
if (mpoly->flag & ME_HIDE) mpoly->flag &= ~ME_FACE_SEL;
mpoly++;
}
paintface_flush_flags(ob);
}
void paintface_reveal(Object *ob)
{
Mesh *me;
MPoly *mpoly;
int a;
me = BKE_mesh_from_object(ob);
if (me == NULL || me->totpoly == 0) return;
mpoly = me->mpoly;
a = me->totpoly;
while (a--) {
if (mpoly->flag & ME_HIDE) {
mpoly->flag |= ME_FACE_SEL;
mpoly->flag -= ME_HIDE;
}
mpoly++;
}
paintface_flush_flags(ob);
}
/* Set tface seams based on edge data, uses hash table to find seam edges. */
static void hash_add_face(EdgeHash *ehash, MPoly *mp, MLoop *mloop)
{
MLoop *ml;
int i;
for (i = 0, ml = mloop; i < mp->totloop; i++, ml++) {
BLI_edgehash_insert(ehash, ml->v, ME_POLY_LOOP_NEXT(mloop, mp, i)->v, NULL);
}
}
static void select_linked_tfaces_with_seams(int mode, Mesh *me, unsigned int index)
{
EdgeHash *ehash, *seamhash;
MPoly *mp;
MLoop *ml;
MEdge *med;
char *linkflag;
int a, b, do_it = TRUE, mark = 0;
ehash = BLI_edgehash_new();
seamhash = BLI_edgehash_new();
linkflag = MEM_callocN(sizeof(char) * me->totpoly, "linkflaguv");
for (med = me->medge, a = 0; a < me->totedge; a++, med++)
if (med->flag & ME_SEAM)
BLI_edgehash_insert(seamhash, med->v1, med->v2, NULL);
if (mode == 0 || mode == 1) {
/* only put face under cursor in array */
mp = ((MPoly *)me->mpoly) + index;
hash_add_face(ehash, mp, me->mloop + mp->loopstart);
linkflag[index] = 1;
}
else {
/* fill array by selection */
mp = me->mpoly;
for (a = 0; a < me->totpoly; a++, mp++) {
if (mp->flag & ME_HIDE) ;
else if (mp->flag & ME_FACE_SEL) {
hash_add_face(ehash, mp, me->mloop + mp->loopstart);
linkflag[a] = 1;
}
}
}
while (do_it) {
do_it = FALSE;
/* expand selection */
mp = me->mpoly;
for (a = 0; a < me->totpoly; a++, mp++) {
if (mp->flag & ME_HIDE)
continue;
if (!linkflag[a]) {
MLoop *mnextl;
mark = 0;
ml = me->mloop + mp->loopstart;
for (b = 0; b < mp->totloop; b++, ml++) {
mnextl = b < mp->totloop - 1 ? ml - 1 : me->mloop + mp->loopstart;
if (!BLI_edgehash_haskey(seamhash, ml->v, mnextl->v))
if (!BLI_edgehash_haskey(ehash, ml->v, mnextl->v))
mark = 1;
}
if (mark) {
linkflag[a] = 1;
hash_add_face(ehash, mp, me->mloop + mp->loopstart);
do_it = TRUE;
}
}
}
}
BLI_edgehash_free(ehash, NULL);
BLI_edgehash_free(seamhash, NULL);
if (mode == 0 || mode == 2) {
for (a = 0, mp = me->mpoly; a < me->totpoly; a++, mp++)
if (linkflag[a])
mp->flag |= ME_FACE_SEL;
else
mp->flag &= ~ME_FACE_SEL;
}
else if (mode == 1) {
for (a = 0, mp = me->mpoly; a < me->totpoly; a++, mp++)
if (linkflag[a] && (mp->flag & ME_FACE_SEL))
break;
if (a < me->totpoly) {
for (a = 0, mp = me->mpoly; a < me->totpoly; a++, mp++)
if (linkflag[a])
mp->flag &= ~ME_FACE_SEL;
}
else {
for (a = 0, mp = me->mpoly; a < me->totpoly; a++, mp++)
if (linkflag[a])
mp->flag |= ME_FACE_SEL;
}
}
MEM_freeN(linkflag);
}
void paintface_select_linked(bContext *UNUSED(C), Object *ob, int UNUSED(mval[2]), int mode)
{
Mesh *me;
unsigned int index = 0;
me = BKE_mesh_from_object(ob);
if (me == NULL || me->totpoly == 0) return;
if (mode == 0 || mode == 1) {
// XXX - Causes glitches, not sure why
#if 0
if (!facesel_face_pick(C, me, mval, &index, 1))
return;
#endif
}
select_linked_tfaces_with_seams(mode, me, index);
paintface_flush_flags(ob);
}
void paintface_deselect_all_visible(Object *ob, int action, short flush_flags)
{
Mesh *me;
MPoly *mpoly;
int a;
me = BKE_mesh_from_object(ob);
if (me == NULL) return;
if (action == SEL_INVERT) {
mpoly = me->mpoly;
a = me->totpoly;
while (a--) {
if ((mpoly->flag & ME_HIDE) == 0) {
mpoly->flag ^= ME_FACE_SEL;
}
mpoly++;
}
}
else {
if (action == SEL_TOGGLE) {
action = SEL_SELECT;
mpoly = me->mpoly;
a = me->totpoly;
while (a--) {
if ((mpoly->flag & ME_HIDE) == 0 && mpoly->flag & ME_FACE_SEL) {
action = SEL_DESELECT;
break;
}
mpoly++;
}
}
mpoly = me->mpoly;
a = me->totpoly;
while (a--) {
if ((mpoly->flag & ME_HIDE) == 0) {
switch (action) {
case SEL_SELECT:
mpoly->flag |= ME_FACE_SEL;
break;
case SEL_DESELECT:
mpoly->flag &= ~ME_FACE_SEL;
break;
case SEL_INVERT:
mpoly->flag ^= ME_FACE_SEL;
break;
}
}
mpoly++;
}
}
if (flush_flags) {
paintface_flush_flags(ob);
}
}
int paintface_minmax(Object *ob, float r_min[3], float r_max[3])
{
Mesh *me;
MPoly *mp;
MTexPoly *tf;
MLoop *ml;
MVert *mvert;
int a, b, ok = FALSE;
float vec[3], bmat[3][3];
me = BKE_mesh_from_object(ob);
if (!me || !me->mtpoly) return ok;
copy_m3_m4(bmat, ob->obmat);
mvert = me->mvert;
mp = me->mpoly;
tf = me->mtpoly;
for (a = me->totpoly; a > 0; a--, mp++, tf++) {
if (mp->flag & ME_HIDE || !(mp->flag & ME_FACE_SEL))
continue;
ml = me->mloop + mp->totloop;
for (b = 0; b < mp->totloop; b++, ml++) {
copy_v3_v3(vec, (mvert[ml->v].co));
mul_m3_v3(bmat, vec);
add_v3_v3v3(vec, vec, ob->obmat[3]);
minmax_v3v3_v3(r_min, r_max, vec);
}
ok = TRUE;
}
return ok;
}
/* *************************************** */
#if 0
static void seam_edgehash_insert_face(EdgeHash *ehash, MPoly *mp, MLoop *loopstart)
{
MLoop *ml1, *ml2;
int a;
for (a = 0; a < mp->totloop; a++) {
ml1 = loopstart + a;
ml2 = loopstart + (a + 1) % mp->totloop;
BLI_edgehash_insert(ehash, ml1->v, ml2->v, NULL);
}
}
void seam_mark_clear_tface(Scene *scene, short mode)
{
Mesh *me;
MPoly *mp;
MLoop *ml1, *ml2;
MEdge *med;
int a, b;
me = BKE_mesh_from_object(OBACT);
if (me == 0 || me->totpoly == 0) return;
if (mode == 0)
mode = pupmenu("Seams%t|Mark Border Seam %x1|Clear Seam %x2");
if (mode != 1 && mode != 2)
return;
if (mode == 2) {
EdgeHash *ehash = BLI_edgehash_new();
for (a = 0, mp = me->mpoly; a < me->totpoly; a++, mp++)
if (!(mp->flag & ME_HIDE) && (mp->flag & ME_FACE_SEL))
seam_edgehash_insert_face(ehash, mp, me->mloop + mp->loopstart);
for (a = 0, med = me->medge; a < me->totedge; a++, med++)
if (BLI_edgehash_haskey(ehash, med->v1, med->v2))
med->flag &= ~ME_SEAM;
BLI_edgehash_free(ehash, NULL);
}
else {
/* mark edges that are on both selected and deselected faces */
EdgeHash *ehash1 = BLI_edgehash_new();
EdgeHash *ehash2 = BLI_edgehash_new();
for (a = 0, mp = me->mpoly; a < me->totpoly; a++, mp++) {
if ((mp->flag & ME_HIDE) || !(mp->flag & ME_FACE_SEL))
seam_edgehash_insert_face(ehash1, mp, me->mloop + mp->loopstart);
else
seam_edgehash_insert_face(ehash2, mp, me->mloop + mp->loopstart);
}
for (a = 0, med = me->medge; a < me->totedge; a++, med++)
if (BLI_edgehash_haskey(ehash1, med->v1, med->v2) &&
BLI_edgehash_haskey(ehash2, med->v1, med->v2))
med->flag |= ME_SEAM;
BLI_edgehash_free(ehash1, NULL);
BLI_edgehash_free(ehash2, NULL);
}
// XXX if (G.rt == 8)
// unwrap_lscm(1);
me->drawflag |= ME_DRAWSEAMS;
}
#endif
int paintface_mouse_select(struct bContext *C, Object *ob, const int mval[2], int extend, int deselect, int toggle)
{
Mesh *me;
MPoly *mpoly, *mpoly_sel;
unsigned int a, index;
/* Get the face under the cursor */
me = BKE_mesh_from_object(ob);
if (!facesel_face_pick(C, me, ob, mval, &index, 1))
return 0;
if (index >= me->totpoly || index < 0)
return 0;
mpoly_sel = me->mpoly + index;
if (mpoly_sel->flag & ME_HIDE) return 0;
/* clear flags */
mpoly = me->mpoly;
a = me->totpoly;
if (!extend && !deselect && !toggle) {
while (a--) {
mpoly->flag &= ~ME_FACE_SEL;
mpoly++;
}
}
me->act_face = (int)index;
if (extend) {
mpoly_sel->flag |= ME_FACE_SEL;
}
else if (deselect) {
mpoly_sel->flag &= ~ME_FACE_SEL;
}
else if (toggle) {
if (mpoly_sel->flag & ME_FACE_SEL)
mpoly_sel->flag &= ~ME_FACE_SEL;
else
mpoly_sel->flag |= ME_FACE_SEL;
}
else mpoly_sel->flag |= ME_FACE_SEL;
/* image window redraw */
paintface_flush_flags(ob);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, ob->data);
ED_region_tag_redraw(CTX_wm_region(C)); // XXX - should redraw all 3D views
return 1;
}
int do_paintface_box_select(ViewContext *vc, rcti *rect, int select, int extend)
{
Object *ob = vc->obact;
Mesh *me;
MPoly *mpoly;
struct ImBuf *ibuf;
unsigned int *rt;
char *selar;
int a, index;
int sx = rect->xmax - rect->xmin + 1;
int sy = rect->ymax - rect->ymin + 1;
me = BKE_mesh_from_object(ob);
if (me == NULL || me->totpoly == 0 || sx * sy <= 0)
return OPERATOR_CANCELLED;
selar = MEM_callocN(me->totpoly + 1, "selar");
if (extend == 0 && select) {
paintface_deselect_all_visible(vc->obact, SEL_DESELECT, FALSE);
mpoly = me->mpoly;
for (a = 1; a <= me->totpoly; a++, mpoly++) {
if ((mpoly->flag & ME_HIDE) == 0)
mpoly->flag &= ~ME_FACE_SEL;
}
}
view3d_validate_backbuf(vc);
ibuf = IMB_allocImBuf(sx, sy, 32, IB_rect);
rt = ibuf->rect;
glReadPixels(rect->xmin + vc->ar->winrct.xmin, rect->ymin + vc->ar->winrct.ymin, sx, sy, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
if (ENDIAN_ORDER == B_ENDIAN) IMB_convert_rgba_to_abgr(ibuf);
a = sx * sy;
while (a--) {
if (*rt) {
index = WM_framebuffer_to_index(*rt);
if (index <= me->totpoly) selar[index] = 1;
}
rt++;
}
mpoly = me->mpoly;
for (a = 1; a <= me->totpoly; a++, mpoly++) {
if (selar[a]) {
if (mpoly->flag & ME_HIDE) ;
else {
if (select) mpoly->flag |= ME_FACE_SEL;
else mpoly->flag &= ~ME_FACE_SEL;
}
}
}
IMB_freeImBuf(ibuf);
MEM_freeN(selar);
#ifdef __APPLE__
glReadBuffer(GL_BACK);
#endif
paintface_flush_flags(vc->obact);
return OPERATOR_FINISHED;
}
/* (similar to void paintface_flush_flags(Object *ob))
* copy the vertex flags, most importantly selection from the mesh to the final derived mesh,
* use in object mode when selecting vertices (while painting) */
void paintvert_flush_flags(Object *ob)
{
Mesh *me = BKE_mesh_from_object(ob);
DerivedMesh *dm = ob->derivedFinal;
MVert *dm_mvert, *dm_mv;
int *index_array = NULL;
int totvert;
int i;
if (me == NULL || dm == NULL)
return;
index_array = dm->getVertDataArray(dm, CD_ORIGINDEX);
dm_mvert = dm->getVertArray(dm);
totvert = dm->getNumVerts(dm);
dm_mv = dm_mvert;
if (index_array) {
int orig_index;
for (i = 0; i < totvert; i++, dm_mv++) {
orig_index = index_array[i];
if (orig_index != ORIGINDEX_NONE) {
dm_mv->flag = me->mvert[index_array[i]].flag;
}
}
}
else {
for (i = 0; i < totvert; i++, dm_mv++) {
dm_mv->flag = me->mvert[i].flag;
}
}
}
/* note: if the caller passes FALSE to flush_flags, then they will need to run paintvert_flush_flags(ob) themselves */
void paintvert_deselect_all_visible(Object *ob, int action, short flush_flags)
{
Mesh *me;
MVert *mvert;
int a;
me = BKE_mesh_from_object(ob);
if (me == NULL) return;
if (action == SEL_INVERT) {
mvert = me->mvert;
a = me->totvert;
while (a--) {
if ((mvert->flag & ME_HIDE) == 0) {
mvert->flag ^= SELECT;
}
mvert++;
}
}
else {
if (action == SEL_TOGGLE) {
action = SEL_SELECT;
mvert = me->mvert;
a = me->totvert;
while (a--) {
if ((mvert->flag & ME_HIDE) == 0 && mvert->flag & SELECT) {
action = SEL_DESELECT;
break;
}
mvert++;
}
}
mvert = me->mvert;
a = me->totvert;
while (a--) {
if ((mvert->flag & ME_HIDE) == 0) {
switch (action) {
case SEL_SELECT:
mvert->flag |= SELECT;
break;
case SEL_DESELECT:
mvert->flag &= ~SELECT;
break;
case SEL_INVERT:
mvert->flag ^= SELECT;
break;
}
}
mvert++;
}
}
if (flush_flags) {
paintvert_flush_flags(ob);
}
}
/* ********************* MESH VERTEX MIRR TOPO LOOKUP *************** */
/* note, this is not the best place for the function to be but moved
* here to for the purpose of syncing with bmesh */
typedef int MirrTopoHash_t;
typedef struct MirrTopoVert_t {
MirrTopoHash_t hash;
int v_index;
} MirrTopoVert_t;
static int mirrtopo_hash_sort(const void *l1, const void *l2)
{
if ((MirrTopoHash_t)(intptr_t)l1 > (MirrTopoHash_t)(intptr_t)l2) return 1;
else if ((MirrTopoHash_t)(intptr_t)l1 < (MirrTopoHash_t)(intptr_t)l2) return -1;
return 0;
}
static int mirrtopo_vert_sort(const void *v1, const void *v2)
{
if (((MirrTopoVert_t *)v1)->hash > ((MirrTopoVert_t *)v2)->hash) return 1;
else if (((MirrTopoVert_t *)v1)->hash < ((MirrTopoVert_t *)v2)->hash) return -1;
return 0;
}
int ED_mesh_mirrtopo_recalc_check(Mesh *me, const int ob_mode, MirrTopoStore_t *mesh_topo_store)
{
int totvert;
int totedge;
if (me->edit_btmesh) {
totvert = me->edit_btmesh->bm->totvert;
totedge = me->edit_btmesh->bm->totedge;
}
else {
totvert = me->totvert;
totedge = me->totedge;
}
if ((mesh_topo_store->index_lookup == NULL) ||
(mesh_topo_store->prev_ob_mode != ob_mode) ||
(totvert != mesh_topo_store->prev_vert_tot) ||
(totedge != mesh_topo_store->prev_edge_tot))
{
return TRUE;
}
else {
return FALSE;
}
}
void ED_mesh_mirrtopo_init(Mesh *me, const int ob_mode, MirrTopoStore_t *mesh_topo_store,
const short skip_em_vert_array_init)
{
MEdge *medge;
BMEditMesh *em = me->edit_btmesh;
/* editmode*/
BMEdge *eed;
BMIter iter;
int a, last;
int totvert, totedge;
int tot_unique = -1, tot_unique_prev = -1;
MirrTopoHash_t *topo_hash = NULL;
MirrTopoHash_t *topo_hash_prev = NULL;
MirrTopoVert_t *topo_pairs;
intptr_t *index_lookup; /* direct access to mesh_topo_store->index_lookup */
/* reallocate if needed */
ED_mesh_mirrtopo_free(mesh_topo_store);
mesh_topo_store->prev_ob_mode = ob_mode;
if (em) {
BM_mesh_elem_index_ensure(em->bm, BM_VERT);
totvert = em->bm->totvert;
}
else {
totvert = me->totvert;
}
topo_hash = MEM_callocN(totvert * sizeof(MirrTopoHash_t), "TopoMirr");
/* Initialize the vert-edge-user counts used to detect unique topology */
if (em) {
totedge = me->edit_btmesh->bm->totedge;
BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) {
topo_hash[BM_elem_index_get(eed->v1)]++;
topo_hash[BM_elem_index_get(eed->v2)]++;
}
}
else {
totedge = me->totedge;
for (a = 0, medge = me->medge; a < me->totedge; a++, medge++) {
topo_hash[medge->v1]++;
topo_hash[medge->v2]++;
}
}
topo_hash_prev = MEM_dupallocN(topo_hash);
tot_unique_prev = -1;
while (1) {
/* use the number of edges per vert to give verts unique topology IDs */
if (em) {
BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) {
topo_hash[BM_elem_index_get(eed->v1)] += topo_hash_prev[BM_elem_index_get(eed->v2)];
topo_hash[BM_elem_index_get(eed->v2)] += topo_hash_prev[BM_elem_index_get(eed->v1)];
}
}
else {
for (a = 0, medge = me->medge; a < me->totedge; a++, medge++) {
/* This can make really big numbers, wrapping around here is fine */
topo_hash[medge->v1] += topo_hash_prev[medge->v2];
topo_hash[medge->v2] += topo_hash_prev[medge->v1];
}
}
memcpy(topo_hash_prev, topo_hash, sizeof(MirrTopoHash_t) * totvert);
/* sort so we can count unique values */
qsort(topo_hash_prev, totvert, sizeof(MirrTopoHash_t), mirrtopo_hash_sort);
tot_unique = 1; /* account for skiping the first value */
for (a = 1; a < totvert; a++) {
if (topo_hash_prev[a - 1] != topo_hash_prev[a]) {
tot_unique++;
}
}
if (tot_unique <= tot_unique_prev) {
/* Finish searching for unique values when 1 loop dosnt give a
* higher number of unique values compared to the previous loop */
break;
}
else {
tot_unique_prev = tot_unique;
}
/* Copy the hash calculated this iter, so we can use them next time */
memcpy(topo_hash_prev, topo_hash, sizeof(MirrTopoHash_t) * totvert);
}
/* Hash/Index pairs are needed for sorting to find index pairs */
topo_pairs = MEM_callocN(sizeof(MirrTopoVert_t) * totvert, "MirrTopoPairs");
/* since we are looping through verts, initialize these values here too */
index_lookup = MEM_mallocN(totvert * sizeof(*index_lookup), "mesh_topo_lookup");
if (em) {
if (skip_em_vert_array_init == FALSE) {
EDBM_index_arrays_init(em, 1, 0, 0);
}
}
for (a = 0; a < totvert; a++) {
topo_pairs[a].hash = topo_hash[a];
topo_pairs[a].v_index = a;
/* initialize lookup */
index_lookup[a] = -1;
}
qsort(topo_pairs, totvert, sizeof(MirrTopoVert_t), mirrtopo_vert_sort);
/* Since the loop starts at 2, we must define the last index where the hash's differ */
last = ((totvert >= 2) && (topo_pairs[0].hash == topo_pairs[1].hash)) ? 0 : 1;
/* Get the pairs out of the sorted hashes, note, totvert+1 means we can use the previous 2,
* but you cant ever access the last 'a' index of MirrTopoPairs */
for (a = 2; a <= totvert; a++) {
/* printf("I %d %ld %d\n", (a-last), MirrTopoPairs[a ].hash, MirrTopoPairs[a ].v_index ); */
if ((a == totvert) || (topo_pairs[a - 1].hash != topo_pairs[a].hash)) {
if (a - last == 2) {
if (em) {
index_lookup[topo_pairs[a - 1].v_index] = (intptr_t)EDBM_vert_at_index(em, topo_pairs[a - 2].v_index);
index_lookup[topo_pairs[a - 2].v_index] = (intptr_t)EDBM_vert_at_index(em, topo_pairs[a - 1].v_index);
}
else {
index_lookup[topo_pairs[a - 1].v_index] = topo_pairs[a - 2].v_index;
index_lookup[topo_pairs[a - 2].v_index] = topo_pairs[a - 1].v_index;
}
}
last = a;
}
}
if (em) {
if (skip_em_vert_array_init == FALSE) {
EDBM_index_arrays_free(em);
}
}
MEM_freeN(topo_pairs);
topo_pairs = NULL;
MEM_freeN(topo_hash);
MEM_freeN(topo_hash_prev);
mesh_topo_store->index_lookup = index_lookup;
mesh_topo_store->prev_vert_tot = totvert;
mesh_topo_store->prev_edge_tot = totedge;
}
void ED_mesh_mirrtopo_free(MirrTopoStore_t *mesh_topo_store)
{
if (mesh_topo_store->index_lookup) {
MEM_freeN(mesh_topo_store->index_lookup);
}
mesh_topo_store->index_lookup = NULL;
mesh_topo_store->prev_vert_tot = -1;
mesh_topo_store->prev_edge_tot = -1;
}