- moved from WM to Screen code (it uses active area) - less code :) result of cleaning some calls - added WM_window_open() to WM API for this - now opens new window on top of area, and leaves old screen unaffected (simple, atomic, the 'do not think for user' convention :)
187 lines
7.3 KiB
C++
187 lines
7.3 KiB
C++
/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2007 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef WM_API_H
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#define WM_API_H
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/* dna-savable wmStructs here */
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#include "DNA_windowmanager_types.h"
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struct bContext;
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struct wmEvent;
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struct wmEventHandler;
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struct wmGesture;
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struct rcti;
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/* general API */
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void WM_setprefsize (int stax, int stay, int sizx, int sizy);
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void WM_init (struct bContext *C);
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void WM_exit (struct bContext *C);
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void WM_main (struct bContext *C);
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wmWindow *WM_window_open (struct bContext *C, struct rcti *rect);
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/* files */
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int WM_read_homefile (struct bContext *C, int from_memory);
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int WM_write_homefile (struct bContext *C, struct wmOperator *op);
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void WM_read_file (struct bContext *C, char *name);
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void WM_write_file (struct bContext *C, char *target);
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void WM_read_autosavefile(struct bContext *C);
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void WM_write_autosave (struct bContext *C);
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/* mouse cursors */
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void WM_init_cursor_data (void);
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void WM_set_cursor (struct bContext *C, int curs);
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void WM_waitcursor (struct bContext *C, int val);
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void WM_timecursor (struct bContext *C, int nr);
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/* keymap and handlers */
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void WM_keymap_set_item (ListBase *lb, char *idname, short type,
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short val, int modifier, short keymodifier);
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void WM_keymap_verify_item(ListBase *lb, char *idname, short type,
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short val, int modifier, short keymodifier);
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void WM_keymap_add_item (ListBase *lb, char *idname, short type,
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short val, int modifier, short keymodifier);
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struct wmEventHandler *WM_event_add_keymap_handler(ListBase *handlers, ListBase *keymap);
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void WM_event_remove_keymap_handler(ListBase *handlers, ListBase *keymap);
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struct wmEventHandler *WM_event_add_modal_handler(ListBase *handlers, wmOperator *op);
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void WM_event_remove_modal_handler(ListBase *handlers, wmOperator *op);
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void WM_event_remove_handlers(ListBase *handlers);
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void WM_event_add_message(wmWindowManager *wm, void *customdata,
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short customdatafree);
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void WM_event_add_notifier(wmWindowManager *wm, wmWindow *window,
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int swinid, int type,
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int value, void *data);
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void wm_event_add(wmWindow *win, struct wmEvent *event_to_add); /* XXX only for warning */
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/* one-shot timer, returns wmTimerData.handle */
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struct wmTimerHandle *WM_event_add_window_timer(wmWindow *win, int delay_ms, int interval_ms);
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void WM_event_remove_window_timer(wmWindow *wm, struct wmTimerHandle *handle);
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/* operator api, default callbacks */
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/* confirm menu + exec */
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int WM_operator_confirm (struct bContext *C, struct wmOperator *op, struct wmEvent *event);
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/* context checks */
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int WM_operator_winactive (struct bContext *C);
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/* operator api */
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wmOperatorType *WM_operatortype_find(const char *idname);
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void WM_operatortype_append(void (*opfunc)(wmOperatorType*));
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int WM_operator_invoke(struct bContext *C, wmOperatorType *ot, struct wmEvent *event);
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void WM_operator_cancel(struct bContext *C, ListBase *modalops, wmOperatorType *ot);
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/*
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* Operator property api
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*
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* Some notes to take care:
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*
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* All the OP_set_* functions append a new property to the operator,
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* if the property already exist, just replace it with the new
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* value in other case make a new property and append it.
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*
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* The OP_get_string function is a "special case", this function
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* return a pointer to property data, so don't change/resize/free
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* the string, because probably we get a segfault.
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* I really think that is better duplicate the string, so we are
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* really sure that the property data don't change.
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*
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* OP_get_int/float/array return 1 on success (found the property)
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* or 0 if can't find the property in the operator.
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* The property value are store in the "value" pointer.
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*
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* OP_verify_* sets the value only if it wasn't set already, and
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* returns the existing or new value.
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*
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* Both array function copy the property data into the "array"
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* pointer, but you need init the len pointer to the "array" size.
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*
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* For example:
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* int vec[] = { 1, 2, 3, 4 };
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* OP_set_int_array (op, "vector", vec, 4);
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*
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* ...
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*
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* short len;
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* int vec[4];
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* len= 4; <---- set the size!!
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* OP_get_int_array (op, "vector", vec, &len);
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*/
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void OP_set_int(wmOperator *op, char *name, int value);
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void OP_set_float(wmOperator *op, char *name, float value);
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void OP_set_string(wmOperator *op, char *name, char *str);
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void OP_set_int_array(wmOperator *op, char *name, int *array, short len);
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void OP_set_float_array(wmOperator *op, char *name, float *array, short len);
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int OP_get_int(wmOperator *op, char *name, int *value);
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int OP_get_float(wmOperator *op, char *name, float *value);
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char *OP_get_string(wmOperator *op, char *name);
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int OP_get_int_array(wmOperator *op, char *name, int *array, short *len);
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int OP_get_float_array(wmOperator *op, char *name, float *array, short *len);
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void OP_verify_int(wmOperator *op, char *name, int value, int *result);
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void OP_verify_float(wmOperator *op, char *name, float value, int *result);
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char *OP_verify_string(wmOperator *op, char *name, char *str);
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void OP_verify_int_array(wmOperator *op, char *name, int *array, short len, int *resultarray, short *resultlen);
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void OP_verify_float_array(wmOperator *op, char *name, float *array, short len, float *resultarray, short *resultlen);
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/*
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* Need call this function in the "exit callback"
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* of the operator, but only if you use the property system.
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**/
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void OP_free_property(wmOperator *op);
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/* Gesture manager API */
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void WM_gesture_init(struct bContext *C, int type);
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void WM_gesture_update(struct bContext *C, struct wmGesture *from);
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void WM_gesture_end(struct bContext *C, int type);
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void WM_gesture_free(wmWindow *win);
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/* Reporting information and errors */
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void WM_report(struct bContext *C, int type, const char *message);
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void WM_reportf(struct bContext *C, int type, const char *format, ...);
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/* OpenGL wrappers, mimicing opengl syntax */
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void wmLoadMatrix (wmWindow *win, float mat[][4]);
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void wmGetMatrix (wmWindow *win, float mat[][4]);
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void wmMultMatrix (wmWindow *win, float mat[][4]);
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void wmGetSingleMatrix (wmWindow *win, float mat[][4]);
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void wmScale (wmWindow *win, float x, float y, float z);
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void wmLoadIdentity (wmWindow *win); /* note: old name clear_view_mat */
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void wmFrustum (wmWindow *win, float x1, float x2, float y1, float y2, float n, float f);
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void wmOrtho (wmWindow *win, float x1, float x2, float y1, float y2, float n, float f);
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void wmOrtho2 (wmWindow *win, float x1, float x2, float y1, float y2);
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#endif /* WM_API_H */
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