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blender-archive/source/blender/editors/interface/interface_intern.h
Julian Eisel 0d73113452 UI Code Quality: Resolve frankenstein bit-flag usage for widget drawing
Previously we would pass button state and draw information to widget
draw callbacks in a rather hacky way. Some specific flags from
`uiBut.flag` were masked out, so their bits could be reused for also
passing `uiBut.drawflag` in the same int. Instead this commit introduces
a state-info struct that can properly hold all the relevant data.

This has the advantage that it's now easier to introduce new state data
that needs to be accessible in the widget callbacks. Since we are
running out of button flags, we plan to reorganize button flags, and
split them up into multiple bitfields. In the widget drawing code, this
would have been a hassle earlier.

Also had to add a new widget callback to draw blocks as widgets (popup
backgrounds), since that would pass block flags where we would usually
pass button flags. This wasn't nice, now it's separated more clearly.
2022-05-21 00:53:54 +02:00

52 KiB