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ed47be3bf2984c83a642bbabbd32710bcd72c829
* Reverted the general activation of __KERNEL_SHADING__. Better to handle this in the device file. This way each platform gets specifically what it is capable of atm. * Nvidia has Shading + Multi Closure * AMD (Apple) has only Clay Render * AMD (non Apple) has Basic Shading
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Archive of Blender with old branches
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