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edb49d3dc2e3a2bd3048cfdb55562fb853f37a21
The compilation using GCC + Clang-Tidy succeeded for me and Sybren (with some linker caveats for Sybren) but seems that it is doable to make GCC + Clang-Tidy to officially work for Blender. Now it should be possible to enable Clang-Tidy doing something like make developer debug BUILD_CMAKE_ARGS='-DWITH_CLANG_TIDY=ON'
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Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
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