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eecb8671826184a604c95f811dd75ac85e1ec156
When EEVEE is rendering multiple samples via eevee_draw_scene, the command submission and in-flight memory pressure would grow until all samples completed, due to lack of intermediate flushing of GPU work and memory. This patch adds a command flush and memory clear for this case which occurs with high TAA sample counts during saving, similar to the process in EEVEE_render_draw. Authored by Apple: Michael Parkin-White Pull Request: blender/blender#107221
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