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Jason Fielder eecb867182 Metal: Resolve high memory pressure on EEVEE render
When EEVEE is rendering multiple samples via
eevee_draw_scene, the command submission and in-flight
memory pressure would grow until all samples completed,
due to lack of intermediate flushing of GPU work and memory.

This patch adds a command flush and memory clear for this case
which occurs with high TAA sample counts during saving, similar
to the process in EEVEE_render_draw.

Authored by Apple: Michael Parkin-White

Pull Request: blender/blender#107221
2023-04-24 10:01:01 +02:00
2023-03-27 18:49:00 +02:00
2010-10-13 14:44:22 +00:00

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