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ef9fa4bf50226f9bebba014bb2e8601bd9a2cbc5
"inserting keys in editmode didnt work on newly created Meshes" Found out the error was in code committed by Hos in december, when he added feature to copy newly added vertices (or remove) when editing vertex keys. In his commit he already noted "please test" :) Error was that newly created meshes didn't give a correct first key. For keys to work in 2.32 and 2.33 you have to leave editmode at least once, or insert keys outside of editmode. The fix was fairly simple, just checking for an empty first key.
Welcome to the fun world of open-source. For instructions on building and installing Blender, please see the file named INSTALL. ---------------------.Blanguages and the .blender directory--------------------- The .blender directory holds various data files for Blender. In the 2.28a release those are the .Blanguages file containing a list of translations, the translations themselves and a default ttf font. Blender checks for the presence of this directory in several locations: - the current directory - your home directory - On OSX, the blender bundle is also checked - On Windows, the installation dir is checked. If you get a 'File ".Blanguages" not found' warning, try to copy the .blender dir to one of these locations (your home directory being recommended). -------------------------------------Links-------------------------------------- Getting Involved: http://www.blender.org/docs/get_involved.html Community: http://www.blender3d.org/Community/ Main blender development site: http://www.blender.org/ The Blender project homepage: http://projects.blender.org/projects/bf-blender/ Documentation: http://www.blender.org/modules.php?op=modload&name=documentation&file=index Bug tracker: http://projects.blender.org/tracker/?atid=125&group_id=9&func=browse Feature request tracker: http://projects.blender.org/tracker/?atid=128&group_id=9&func=browse
Description
Languages
C
67.4%
C++
23.4%
Python
6.1%
CMake
1.5%
GLSL
1.1%
Other
0.4%