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blender-archive/source/gameengine
Benoit Bolsee bf0440add8 BGE bug fix (continuation of previous bug fix):
- Forgot to make SCA_ISensor::UnregisterToManager() virtual to intercept active-inactive transition on collision sensor to clear colliders reference.
- Don't record collision on inactive sensor. 
  This situation occurs when an object with an inactive collision sensor collides with an object with an active collision sensor: the collision handler triggers both sensors.
  The result of this bug was pending references that eventually cause temporary memory leak (until the sensor is reactivated).
2008-10-17 09:24:35 +00:00
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2008-10-11 20:19:04 +00:00
2008-10-14 22:31:10 +00:00
2006-02-04 14:15:10 +00:00