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blender-archive/make/msvc_7_0/gameengine/sound/openal/SND_openal.vcproj

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<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="SND_openal"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\openal"
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\openal"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal/SND_openal.pch"
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\"
ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\"
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\SND_openal.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\debug"
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\debug/SND_openal.pch"
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\debug\"
ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\debug\"
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\debug\SND_openal.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
<Configuration
Name="MT DLL Debug|Win32"
OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll_debug"
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll_debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll_debug/SND_openal.pch"
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll_debug\"
ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll_debug\"
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll_debug\"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll_debug\SND_openal.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
<Configuration
Name="MT DLL Release|Win32"
OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll"
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll/SND_openal.pch"
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll\"
ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll\"
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll\"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll\SND_openal.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\openal\SND_OpenALDevice.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\openal\SND_OpenALDevice.h">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>