updated include directories. Using msvc7 projectfile macros.
This commit is contained in:
@@ -28,9 +28,9 @@
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||||
EnableFunctionLevelLinking="TRUE"
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||||
UsePrecompiledHeader="2"
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||||
PrecompiledHeaderFile=".\Release/datatoc.pch"
|
||||
AssemblerListingLocation=".\Release/"
|
||||
ObjectFile=".\Release/"
|
||||
ProgramDataBaseFileName=".\Release/"
|
||||
AssemblerListingLocation=".\Release\"
|
||||
ObjectFile=".\Release\"
|
||||
ProgramDataBaseFileName=".\Release\"
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||||
WarningLevel="3"
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||||
SuppressStartupBanner="TRUE"/>
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||||
<Tool
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||||
@@ -78,9 +78,9 @@
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RuntimeLibrary="5"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\Debug/datatoc.pch"
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AssemblerListingLocation=".\Debug/"
|
||||
ObjectFile=".\Debug/"
|
||||
ProgramDataBaseFileName=".\Debug/"
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||||
AssemblerListingLocation=".\Debug\"
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||||
ObjectFile=".\Debug\"
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||||
ProgramDataBaseFileName=".\Debug\"
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||||
WarningLevel="3"
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||||
SuppressStartupBanner="TRUE"
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||||
DebugInformationFormat="4"/>
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||||
@@ -120,7 +120,7 @@
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Name="Source Files"
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Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
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<File
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RelativePath="..\..\..\release\datafiles\datatoc.c">
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RelativePath="$(SolutionDir)release\datafiles\datatoc.c">
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</File>
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</Filter>
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<Filter
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||||
|
@@ -3,6 +3,7 @@
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ProjectType="Visual C++"
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Version="7.00"
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Name="KX_blenderhook"
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ProjectGUID="{E7498162-0427-47A5-88A9-18D7184F606B}"
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SccProjectName=""
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||||
SccLocalPath="">
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||||
<Platforms>
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||||
@@ -12,8 +13,8 @@
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<Configurations>
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<Configuration
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||||
Name="Debug|Win32"
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OutputDirectory="..\..\..\..\obj\windows\gameengine\blenderhook\debug"
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IntermediateDirectory="..\..\..\..\obj\windows\gameengine\blenderhook\debug"
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OutputDirectory="$(SolutionDir)obj\windows\gameengine\blenderhook\debug"
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||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\blenderhook\debug"
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ConfigurationType="4"
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||||
UseOfMFC="0"
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||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
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||||
@@ -21,16 +22,16 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\source\gameengine\Converter\,..\..\..\..\source\blender\imbuf,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender,..\..\..\..\source\blender\include,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\scenegraph,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\blender\misc,..\..\..\..\source\blender\blenloader"
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AdditionalIncludeDirectories=""$(SolutionDir)intern\guardedalloc";"$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer";"$(SolutionDir)lib\windows\python\include\python2.2";"$(SolutionDir)intern\string";"$(SolutionDir)intern\bmfont";"$(SolutionDir)source\gameengine\Converter\";"$(SolutionDir)source\blender\imbuf";"$(SolutionDir)intern\moto\include";"$(SolutionDir)source\gameengine\ketsji";"$(SolutionDir)source\blender\blenlib";"$(SolutionDir)source\blender\blenkernel";"$(SolutionDir)source\blender";"$(SolutionDir)source\blender\include";"$(SolutionDir)source\blender\makesdna";"$(SolutionDir)source\gameengine\rasterizer";"$(SolutionDir)source\gameengine\gamelogic";"$(SolutionDir)source\kernel\gen_system";"$(SolutionDir)source\gameengine\expressions";"$(SolutionDir)source\gameengine\network";"$(SolutionDir)source\gameengine\scenegraph";"$(SolutionDir)source\sumo\include";"$(SolutionDir)source\sumo\fuzzics\include";"$(SolutionDir)source\gameengine\network\loopbacknetwork";"$(SolutionDir)source\gameengine\soundsystem";"$(SolutionDir)source\blender\misc";"$(SolutionDir)source\blender\blenloader""
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PreprocessorDefinitions="WIN32,_LIB"
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BasicRuntimeChecks="3"
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||||
RuntimeLibrary="1"
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||||
DefaultCharIsUnsigned="TRUE"
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||||
UsePrecompiledHeader="2"
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||||
PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\blenderhook\debug/KX_blenderhook.pch"
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AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\blenderhook\debug/"
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ObjectFile="..\..\..\..\obj\windows\gameengine\blenderhook\debug/"
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ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\blenderhook\debug/"
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UsePrecompiledHeader="0"
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||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\blenderhook\debug/KX_blenderhook.pch"
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AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\blenderhook\debug\"
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ObjectFile="$(SolutionDir)obj\windows\gameengine\blenderhook\debug\"
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ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\blenderhook\debug\"
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WarningLevel="3"
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||||
SuppressStartupBanner="TRUE"
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||||
DebugInformationFormat="3"
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||||
@@ -40,7 +41,7 @@
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Name="VCCustomBuildTool"/>
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<Tool
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||||
Name="VCLibrarianTool"
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||||
OutputFile="..\..\..\..\obj\windows\gameengine\blenderhook\debug\KX_blenderhook.lib"
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||||
OutputFile="$(SolutionDir)obj\windows\gameengine\blenderhook\debug\KX_blenderhook.lib"
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||||
SuppressStartupBanner="TRUE"/>
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||||
<Tool
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||||
Name="VCMIDLTool"/>
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||||
@@ -59,8 +60,8 @@
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</Configuration>
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||||
<Configuration
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||||
Name="Release|Win32"
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||||
OutputDirectory="..\..\..\..\obj\windows\gameengine\blenderhook"
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||||
IntermediateDirectory="..\..\..\..\obj\windows\gameengine\blenderhook"
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||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\blenderhook"
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||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\blenderhook"
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||||
ConfigurationType="4"
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||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
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||||
@@ -68,17 +69,17 @@
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||||
<Tool
|
||||
Name="VCCLCompilerTool"
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||||
InlineFunctionExpansion="1"
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||||
AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\source\gameengine\Converter\,..\..\..\..\source\blender\imbuf,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender,..\..\..\..\source\blender\include,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\scenegraph,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\blender\misc,..\..\..\..\source\blender\blenloader"
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||||
AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)intern\bmfont,$(SolutionDir)source\gameengine\Converter\,$(SolutionDir)source\blender\imbuf,$(SolutionDir)intern\moto\include,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\blender\misc,$(SolutionDir)source\blender\blenloader"
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||||
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="0"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
DefaultCharIsUnsigned="TRUE"
|
||||
UsePrecompiledHeader="2"
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||||
PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\blenderhook/KX_blenderhook.pch"
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||||
AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\blenderhook/"
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||||
ObjectFile="..\..\..\..\obj\windows\gameengine\blenderhook/"
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||||
ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\blenderhook/"
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||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\blenderhook/KX_blenderhook.pch"
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||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\blenderhook\"
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||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\blenderhook\"
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||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\blenderhook\"
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||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
CompileAs="0"/>
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||||
@@ -86,7 +87,7 @@
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||||
Name="VCCustomBuildTool"/>
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||||
<Tool
|
||||
Name="VCLibrarianTool"
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||||
OutputFile="..\..\..\..\obj\windows\gameengine\blenderhook\KX_blenderhook.lib"
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||||
OutputFile="$(SolutionDir)obj\windows\gameengine\blenderhook\KX_blenderhook.lib"
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||||
SuppressStartupBanner="TRUE"/>
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||||
<Tool
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||||
Name="VCMIDLTool"/>
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||||
@@ -109,62 +110,62 @@
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||||
Name="Source Files"
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||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
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<File
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||||
RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp">
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RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp">
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</File>
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||||
<File
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RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.cpp">
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RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderCanvas.cpp">
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||||
</File>
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||||
<File
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RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.cpp">
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RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderGL.cpp">
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</File>
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<File
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RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.cpp">
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RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderInputDevice.cpp">
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</File>
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<File
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RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.cpp">
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RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.cpp">
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||||
</File>
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||||
<File
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RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.cpp">
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RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.cpp">
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||||
</File>
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||||
<File
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RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.cpp">
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RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.cpp">
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||||
</File>
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<File
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||||
RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.cpp">
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||||
RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderRenderTools.cpp">
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||||
</File>
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||||
<File
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||||
RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.cpp">
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||||
RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderSystem.cpp">
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||||
</File>
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||||
</Filter>
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||||
<Filter
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||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl">
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.h">
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||||
RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderCanvas.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderDevice.h">
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||||
RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderDevice.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderGL.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderInputDevice.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderRenderTools.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderSystem.h">
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
|
@@ -12,8 +12,8 @@
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="MT DLL Debug|Win32"
|
||||
OutputDirectory="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug"
|
||||
IntermediateDirectory="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\converter\mtdll_debug"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\converter\mtdll_debug"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -21,16 +21,16 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\ode,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\blender\imbuf,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\BlenderRoutines,..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\gameengine\Ketsji,..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender\include,..\..\..\..\source\blender,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\BlOde"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\ode,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo\include,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\BlenderRoutines,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\soundsystem\snd_blenderwavecache,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\BlOde"
|
||||
PreprocessorDefinitions="WIN32,_LIB"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
DefaultCharIsUnsigned="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug/KX_converter.pch"
|
||||
AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug/"
|
||||
ObjectFile="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug/"
|
||||
ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\converter\mtdll_debug/KX_converter.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\converter\mtdll_debug\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\converter\mtdll_debug\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\converter\mtdll_debug\"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="4"
|
||||
CompileAs="0"
|
||||
@@ -39,7 +39,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug\KX_converter.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\converter\mtdll_debug\KX_converter.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -58,8 +58,8 @@
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="..\..\..\..\obj\windows\gameengine\converter"
|
||||
IntermediateDirectory="..\..\..\..\obj\windows\gameengine\converter"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\converter"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\converter"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -67,17 +67,17 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\BlOde,..\..\..\..\source\gameengine\physics\Dummy,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\blender\imbuf,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\BlenderRoutines,..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\gameengine\Ketsji,..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender\include,..\..\..\..\source\blender,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\ode,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include"
|
||||
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||||
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||||
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|
||||
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|
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|
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|
||||
ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\converter/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\converter/KX_converter.pch"
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||||
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|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\converter\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\converter\"
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||||
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@@ -85,7 +85,7 @@
|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
@@ -104,8 +104,8 @@
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||||
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||||
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||||
Optimization="0"
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AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\ode,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\BlOde,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\blender\imbuf,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\BlenderRoutines,..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\gameengine\Ketsji,..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender\include,..\..\..\..\source\blender,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include"
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||||
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||||
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AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\converter\mtdll\"
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||||
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||||
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||||
</Filter>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
</File>
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||||
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|
||||
RelativePath="$(SolutionDir)source\gameengine\Converter\BL_SkinDeformer.h">
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</File>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
</File>
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||||
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||||
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|
||||
RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertControllers.h">
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||||
</File>
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<File
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||||
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|
||||
RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertProperties.h">
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||||
</File>
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<File
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||||
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||||
</File>
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|
@@ -3,6 +3,7 @@
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@@ -12,8 +13,8 @@
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@@ -21,16 +22,16 @@
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|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="3"
|
||||
@@ -40,7 +41,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\obj\windows\gameengine\expressions\debug\EXP_expressions.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\expressions\debug\EXP_expressions.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -59,8 +60,8 @@
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="MT DLL Debug|Win32"
|
||||
OutputDirectory="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug"
|
||||
IntermediateDirectory="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -68,16 +69,16 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
|
||||
PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
DefaultCharIsUnsigned="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug/EXP_expressions.pch"
|
||||
AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug/"
|
||||
ObjectFile="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug/"
|
||||
ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug/EXP_expressions.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug\"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="4"
|
||||
CompileAs="0"
|
||||
@@ -86,7 +87,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug\EXP_expressions.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug\EXP_expressions.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -105,8 +106,8 @@
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="MT DLL Release|Win32"
|
||||
OutputDirectory="..\..\..\..\obj\windows\gameengine\expressions\mtdll"
|
||||
IntermediateDirectory="..\..\..\..\obj\windows\gameengine\expressions\mtdll"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\expressions\mtdll"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\expressions\mtdll"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -114,24 +115,24 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
|
||||
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="2"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
DefaultCharIsUnsigned="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\expressions\mtdll/EXP_expressions.pch"
|
||||
AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\expressions\mtdll/"
|
||||
ObjectFile="..\..\..\..\obj\windows\gameengine\expressions\mtdll/"
|
||||
ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\expressions\mtdll/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\expressions\mtdll/EXP_expressions.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\expressions\mtdll\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\expressions\mtdll\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\expressions\mtdll\"
|
||||
SuppressStartupBanner="TRUE"
|
||||
CompileAs="0"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\obj\windows\gameengine\expressions\mtdll\EXP_expressions.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\expressions\mtdll\EXP_expressions.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -150,8 +151,8 @@
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="..\..\..\..\obj\windows\gameengine\expressions"
|
||||
IntermediateDirectory="..\..\..\..\obj\windows\gameengine\expressions"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\expressions"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\expressions"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -159,17 +160,17 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
|
||||
AdditionalIncludeDirectories="c:\cygwin\home\stl,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
|
||||
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="0"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
DefaultCharIsUnsigned="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\expressions/EXP_expressions.pch"
|
||||
AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\expressions/"
|
||||
ObjectFile="..\..\..\..\obj\windows\gameengine\expressions/"
|
||||
ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\expressions/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\expressions\EXP_expressions.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\expressions\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\expressions\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\expressions\"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
CompileAs="0"/>
|
||||
@@ -177,12 +178,18 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\obj\windows\gameengine\expressions\EXP_expressions.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\expressions\EXP_expressions.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
Name="VCPostBuildEventTool"
|
||||
CommandLine="ECHO Copying lib
|
||||
|
||||
XCOPY /Y $(SolutionDir)obj\windows\gameengine\expressions\*.lib $(SolutionDir)lib\windows\gameengine\expressions\lib\*.lib
|
||||
|
||||
ECHO Done
|
||||
"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
@@ -200,125 +207,125 @@
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\BoolValue.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\BoolValue.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\ConstExpr.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\ConstExpr.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\EXP_C-Api.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\EXP_C-Api.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\EmptyValue.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\EmptyValue.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\ErrorValue.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\ErrorValue.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\Expression.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\Expression.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\FloatValue.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\FloatValue.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\IdentifierExpr.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\IdentifierExpr.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\IfExpr.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\IfExpr.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\InputParser.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\InputParser.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\IntValue.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\IntValue.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\KX_HashedPtr.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\KX_HashedPtr.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\ListValue.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\ListValue.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\Operator1Expr.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\Operator1Expr.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\Operator2Expr.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\Operator2Expr.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\PyObjectPlus.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\PyObjectPlus.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\StringValue.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\StringValue.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\Value.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\Value.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\VectorValue.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\VectorValue.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl">
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\BoolValue.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\BoolValue.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\ConstExpr.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\ConstExpr.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\EXP_C-Api.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\EXP_C-Api.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\EmptyValue.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\EmptyValue.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\ErrorValue.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\ErrorValue.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\Expression.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\Expression.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\FloatValue.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\FloatValue.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\IdentifierExpr.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\IdentifierExpr.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\IfExpr.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\IfExpr.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\InputParser.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\InputParser.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\IntValue.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\IntValue.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\KX_HashedPtr.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\KX_HashedPtr.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\ListValue.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\ListValue.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\Operator1Expr.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\Operator1Expr.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\Operator2Expr.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\Operator2Expr.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\PyObjectPlus.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\PyObjectPlus.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\StringValue.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\StringValue.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\Value.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\Value.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\VectorValue.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\VectorValue.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Expressions\VoidValue.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Expressions\VoidValue.h">
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
|
@@ -12,8 +12,8 @@
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\debug"
|
||||
IntermediateDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\debug"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\gamelogic\debug"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gamelogic\debug"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -21,16 +21,16 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\..\lib\windows\moto\include"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)intern\moto\include"
|
||||
PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
DefaultCharIsUnsigned="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\gamelogic\debug/SCA_GameLogic.pch"
|
||||
AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\gamelogic\debug/"
|
||||
ObjectFile="..\..\..\..\obj\windows\gameengine\gamelogic\debug/"
|
||||
ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\gamelogic\debug/"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gamelogic\debug/SCA_GameLogic.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gamelogic\debug\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\gamelogic\debug\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gamelogic\debug\"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="3"
|
||||
@@ -40,7 +40,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\obj\windows\gameengine\gamelogic\debug\SCA_GameLogic.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\gamelogic\debug\SCA_GameLogic.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -59,8 +59,8 @@
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="..\..\..\..\obj\windows\gameengine\gamelogic"
|
||||
IntermediateDirectory="..\..\..\..\obj\windows\gameengine\gamelogic"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\gamelogic"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gamelogic"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -68,17 +68,17 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\..\lib\windows\moto\include"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)intern\moto\include"
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
<File
|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
</File>
|
||||
<File
|
||||
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|
||||
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|
||||
</File>
|
||||
<File
|
||||
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|
||||
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|
||||
</File>
|
||||
<File
|
||||
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|
||||
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||||
</File>
|
||||
<File
|
||||
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||||
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|
@@ -3,6 +3,7 @@
|
||||
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||||
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SccProjectName=""
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||||
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@@ -13,8 +14,8 @@
|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
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@@ -22,15 +23,15 @@
|
||||
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||||
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|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\GamePlayer\common,..\..\..\..\..\source\gameengine\GamePlayer\common\windows,..\..\..\..\..\..\lib\windows\iksolver\include"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)lib\windows\python\include\python2.2";"$(SolutionDir)source\kernel\gen_messaging";"$(SolutionDir)intern\bmfont";"$(SolutionDir)intern\string";"$(SolutionDir)source\kernel\gen_system";"$(SolutionDir)source\gameengine\expressions";"$(SolutionDir)source\gameengine\ketsji";"$(SolutionDir)source\gameengine\ketsji\kxnetwork";"$(SolutionDir)source\gameengine\rasterizer";"$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer";"$(SolutionDir)source\gameengine\scenegraph";"$(SolutionDir)source\gameengine\gamelogic";"$(SolutionDir)source\gameengine\soundsystem";"$(SolutionDir)source\gameengine\soundsystem\snd_openal";"$(SolutionDir)source\gameengine\network";"$(SolutionDir)source\gameengine\network\loopbacknetwork";"$(SolutionDir)source\sumo\include";"$(SolutionDir)intern\moto\include";"$(SolutionDir)source\sumo\fuzzics\include";"$(SolutionDir)lib\windows\openal\include";"$(SolutionDir)source\gameengine\gameplayer\common";"$(SolutionDir)source/blender/blenkernel";"$(SolutionDir)source/blender/makesdna";"$(SolutionDir)source/blender/blenlib";"$(SolutionDir)source/blender/blenloader";"$(SolutionDir)source/blender/render/extern/include";"$(SolutionDir)source/blender/imbuf";"$(SolutionDir)source\gameengine\converter";"$(SolutionDir)source\gameengine\GamePlayer\common";"$(SolutionDir)source\gameengine\GamePlayer\common\windows";"$(SolutionDir)intern\iksolver\extern""
|
||||
PreprocessorDefinitions="WIN32;_WINDOWS;_USRDLL"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/"
|
||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug\"
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||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug\"
|
||||
WarningLevel="3"
|
||||
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|
||||
DebugInformationFormat="4"
|
||||
@@ -42,23 +43,23 @@
|
||||
Name="VCLinkerTool"
|
||||
AdditionalOptions="/MACHINE:I386"
|
||||
AdditionalDependencies="openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib"
|
||||
OutputFile="..\..\..\..\..\obj\windows\debug\Blender3DPlugin.ocx"
|
||||
OutputFile="$(SolutionDir)obj\windows\debug\Blender3DPlugin.ocx"
|
||||
LinkIncremental="2"
|
||||
SuppressStartupBanner="TRUE"
|
||||
AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\ode\lib\mt_dll,..\..\..\..\..\..\lib\windows\openal\lib,..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\..\lib\windows\moto\lib,..\../../../../../lib/windows/bmfont/lib,..\../../../../../lib/windows/string/lib,..\../../../../../lib/windows/python/lib,..\..\..\..\..\..\lib\windows\openssl\lib\mt_dll,..\..\..\..\..\..\lib\windows\jpeg\lib,..\..\..\..\..\..\lib\windows\bmfont/lib,..\..\..\..\..\..\lib\windows\string\lib,..\..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\..\lib\windows\openssl\lib\,..\..\..\..\..\..\lib\windows\zlib\lib\,..\..\..\..\..\..\lib\windows\blenkey\lib\,..\..\..\..\..\..\lib\windows\png\lib"
|
||||
AdditionalLibraryDirectories="$(SolutionDir)lib\windows\ode\lib\mt_dll,$(SolutionDir)lib\windows\openal\lib,$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib\windows\moto\lib,$(SolutionDir)../../../../../lib/windows/bmfont/lib,$(SolutionDir)../../../../../lib/windows/string/lib,$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)lib\windows\openssl\lib\mt_dll,$(SolutionDir)lib\windows\jpeg\lib,$(SolutionDir)lib\windows\bmfont/lib,$(SolutionDir)lib\windows\string\lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)lib\windows\openssl\lib\,$(SolutionDir)lib\windows\zlib\lib\,$(SolutionDir)lib\windows\blenkey\lib\,$(SolutionDir)lib\windows\png\lib"
|
||||
IgnoreDefaultLibraryNames="libc.lib,libcmt.lib,msvcrt.lib"
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ModuleDefinitionFile="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
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||||
ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
|
||||
GenerateDebugInformation="TRUE"
|
||||
ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/Blender3DPlugin.pdb"
|
||||
ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug/Blender3DPlugin.pdb"
|
||||
SubSystem="2"
|
||||
ImportLibrary="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/Blender3DPlugin.lib"/>
|
||||
ImportLibrary="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug/Blender3DPlugin.lib"/>
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||||
<Tool
|
||||
Name="VCMIDLTool"
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||||
PreprocessorDefinitions="_DEBUG"
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||||
MkTypLibCompatible="TRUE"
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SuppressStartupBanner="TRUE"
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TargetEnvironment="1"
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TypeLibraryName="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.tlb"/>
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||||
TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.tlb"/>
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||||
<Tool
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||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
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@@ -76,8 +77,8 @@
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||||
</Configuration>
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||||
<Configuration
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||||
Name="MT DLL Release|Win32"
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||||
OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll"
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||||
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll"
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||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll"
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||||
ConfigurationType="2"
|
||||
UseOfMFC="2"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -85,16 +86,16 @@
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||||
<Tool
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Name="VCCLCompilerTool"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\GamePlayer\common,..\..\..\..\..\source\gameengine\GamePlayer\common\windows,..\..\..\..\..\..\lib\windows\iksolver\include"
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||||
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)intern\bmfont,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\GamePlayer\common,$(SolutionDir)source\gameengine\GamePlayer\common\windows,$(SolutionDir)lib\windows\iksolver\include"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL"
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StringPooling="TRUE"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="TRUE"
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AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/"
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ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/"
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||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/"
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||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll/GP_axctl.pch"
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||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll\"
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||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll\"
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||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll\"
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||||
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@@ -104,22 +105,22 @@
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||||
OutputFile="..\..\..\..\..\obj\windows\Blender3DPlugin.ocx"
|
||||
OutputFile="$(SolutionDir)obj\windows\Blender3DPlugin.ocx"
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||||
LinkIncremental="1"
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||||
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AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\ode\lib\mt_dll,..\..\..\..\..\..\lib\windows\openal\lib,..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\..\lib\windows\moto\lib,..\..\..\..\..\..\lib\windows\bmfont/lib,..\..\..\..\..\..\lib\windows\string\lib,..\..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\..\lib\windows\openssl\lib\mt_dll,..\..\..\..\..\..\lib\windows\jpeg\lib,..\..\..\..\..\..\lib\windows\zlib\lib\,..\..\..\..\..\..\lib\windows\blenkey\lib\,..\..\..\..\..\..\lib\windows\png\lib"
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||||
AdditionalLibraryDirectories="$(SolutionDir)lib\windows\ode\lib\mt_dll,$(SolutionDir)lib\windows\openal\lib,$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib\windows\moto\lib,$(SolutionDir)lib\windows\bmfont/lib,$(SolutionDir)lib\windows\string\lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)lib\windows\openssl\lib\mt_dll,$(SolutionDir)lib\windows\jpeg\lib,$(SolutionDir)lib\windows\zlib\lib\,$(SolutionDir)lib\windows\blenkey\lib\,$(SolutionDir)lib\windows\png\lib"
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||||
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ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.pdb"
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ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
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||||
ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.pdb"
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SubSystem="2"
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<Tool
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TypeLibraryName="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/GP_axctl.tlb"/>
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<Tool
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@@ -141,16 +142,16 @@
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||||
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||||
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||||
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@@ -167,7 +168,7 @@
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||||
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@@ -182,103 +183,103 @@
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||||
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||||
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||||
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||||
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|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\ReadMe.txt">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMeBuilding.txt">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\ReadMeBuilding.txt">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\load.blend">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\load.blend">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\logo_blender.raw">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\logo_blender.raw">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\logo_blender3d.raw">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\logo_blender3d.raw">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\logo_nan.raw">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\logo_nan.raw">
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
|
@@ -3,6 +3,7 @@
|
||||
ProjectType="Visual C++"
|
||||
Version="7.00"
|
||||
Name="GP_common"
|
||||
ProjectGUID="{01E7C83A-D480-485D-A9A7-5C8F999CD2C1}"
|
||||
SccProjectName=""
|
||||
SccLocalPath="">
|
||||
<Platforms>
|
||||
@@ -12,8 +13,8 @@
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="MT DLL Release|Win32"
|
||||
OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll"
|
||||
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -21,24 +22,24 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python1.5,$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\gameengine\Converter,$(SolutionDir)source\gameengine\soundsystem\snd_dummy,$(SolutionDir)intern\bmfont,$(SolutionDir)intern\string,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\GamePlayer\common\,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf"
|
||||
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="2"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
DefaultCharIsUnsigned="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/GP_common.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/"
|
||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll/GP_common.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll\"
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||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll\"
|
||||
SuppressStartupBanner="TRUE"
|
||||
CompileAs="0"/>
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||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
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||||
<Tool
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||||
Name="VCLibrarianTool"
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||||
OutputFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll\GP_common.lib"
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||||
OutputFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll\GP_common.lib"
|
||||
SuppressStartupBanner="TRUE"/>
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||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -57,8 +58,8 @@
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||||
</Configuration>
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||||
<Configuration
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||||
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||||
OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug"
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||||
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\common\debug"
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||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\common\debug"
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||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
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||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
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||||
@@ -66,15 +67,15 @@
|
||||
<Tool
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||||
Name="VCCLCompilerTool"
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||||
Optimization="0"
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AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)lib\windows\python\include\python2.2";"$(SolutionDir)intern\guardedalloc";"$(SolutionDir)source\gameengine\Converter";"$(SolutionDir)source\gameengine\soundsystem\snd_dummy";"$(SolutionDir)intern\bmfont";"$(SolutionDir)intern\string";"$(SolutionDir)intern\string";"$(SolutionDir)source\gameengine\expressions";"$(SolutionDir)source\gameengine\ketsji";"$(SolutionDir)source\gameengine\GamePlayer\common\";"$(SolutionDir)source\kernel\gen_system";"$(SolutionDir)source\gameengine\ketsji\kxnetwork";"$(SolutionDir)source\gameengine\rasterizer";"$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer";"$(SolutionDir)source\gameengine\scenegraph";"$(SolutionDir)source\gameengine\gamelogic";"$(SolutionDir)source\gameengine\soundsystem";"$(SolutionDir)source\gameengine\soundsystem\snd_openal";"$(SolutionDir)source\gameengine\network";"$(SolutionDir)source\gameengine\network\loopbacknetwork";"$(SolutionDir)source\sumo\include";"$(SolutionDir)intern\moto\include";"$(SolutionDir)source\sumo\fuzzics\include";"$(SolutionDir)lib\windows\openal\include";"$(SolutionDir)source/blender/blenkernel";"$(SolutionDir)source/blender/makesdna";"$(SolutionDir)source/blender/blenlib";"$(SolutionDir)source/blender/blenloader";"$(SolutionDir)source/blender/render/extern/include";"$(SolutionDir)source/blender/imbuf""
|
||||
PreprocessorDefinitions="WIN32,_LIB"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug/GP_common.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug/"
|
||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug/"
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||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug/"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\debug/GP_common.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\common\debug\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\debug\"
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||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\common\debug\"
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||||
WarningLevel="3"
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||||
SuppressStartupBanner="TRUE"
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||||
DebugInformationFormat="3"
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||||
@@ -84,7 +85,7 @@
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||||
Name="VCCustomBuildTool"/>
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||||
<Tool
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||||
Name="VCLibrarianTool"
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||||
OutputFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug\GP_common.lib"
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||||
OutputFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\debug\GP_common.lib"
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||||
SuppressStartupBanner="TRUE"/>
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||||
<Tool
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||||
Name="VCMIDLTool"/>
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@@ -103,8 +104,8 @@
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||||
</Configuration>
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||||
<Configuration
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||||
Name="MT DLL Debug|Win32"
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||||
OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug"
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||||
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug"
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||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll_debug"
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||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll_debug"
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||||
ConfigurationType="4"
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||||
UseOfMFC="0"
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||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
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||||
@@ -112,15 +113,15 @@
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||||
<Tool
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||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
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AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf"
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||||
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||||
PreprocessorDefinitions="WIN32,_LIB"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/GP_common.pch"
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||||
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/"
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||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/"
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||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/"
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||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll_debug/GP_common.pch"
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||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll_debug\"
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||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll_debug\"
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||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll_debug\"
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||||
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||||
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||||
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@@ -129,7 +130,7 @@
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||||
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||||
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||||
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||||
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||||
Name="VCMIDLTool"/>
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@@ -148,8 +149,8 @@
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</Configuration>
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||||
<Configuration
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||||
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||||
OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common"
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||||
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common"
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||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\common"
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||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\common"
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||||
ConfigurationType="4"
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||||
UseOfMFC="0"
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||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
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||||
@@ -157,17 +158,17 @@
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||||
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||||
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||||
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common/GP_common.pch"
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||||
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\common/"
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||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common/"
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||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\common/"
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PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common/GP_common.pch"
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AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\common\"
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ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\"
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@@ -175,7 +176,7 @@
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@@ -198,90 +199,90 @@
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||||
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||||
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||||
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|
||||
RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLoadDotBlendArray.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_RawLoadDotBlendArray.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLogoArrays.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_RawLogoArrays.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_RenderTools.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_System.cpp">
|
||||
</File>
|
||||
<File
|
||||
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|
||||
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||||
</File>
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||||
<File
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||||
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||||
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|
||||
</File>
|
||||
<File
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||||
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||||
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|
||||
</File>
|
||||
<File
|
||||
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|
||||
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|
||||
</File>
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||||
<File
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||||
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|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\bmfont.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl">
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_Canvas.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_Engine.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_KeyboardDevice.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_MouseDevice.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_PolygonMaterial.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_RenderTools.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_System.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_Canvas.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_Engine.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_System.h">
|
||||
</File>
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\Makefile">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\Makefile">
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
|
@@ -3,6 +3,7 @@
|
||||
ProjectType="Visual C++"
|
||||
Version="7.00"
|
||||
Name="GP_ghost"
|
||||
ProjectGUID="{46CA298C-D091-4F56-BB3A-9FE46099FC29}"
|
||||
SccProjectName=""
|
||||
SccLocalPath="">
|
||||
<Platforms>
|
||||
@@ -12,8 +13,8 @@
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="..\..\..\..\..\obj\windows"
|
||||
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost"
|
||||
OutputDirectory="$(SolutionDir)obj\windows"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost"
|
||||
ConfigurationType="1"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -21,16 +22,16 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\gameengine\Physics\Ode,..\..\..\..\..\source\gameengine\Physics,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/readblenfile,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\..\lib\windows\ghost\include,..\..\..\..\..\..\lib\windows\iksolver\include"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\ode\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\gameengine\Physics\Ode,$(SolutionDir)source\gameengine\Physics,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\bmfont,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/readblenfile,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)intern\string,$(SolutionDir)lib\windows\ghost\include,$(SolutionDir)lib\windows\iksolver\include"
|
||||
PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="0"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/GP_ghost.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/"
|
||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost/GP_ghost.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
CompileAs="0"/>
|
||||
@@ -40,16 +41,16 @@
|
||||
Name="VCLinkerTool"
|
||||
AdditionalOptions="/MACHINE:I386"
|
||||
AdditionalDependencies="libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib libjpeg.a opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a"
|
||||
OutputFile="..\..\..\..\..\obj\windows\blenderplayer.exe"
|
||||
OutputFile="$(SolutionDir)obj\windows\blenderplayer.exe"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="TRUE"
|
||||
AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\ode\lib,..\..\..\..\..\..\lib\windows\bmfont\lib,..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\..\lib\windows\string\lib,..\..\..\..\..\..\lib\windows\ghost\lib,..\..\..\..\..\..\lib\windows\jpeg/lib,..\..\..\..\..\..\lib\windows\moto\lib\,..\..\..\..\..\..\lib\windows\png\lib,..\..\..\..\..\..\lib\windows\zlib\lib,..\..\..\..\..\lib\windows\ode-0.03\lib,..\../../../../../lib/windows/fmod/lib,..\..\..\..\..\..\lib\windows\python\lib,..\../../../../../lib/windows/openal/lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\blenkey\lib\"
|
||||
AdditionalLibraryDirectories="$(SolutionDir)lib\windows\ode\lib,$(SolutionDir)lib\windows\bmfont\lib,$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib\windows\string\lib,$(SolutionDir)lib\windows\ghost\lib,$(SolutionDir)lib\windows\jpeg/lib,$(SolutionDir)lib\windows\moto\lib\,$(SolutionDir)lib\windows\png\lib,$(SolutionDir)lib\windows\zlib\lib,$(SolutionDir)lib\windows\ode-0.03\lib,$(SolutionDir)../../../../../lib/windows/fmod/lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\blenkey\lib\"
|
||||
IgnoreDefaultLibraryNames="libcd.lib,libc.lib,msvcrt.lib,msvcrtd.lib,msvcprt.lib"
|
||||
ProgramDatabaseFile="..\..\..\..\..\obj\windows/blenderplayer.pdb"
|
||||
ProgramDatabaseFile="$(SolutionDir)obj\windows/blenderplayer.pdb"
|
||||
SubSystem="1"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
TypeLibraryName="..\..\..\..\..\obj\windows/GP_ghost.tlb"/>
|
||||
TypeLibraryName="$(SolutionDir)obj\windows/GP_ghost.tlb"/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
@@ -67,8 +68,8 @@
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="..\..\..\..\..\obj\windows\debug"
|
||||
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\debug"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\debug"
|
||||
ConfigurationType="1"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -76,14 +77,14 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\../../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\Physics\Ode,..\..\..\..\..\source\gameengine\Physics,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/readblenfile,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\..\lib\windows\ghost\include,..\../../../../../lib/windows/iksolver/include"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)intern\moto\include";"$(SolutionDir)source\gameengine\Physics\Ode";"$(SolutionDir)source\gameengine\Physics";"$(SolutionDir)lib\windows\python\include\python2.2";"$(SolutionDir)intern\bmfont";"$(SolutionDir)source\kernel\gen_messaging";"$(SolutionDir)source\kernel\gen_system";"$(SolutionDir)source\gameengine\expressions";"$(SolutionDir)source\gameengine\ketsji";"$(SolutionDir)source\gameengine\ketsji\kxnetwork";"$(SolutionDir)source\gameengine\rasterizer";"$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer";"$(SolutionDir)source\gameengine\scenegraph";"$(SolutionDir)source\gameengine\gamelogic";"$(SolutionDir)source\gameengine\soundsystem";"$(SolutionDir)source\gameengine\soundsystem\snd_openal";"$(SolutionDir)source\gameengine\network";"$(SolutionDir)source\gameengine\network\loopbacknetwork";"$(SolutionDir)source\sumo\include";"$(SolutionDir)source\sumo\fuzzics\include";"$(SolutionDir)lib\windows\openal\include";"$(SolutionDir)source\gameengine\gameplayer\common";"$(SolutionDir)source/blender/blenkernel";"$(SolutionDir)source/blender/makesdna";"$(SolutionDir)source/blender/blenlib";"$(SolutionDir)source/blender/blenloader";"$(SolutionDir)source/blender/readblenfile";"$(SolutionDir)source/blender/render/extern/include";"$(SolutionDir)source/blender/imbuf";"$(SolutionDir)source\gameengine\converter";"$(SolutionDir)source\gameengine\gameplayer\common\windows";"$(SolutionDir)intern\string";"$(SolutionDir)intern\ghost";"$(SolutionDir)intern\iksolver\extern""
|
||||
PreprocessorDefinitions="WIN32,_CONSOLE,dSINGLE"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/GP_ghost.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/"
|
||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\debug/GP_ghost.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\debug\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\debug\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\debug\"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="3"
|
||||
@@ -95,17 +96,17 @@
|
||||
Name="VCLinkerTool"
|
||||
AdditionalOptions="/MACHINE:I386"
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||||
AdditionalDependencies="libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.a dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a"
|
||||
OutputFile="..\..\..\..\..\obj\windows\debug\blenderplayer.exe"
|
||||
OutputFile="$(SolutionDir)obj\windows\debug\blenderplayer.exe"
|
||||
LinkIncremental="2"
|
||||
SuppressStartupBanner="TRUE"
|
||||
AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\ode\lib,..\..\..\..\..\..\lib\windows\bmfont\lib\,..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\..\lib\windows\string\lib\,..\..\..\..\..\..\lib\windows\ghost\lib\,..\..\..\..\..\..\lib\windows\jpeg\lib,..\..\..\..\..\..\lib\windows\moto\lib\,..\..\..\..\..\..\lib\windows\zlib\lib\,..\..\..\..\..\..\lib\windows\png\lib\,..\..\..\..\..\lib\windows\ode-0.03\lib,..\../../../../../lib/windows/fmod/lib,..\..\..\..\..\..\lib\windows\python\lib,..\../../../../../lib/windows/openal/lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\blenkey\lib\"
|
||||
AdditionalLibraryDirectories="$(SolutionDir)lib\windows\ode\lib,$(SolutionDir)lib\windows\bmfont\lib\,$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib\windows\string\lib\,$(SolutionDir)lib\windows\ghost\lib\,$(SolutionDir)lib\windows\jpeg\lib,$(SolutionDir)lib\windows\moto\lib\,$(SolutionDir)lib\windows\zlib\lib\,$(SolutionDir)lib\windows\png\lib\,$(SolutionDir)lib\windows\ode-0.03\lib,$(SolutionDir)../../../../../lib/windows/fmod/lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\blenkey\lib\"
|
||||
IgnoreDefaultLibraryNames="libcd.lib,libc.lib,libcmt.lib,msvcrt.lib,msvcrtd.lib,msvcprtd.lib"
|
||||
GenerateDebugInformation="TRUE"
|
||||
ProgramDatabaseFile="..\..\..\..\..\obj\windows\debug/blenderplayer.pdb"
|
||||
ProgramDatabaseFile="$(SolutionDir)obj\windows\debug/blenderplayer.pdb"
|
||||
SubSystem="1"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
TypeLibraryName="..\..\..\..\..\obj\windows\debug/GP_ghost.tlb"/>
|
||||
TypeLibraryName="$(SolutionDir)obj\windows\debug/GP_ghost.tlb"/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
@@ -127,28 +128,28 @@
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_Application.cpp">
|
||||
</File>
|
||||
<File
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||||
RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp">
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||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.cpp">
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||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_System.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_ghost.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_ghost.cpp">
|
||||
</File>
|
||||
<File
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||||
RelativePath="..\..\..\..\..\source\blender\makesdna\intern\dna.c">
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||||
RelativePath="$(SolutionDir)source\blender\makesdna\intern\dna.c">
|
||||
</File>
|
||||
<File
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||||
RelativePath="..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c">
|
||||
RelativePath="$(SolutionDir)source\blender\blenkernel\bad_level_call_stubs\stubs.c">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\icons\winplayer.rc">
|
||||
RelativePath="$(SolutionDir)source\icons\winplayer.rc">
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
@@ -167,27 +168,27 @@
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl">
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.h">
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||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_Application.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_Canvas.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_System.h">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\icons\winplayer.ico">
|
||||
RelativePath="$(SolutionDir)source\icons\winplayer.ico">
|
||||
</File>
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\Makefile">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\Makefile">
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
|
@@ -13,8 +13,8 @@
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader"
|
||||
IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader"
|
||||
ConfigurationType="1"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -22,16 +22,16 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="../../../../../../lib/windows/python/include/python2.0,..\../../../../../source/blender/encrypt,..\../../../../../source/blender/blenkernel,..\../../../../../source/blender/makesdna,..\../../../../../source/blender/blenlib,..\../../../../../source/blender/blenloader,..\../../../../../source/blender/render/extern/include,..\../../../../../source/gameengine/Rasterizer,../../../../../../lib\windows\sdl\SDL-1.1.7\include,..\../../../../../source/gameengine/GameLogic,..\..\..\..\..\source\sumo\include,..\..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\..\source\kernel\gen_system,..\../../../../../source/blender/imbuf,..\../../../../../source/gameengine/SoundSystem,../../../../../source/gameengine/SoundSystem/SND_OpenAL,..\../../../../../source/gameengine/Ketsji,..\../../../../../source/gameengine/Expressions,..\../../../../../source/gameengine/SceneGraph,..\../../../../../source/gameengine/ketsji/kxnetwork,..\../../../../../source/gameengine/network,..\../../../../../source/gameengine/network/loopbacknetwork,..\../../../../../source/gameengine/GamePlayer/common,..\../../../../../../lib/windows/iksolver/include,../../../../../source/gameengine/SoundSystem/SND_Dummy"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)lib/windows/python/include/python2.0,$(SolutionDir)source/blender/encrypt,$(SolutionDir)source/blender/blenkernel,$(SolutionDir)source/blender/makesdna,$(SolutionDir)source/blender/blenlib,$(SolutionDir)source/blender/blenloader,$(SolutionDir)source/blender/render/extern/include,$(SolutionDir)source/gameengine/Rasterizer,$(SolutionDir)lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)source/gameengine/GameLogic,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source/blender/imbuf,$(SolutionDir)source/gameengine/SoundSystem,$(SolutionDir)source/gameengine/SoundSystem/SND_OpenAL,$(SolutionDir)source/gameengine/Ketsji,$(SolutionDir)source/gameengine/Expressions,$(SolutionDir)source/gameengine/SceneGraph,$(SolutionDir)source/gameengine/ketsji/kxnetwork,$(SolutionDir)source/gameengine/network,$(SolutionDir)source/gameengine/network/loopbacknetwork,$(SolutionDir)source/gameengine/GamePlayer/common,$(SolutionDir)lib/windows/iksolver/include,$(SolutionDir)source/gameengine/SoundSystem/SND_Dummy"
|
||||
PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="4"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/"
|
||||
ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
CompileAs="0"/>
|
||||
@@ -41,15 +41,15 @@
|
||||
Name="VCLinkerTool"
|
||||
AdditionalOptions="/MACHINE:I386"
|
||||
AdditionalDependencies="libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib libjpeg.lib glu32.lib opengl32.lib odbc32.lib odbccp32.lib"
|
||||
OutputFile="..\..\..\..\..\..\obj\windows\BlenderLoader.exe"
|
||||
OutputFile="$(SolutionDir)obj\windows\BlenderLoader.exe"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="TRUE"
|
||||
AdditionalLibraryDirectories="..\../../../../../../lib/windows/moto/lib,..\..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\../../../../../../lib/windows/python/lib,..\../../../../../../lib/windows/jpeg/lib,../../../../../../lib/windows/sdl/SDL-1.1.7\Lib"
|
||||
ProgramDatabaseFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.pdb"
|
||||
AdditionalLibraryDirectories="$(SolutionDir)lib/windows/moto/lib,$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib/windows/python/lib,$(SolutionDir)lib/windows/jpeg/lib,$(SolutionDir)lib/windows/sdl/SDL-1.1.7\Lib"
|
||||
ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.pdb"
|
||||
SubSystem="1"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
TypeLibraryName="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.tlb"/>
|
||||
TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.tlb"/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
@@ -76,16 +76,16 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="../../../../../../lib/windows/python/include/python1.5,..\../../../../../source/blender/encrypt,..\../../../../../source/blender/blenkernel,..\../../../../../source/blender/makesdna,..\../../../../../source/blender/blenlib,..\../../../../../source/blender/blenloader,..\../../../../../source/blender/render/extern/include,..\../../../../../source/gameengine/Rasterizer,../../../../../../lib\windows\sdl\SDL-1.1.7\include,..\../../../../../source/gameengine/GameLogic,..\..\..\..\..\source\sumo\include,..\..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\..\source\kernel\gen_system,..\../../../../../source/blender/imbuf,..\../../../../../source/gameengine/SoundSystem,../../../../../source/gameengine/SoundSystem/SND_OpenAL,..\../../../../../source/gameengine/Ketsji,..\../../../../../source/gameengine/Expressions,..\../../../../../source/gameengine/SceneGraph,..\../../../../../source/gameengine/ketsji/kxnetwork,..\../../../../../source/gameengine/network,..\../../../../../source/gameengine/network/loopbacknetwork,..\../../../../../source/gameengine/GamePlayer/common,..\../../../../../../lib/windows/iksolver/include"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)lib/windows/python/include/python1.5,$(SolutionDir)source/blender/encrypt,$(SolutionDir)source/blender/blenkernel,$(SolutionDir)source/blender/makesdna,$(SolutionDir)source/blender/blenlib,$(SolutionDir)source/blender/blenloader,$(SolutionDir)source/blender/render/extern/include,$(SolutionDir)source/gameengine/Rasterizer,$(SolutionDir)lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)source/gameengine/GameLogic,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)../../../../../source/blender/imbuf,$(SolutionDir)../../../../../source/gameengine/SoundSystem,source/gameengine/SoundSystem/SND_OpenAL,$(SolutionDir)source/gameengine/Ketsji,$(SolutionDir)source/gameengine/Expressions,$(SolutionDir)source/gameengine/SceneGraph,$(SolutionDir)source/gameengine/ketsji/kxnetwork,$(SolutionDir)source/gameengine/network,$(SolutionDir)source/gameengine/network/loopbacknetwork,$(SolutionDir)source/gameengine/GamePlayer/common,$(SolutionDir)lib/windows/iksolver/include"
|
||||
PreprocessorDefinitions="WIN32,_DEBUG,_CONSOLE"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="5"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile=".\BlenderLoader___Win32_Profile/BlenderLoader.pch"
|
||||
AssemblerListingLocation=".\BlenderLoader___Win32_Profile/"
|
||||
ObjectFile=".\BlenderLoader___Win32_Profile/"
|
||||
ProgramDataBaseFileName=".\BlenderLoader___Win32_Profile/"
|
||||
AssemblerListingLocation=".\BlenderLoader___Win32_Profile\"
|
||||
ObjectFile=".\BlenderLoader___Win32_Profile\"
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||||
ProgramDataBaseFileName=".\BlenderLoader___Win32_Profile\"
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||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="3"
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||||
@@ -96,10 +96,10 @@
|
||||
Name="VCLinkerTool"
|
||||
AdditionalOptions="/MACHINE:I386"
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||||
AdditionalDependencies="sdldebug.lib libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib libjpeg.lib glu32.lib opengl32.lib odbc32.lib odbccp32.lib"
|
||||
OutputFile="..\..\..\..\..\..\obj\windows\profile\BlenderLoader.exe"
|
||||
OutputFile="$(SolutionDir)obj\windows\profile\BlenderLoader.exe"
|
||||
LinkIncremental="2"
|
||||
SuppressStartupBanner="TRUE"
|
||||
AdditionalLibraryDirectories="..\..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\../../../../../../lib/windows/python/lib,..\../../../../../../lib/windows/jpeg/lib,../../../../../../lib/windows/sdl/SDL-1.1.7\Lib"
|
||||
AdditionalLibraryDirectories="$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib/windows/python/lib,$(SolutionDir)lib/windows/jpeg/lib,$(SolutionDir)lib/windows/sdl/SDL-1.1.7\Lib"
|
||||
GenerateDebugInformation="TRUE"
|
||||
ProgramDatabaseFile=".\BlenderLoader___Win32_Profile/BlenderLoader.pdb"
|
||||
SubSystem="1"/>
|
||||
@@ -123,8 +123,8 @@
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug"
|
||||
IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug"
|
||||
ConfigurationType="1"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -132,15 +132,15 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
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||||
Optimization="0"
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||||
AdditionalIncludeDirectories="../../../../../../lib/windows/python/include/python1.5,..\../../../../../source/blender/encrypt,..\../../../../../source/blender/blenkernel,..\../../../../../source/blender/makesdna,..\../../../../../source/blender/blenlib,..\../../../../../source/blender/blenloader,..\../../../../../source/blender/render/extern/include,..\../../../../../source/gameengine/Rasterizer,../../../../../../lib\windows\sdl\SDL-1.1.7\include,..\../../../../../source/gameengine/GameLogic,..\..\..\..\..\source\sumo\include,..\..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\..\source\kernel\gen_system,..\../../../../../source/blender/imbuf,..\../../../../../source/gameengine/SoundSystem,../../../../../source/gameengine/SoundSystem/SND_OpenAL,..\../../../../../source/gameengine/Ketsji,..\../../../../../source/gameengine/Expressions,..\../../../../../source/gameengine/SceneGraph,..\../../../../../source/gameengine/ketsji/kxnetwork,..\../../../../../source/gameengine/network,..\../../../../../source/gameengine/network/loopbacknetwork,..\../../../../../source/gameengine/GamePlayer/common,..\../../../../../../lib/windows/iksolver/include"
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||||
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|
||||
PreprocessorDefinitions="WIN32,_DEBUG,_CONSOLE"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="5"
|
||||
UsePrecompiledHeader="2"
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||||
PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/"
|
||||
ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug\"
|
||||
BrowseInformation="1"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
@@ -152,16 +152,16 @@
|
||||
Name="VCLinkerTool"
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||||
AdditionalOptions="/MACHINE:I386"
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||||
AdditionalDependencies="sdldebug.lib libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib libjpeg.lib glu32.lib opengl32.lib odbc32.lib odbccp32.lib"
|
||||
OutputFile="..\..\..\..\..\..\obj\windows\debug\BlenderLoader.exe"
|
||||
OutputFile="$(SolutionDir)obj\windows\debug\BlenderLoader.exe"
|
||||
LinkIncremental="2"
|
||||
SuppressStartupBanner="TRUE"
|
||||
AdditionalLibraryDirectories="..\..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\../../../../../../lib/windows/python/lib,..\../../../../../../lib/windows/jpeg/lib,../../../../../../lib/windows/sdl/SDL-1.1.7\Lib"
|
||||
AdditionalLibraryDirectories="$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib/windows/python/lib,$(SolutionDir)lib/windows/jpeg/lib,$(SolutionDir)lib/windows/sdl/SDL-1.1.7\Lib"
|
||||
GenerateDebugInformation="TRUE"
|
||||
ProgramDatabaseFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.pdb"
|
||||
ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.pdb"
|
||||
SubSystem="1"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
TypeLibraryName="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.tlb"/>
|
||||
TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.tlb"/>
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||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
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||||
@@ -183,35 +183,35 @@
|
||||
Name="Source Files"
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||||
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|
||||
<File
|
||||
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|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.cpp">
|
||||
</File>
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||||
<File
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||||
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||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.cpp">
|
||||
</File>
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||||
<File
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||||
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||||
RelativePath="$(SolutionDir)source\blender\makesdna\intern\dna.c">
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||||
</File>
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||||
<File
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||||
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||||
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||||
</File>
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||||
<File
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||||
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||||
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||||
</File>
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||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl">
|
||||
<File
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||||
RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLCanvas.h">
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||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\SDLCanvas.h">
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||||
</File>
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||||
<File
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||||
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|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\SDLInputDevice.h">
|
||||
</File>
|
||||
<File
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||||
RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.h">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
@@ -219,37 +219,37 @@
|
||||
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
|
||||
</Filter>
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||||
<File
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|
||||
RelativePath="$(SolutionDir)lib\windows\openal\lib\alc\ALc.obj">
|
||||
</File>
|
||||
<File
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||||
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||||
RelativePath="$(SolutionDir)lib\windows\openal\lib\alu\ALu.obj">
|
||||
</File>
|
||||
<File
|
||||
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||||
RelativePath="$(SolutionDir)lib\windows\openal\lib\alut\ALut.obj">
|
||||
</File>
|
||||
<File
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||||
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||||
RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\OpenAL32.obj">
|
||||
</File>
|
||||
<File
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||||
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||||
RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alBuffer.obj">
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||||
</File>
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||||
<File
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||||
RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alEax.obj">
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||||
RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alEax.obj">
|
||||
</File>
|
||||
<File
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||||
RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alError.obj">
|
||||
RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alError.obj">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alExtension.obj">
|
||||
RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alExtension.obj">
|
||||
</File>
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||||
<File
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||||
RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alListener.obj">
|
||||
RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alListener.obj">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alSource.obj">
|
||||
RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alSource.obj">
|
||||
</File>
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||||
<File
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||||
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||||
RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alState.obj">
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
|
@@ -21,14 +21,14 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
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||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk,..\..\..\..\source\sumo\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\..\..\lib\windows\iksolver\include,..\../../../../../lib/windows/moto/include"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)lib\windows\iksolver\include,$(SolutionDir)../../../../../intern\moto\include"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
|
||||
RuntimeLibrary="5"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile=".\Debug/GP_netscape.pch"
|
||||
AssemblerListingLocation=".\Debug/"
|
||||
ObjectFile=".\Debug/"
|
||||
ProgramDataBaseFileName=".\Debug/"
|
||||
AssemblerListingLocation=".\Debug\"
|
||||
ObjectFile=".\Debug\"
|
||||
ProgramDataBaseFileName=".\Debug\"
|
||||
BrowseInformation="1"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
@@ -43,8 +43,8 @@
|
||||
OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll"
|
||||
LinkIncremental="2"
|
||||
SuppressStartupBanner="TRUE"
|
||||
AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/openal/lib,..\../../../../../lib/windows/zlib/lib/,..\..\..\..\..\..\lib\windows\blenkey\lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\iksolver\lib\"
|
||||
ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.def"
|
||||
AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)../../../../../lib/windows/zlib/lib/,$(SolutionDir)lib\windows\blenkey\lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\iksolver\lib\"
|
||||
ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\npblender.def"
|
||||
GenerateDebugInformation="TRUE"
|
||||
ProgramDatabaseFile="C:\Program Files\Netscape\Communicator\Program\Plugins/NPBlender.pdb"
|
||||
SubSystem="2"
|
||||
@@ -81,16 +81,16 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk,..\..\..\..\..\..\lib\windows\iksolver\include,..\../../../../../lib/windows/moto/include"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows_sdk,$(SolutionDir)lib\windows\iksolver\include,$(SolutionDir)../../../../../intern\moto\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="4"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile=".\Release/GP_netscape.pch"
|
||||
AssemblerListingLocation=".\Release/"
|
||||
ObjectFile=".\Release/"
|
||||
ProgramDataBaseFileName=".\Release/"
|
||||
AssemblerListingLocation=".\Release\"
|
||||
ObjectFile=".\Release\"
|
||||
ProgramDataBaseFileName=".\Release\"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
CompileAs="0"/>
|
||||
@@ -103,8 +103,8 @@
|
||||
OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="TRUE"
|
||||
AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/zlib/lib/,..\..\..\..\..\..\lib\windows\blenkey\lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\iksolver\lib\"
|
||||
ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.def"
|
||||
AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/zlib/lib/,$(SolutionDir)lib\windows\blenkey\lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\iksolver\lib\"
|
||||
ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\npblender.def"
|
||||
ProgramDatabaseFile="C:\Program Files\Netscape\Communicator\Program\Plugins/NPBlender.pdb"
|
||||
SubSystem="2"
|
||||
ImportLibrary="C:\Program Files\Netscape\Communicator\Program\Plugins/NPBlender.lib"/>
|
||||
@@ -140,16 +140,16 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="5"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile=".\GP_netscape___Win32_Profile/GP_netscape.pch"
|
||||
AssemblerListingLocation=".\GP_netscape___Win32_Profile/"
|
||||
ObjectFile=".\GP_netscape___Win32_Profile/"
|
||||
ProgramDataBaseFileName=".\GP_netscape___Win32_Profile/"
|
||||
AssemblerListingLocation=".\GP_netscape___Win32_Profile\"
|
||||
ObjectFile=".\GP_netscape___Win32_Profile\"
|
||||
ProgramDataBaseFileName=".\GP_netscape___Win32_Profile\"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="3"
|
||||
@@ -163,8 +163,8 @@
|
||||
OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll"
|
||||
LinkIncremental="2"
|
||||
SuppressStartupBanner="TRUE"
|
||||
AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/openal/lib"
|
||||
ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.def"
|
||||
AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/openal/lib"
|
||||
ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\npblender.def"
|
||||
GenerateDebugInformation="TRUE"
|
||||
ProgramDatabaseFile=".\GP_netscape___Win32_Profile/NPBlender.pdb"
|
||||
SubSystem="2"
|
||||
@@ -197,22 +197,22 @@
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90">
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\BlenderPlayer.c">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\BlenderPlayer.c">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\blender\makesdna\intern\dna.c">
|
||||
RelativePath="$(SolutionDir)source\blender\makesdna\intern\dna.c">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\netscape_plugin_Plugin.c">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\netscape_plugin_Plugin.c">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\npblender.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\npblender.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.def">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\npblender.def">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.rc">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\npblender.rc">
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
@@ -233,10 +233,10 @@
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npwin.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\npwin.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c">
|
||||
RelativePath="$(SolutionDir)source\blender\blenkernel\bad_level_call_stubs\stubs.c">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
@@ -248,10 +248,10 @@
|
||||
Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe">
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\NSPlugin\autodownload.html">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\NSPlugin\autodownload.html">
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
|
@@ -21,14 +21,14 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\source\gameengine\gameplayer\Netscape2\windows,..\..\..\..\..\..\lib\windows\iksolver\include"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)source\gameengine\gameplayer\Netscape2\windows,$(SolutionDir)lib\windows\iksolver\include"
|
||||
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS"
|
||||
RuntimeLibrary="5"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile=".\Debug/GP_netscape.pch"
|
||||
AssemblerListingLocation=".\Debug/"
|
||||
ObjectFile=".\Debug/"
|
||||
ProgramDataBaseFileName=".\Debug/"
|
||||
AssemblerListingLocation=".\Debug\"
|
||||
ObjectFile=".\Debug\"
|
||||
ProgramDataBaseFileName=".\Debug\"
|
||||
BrowseInformation="1"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
@@ -43,8 +43,8 @@
|
||||
OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll"
|
||||
LinkIncremental="2"
|
||||
SuppressStartupBanner="TRUE"
|
||||
AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/openal/lib,..\../../../../../lib/windows/zlib/lib/,..\..\..\..\..\..\lib\windows\blenkey\lib,..\..\..\lib\windows\openssl\lib,..\..\..\lib\windows\iksolver\lib\"
|
||||
ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.def"
|
||||
AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)../../../../../lib/windows/zlib/lib/,$(SolutionDir)lib\windows\blenkey\lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\iksolver\lib\"
|
||||
ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\npblender.def"
|
||||
GenerateDebugInformation="TRUE"
|
||||
ProgramDatabaseFile="C:\Program Files\Netscape\Communicator\Program\Plugins/npBlender3DPlugin.pdb"
|
||||
SubSystem="2"
|
||||
@@ -81,16 +81,16 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\source\gameengine\gameplayer\Netscape2\windows,..\..\..\..\..\..\lib\windows\iksolver\include"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)source\gameengine\gameplayer\Netscape2\windows,$(SolutionDir)lib\windows\iksolver\include"
|
||||
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="4"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile=".\Release/GP_netscape.pch"
|
||||
AssemblerListingLocation=".\Release/"
|
||||
ObjectFile=".\Release/"
|
||||
ProgramDataBaseFileName=".\Release/"
|
||||
AssemblerListingLocation=".\Release\"
|
||||
ObjectFile=".\Release\"
|
||||
ProgramDataBaseFileName=".\Release\"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
CompileAs="0"/>
|
||||
@@ -103,8 +103,8 @@
|
||||
OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="TRUE"
|
||||
AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/zlib/lib/,..\..\..\..\..\..\lib\windows\blenkey\lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\iksolver\lib\,..\../../../../../lib/windows/openal/lib"
|
||||
ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.def"
|
||||
AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/zlib/lib/,$(SolutionDir)lib\windows\blenkey\lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\iksolver\lib\,$(SolutionDir)../../../../../lib/windows/openal/lib"
|
||||
ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\npblender.def"
|
||||
ProgramDatabaseFile="C:\Program Files\Netscape\Communicator\Program\Plugins/npBlender3DPlugin.pdb"
|
||||
SubSystem="2"
|
||||
ImportLibrary="C:\Program Files\Netscape\Communicator\Program\Plugins/npBlender3DPlugin.lib"/>
|
||||
@@ -140,16 +140,16 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\source\gameengine\gameplayer\Netscape2\windows,..\..\..\..\..\..\lib\windows\iksolver\include"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)source\gameengine\gameplayer\Netscape2\windows,$(SolutionDir)lib\windows\iksolver\include"
|
||||
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="5"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile=".\GP_netscape2___Win32_Profile/GP_netscape.pch"
|
||||
AssemblerListingLocation=".\GP_netscape2___Win32_Profile/"
|
||||
ObjectFile=".\GP_netscape2___Win32_Profile/"
|
||||
ProgramDataBaseFileName=".\GP_netscape2___Win32_Profile/"
|
||||
AssemblerListingLocation=".\GP_netscape2___Win32_Profile\"
|
||||
ObjectFile=".\GP_netscape2___Win32_Profile\"
|
||||
ProgramDataBaseFileName=".\GP_netscape2___Win32_Profile\"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="3"
|
||||
@@ -163,8 +163,8 @@
|
||||
OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll"
|
||||
LinkIncremental="2"
|
||||
SuppressStartupBanner="TRUE"
|
||||
AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/openal/lib"
|
||||
ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.def"
|
||||
AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/openal/lib"
|
||||
ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\npblender.def"
|
||||
GenerateDebugInformation="TRUE"
|
||||
ProgramDatabaseFile=".\GP_netscape2___Win32_Profile/npBlender3DPlugin.pdb"
|
||||
SubSystem="2"
|
||||
@@ -197,19 +197,19 @@
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90">
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\Blender3DPlugin.c">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\Blender3DPlugin.c">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\blender\makesdna\intern\dna.c">
|
||||
RelativePath="$(SolutionDir)source\blender\makesdna\intern\dna.c">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\netscape_plugin_Plugin.c">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\netscape_plugin_Plugin.c">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.def">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\npblender.def">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.rc">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\npblender.rc">
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
@@ -230,23 +230,23 @@
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\npshell.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\npshell.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npwin.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\npwin.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\plgwnd.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\plgwnd.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c">
|
||||
RelativePath="$(SolutionDir)source\blender\blenkernel\bad_level_call_stubs\stubs.c">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl;fi;fd">
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\plgwnd.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\plgwnd.h">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
@@ -254,10 +254,10 @@
|
||||
Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe">
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\NSPlugin\autodownload.html">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\NSPlugin\autodownload.html">
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
|
@@ -14,7 +14,7 @@
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory=".\Release"
|
||||
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2"
|
||||
ConfigurationType="1"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -22,16 +22,16 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\source\sumo\include"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include"
|
||||
PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="4"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2/GP_ps2.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2/"
|
||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2/"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2/GP_ps2.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\"
|
||||
SuppressStartupBanner="TRUE"
|
||||
CompileAs="0"/>
|
||||
<Tool
|
||||
@@ -74,16 +74,16 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\source\sumo\include"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include"
|
||||
PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="5"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile=".\GP_ps2___Win32_Profile/GP_ps2.pch"
|
||||
AssemblerListingLocation=".\GP_ps2___Win32_Profile/"
|
||||
ObjectFile=".\GP_ps2___Win32_Profile/"
|
||||
ProgramDataBaseFileName=".\GP_ps2___Win32_Profile/"
|
||||
AssemblerListingLocation=".\GP_ps2___Win32_Profile\"
|
||||
ObjectFile=".\GP_ps2___Win32_Profile\"
|
||||
ProgramDataBaseFileName=".\GP_ps2___Win32_Profile\"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="3"
|
||||
@@ -121,7 +121,7 @@
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory=".\Debug"
|
||||
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug"
|
||||
ConfigurationType="1"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -129,15 +129,15 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\source\sumo\include"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include"
|
||||
PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="5"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug/GP_ps2.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug/"
|
||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug/"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug/GP_ps2.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug\"
|
||||
BrowseInformation="1"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
@@ -179,53 +179,53 @@
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\DebugActuator.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\DebugActuator.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\GPC_Init.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\GPC_Init.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2DualShockDevice.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2DualShockDevice.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2GamePlayer.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2GamePlayer.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2System.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2System.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl">
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\DebugActuator.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\DebugActuator.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\ExampleEngine.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\ExampleEngine.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\GPC_Init.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\GPC_Init.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2Canvas.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2Canvas.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2DualShockDevice.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2DualShockDevice.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2InputDevice.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2InputDevice.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2Rasterizer.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2Rasterizer.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2RenderTools.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2RenderTools.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2System.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2System.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\SamplePolygonMaterial.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\SamplePolygonMaterial.h">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
|
@@ -12,8 +12,8 @@
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp"
|
||||
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp"
|
||||
ConfigurationType="1"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -21,16 +21,16 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="h:\qtwin\include,..\..\..\..\..\source\gameengine\Expressions,..\..\..\..\..\source\gameengine\GameLogic,..\..\..\..\..\source\gameengine\Ketsji,..\..\..\..\..\source\gameengine\Ketsji\KXNetwork,..\..\..\..\..\source\gameengine\Network,..\..\..\..\..\source\gameengine\Network\LoopBackNetwork,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer,..\..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\python\include\python2.0"
|
||||
AdditionalIncludeDirectories="h:\qtwin\include,$(SolutionDir)source\gameengine\Expressions,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\Ketsji\KXNetwork,$(SolutionDir)source\gameengine\Network,$(SolutionDir)source\gameengine\Network\LoopBackNetwork,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\python\include\python2.0"
|
||||
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="4"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp/gp.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp/"
|
||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp/"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp/"
|
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||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtExampleEngine.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtInputDevice.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtRenderTools.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtSystem.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\resource.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\resource.h">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\GP.rc">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP.rc">
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
|
@@ -14,7 +14,7 @@
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory=".\Release"
|
||||
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl"
|
||||
ConfigurationType="1"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -22,16 +22,16 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
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||||
AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\..\source\gameengine\gameplayer\common,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include,..\..\..\..\..\lib\windows\python\include\python2.0"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)lib\windows\python\include\python2.0"
|
||||
PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="4"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl/GP_sdl.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl/"
|
||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl/"
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||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl/"
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||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl/GP_sdl.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\"
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||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\"
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||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
CompileAs="0"/>
|
||||
@@ -44,7 +44,7 @@
|
||||
OutputFile=".\Release/GP_sdl.exe"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="TRUE"
|
||||
AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib,..\..\..\..\..\..\lib\windows\python\lib"
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||||
AdditionalLibraryDirectories="$(SolutionDir)lib\windows\sdl\sdl-1.1.7\lib,$(SolutionDir)lib\windows\python\lib"
|
||||
ProgramDatabaseFile=".\Release/GP_sdl.pdb"
|
||||
SubSystem="1"/>
|
||||
<Tool
|
||||
@@ -76,16 +76,16 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
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||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\..\source\gameengine\gameplayer\common,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include,..\..\..\..\..\lib\windows\python\include\python1.5"
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||||
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|
||||
PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="5"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile=".\GP_sdl___Win32_Profile/GP_sdl.pch"
|
||||
AssemblerListingLocation=".\GP_sdl___Win32_Profile/"
|
||||
ObjectFile=".\GP_sdl___Win32_Profile/"
|
||||
ProgramDataBaseFileName=".\GP_sdl___Win32_Profile/"
|
||||
AssemblerListingLocation=".\GP_sdl___Win32_Profile\"
|
||||
ObjectFile=".\GP_sdl___Win32_Profile\"
|
||||
ProgramDataBaseFileName=".\GP_sdl___Win32_Profile\"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="3"
|
||||
@@ -99,7 +99,7 @@
|
||||
OutputFile=".\GP_sdl___Win32_Profile/GP_sdl.exe"
|
||||
LinkIncremental="2"
|
||||
SuppressStartupBanner="TRUE"
|
||||
AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib,..\..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\lib\windows\openal\lib\lib_release"
|
||||
AdditionalLibraryDirectories="$(SolutionDir)lib\windows\sdl\sdl-1.1.7\lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)lib\windows\openal\lib\lib_release"
|
||||
GenerateDebugInformation="TRUE"
|
||||
ProgramDatabaseFile=".\GP_sdl___Win32_Profile/GP_sdl.pdb"
|
||||
SubSystem="1"/>
|
||||
@@ -124,7 +124,7 @@
|
||||
<Configuration
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||||
Name="Debug|Win32"
|
||||
OutputDirectory=".\Debug"
|
||||
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug"
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||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\debug"
|
||||
ConfigurationType="1"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -132,15 +132,15 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\..\source\gameengine\gameplayer\common,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include,..\..\..\..\..\lib\windows\python\include\python1.5"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)lib\windows\python\include\python1.5"
|
||||
PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="5"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug/GP_sdl.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug/"
|
||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug/"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\debug/GP_sdl.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\debug\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\debug\"
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||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\debug\"
|
||||
BrowseInformation="1"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
@@ -155,7 +155,7 @@
|
||||
OutputFile=".\Debug/GP_sdl.exe"
|
||||
LinkIncremental="2"
|
||||
SuppressStartupBanner="TRUE"
|
||||
AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib,..\..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\lib\windows\openal\lib\lib_release"
|
||||
AdditionalLibraryDirectories="$(SolutionDir)lib\windows\sdl\sdl-1.1.7\lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)lib\windows\openal\lib\lib_release"
|
||||
GenerateDebugInformation="TRUE"
|
||||
ProgramDatabaseFile=".\Debug/GP_sdl.pdb"
|
||||
SubSystem="1"/>
|
||||
@@ -183,35 +183,35 @@
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
|
||||
<File
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||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.cpp">
|
||||
</File>
|
||||
<File
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||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLRenderTools.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLRenderTools.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLSystem.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLSystem.cpp">
|
||||
</File>
|
||||
<File
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||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\main.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\main.cpp">
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||||
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||||
</Filter>
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|
||||
Name="Header Files"
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||||
Filter="h;hpp;hxx;hm;inl">
|
||||
<File
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||||
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|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLCanvas.h">
|
||||
</File>
|
||||
<File
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||||
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|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLInputDevice.h">
|
||||
</File>
|
||||
<File
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||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.h">
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||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.h">
|
||||
</File>
|
||||
<File
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||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLRenderTools.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLRenderTools.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLSystem.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLSystem.h">
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||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
@@ -219,37 +219,37 @@
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||||
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\lib\windows\openal\lib\alc\ALc.obj">
|
||||
RelativePath="$(SolutionDir)lib\windows\openal\lib\alc\ALc.obj">
|
||||
</File>
|
||||
<File
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||||
RelativePath="..\..\..\..\..\lib\windows\openal\lib\alu\ALu.obj">
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||||
RelativePath="$(SolutionDir)lib\windows\openal\lib\alu\ALu.obj">
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||||
</File>
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||||
<File
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||||
RelativePath="..\..\..\..\..\lib\windows\openal\lib\alut\ALut.obj">
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||||
RelativePath="$(SolutionDir)lib\windows\openal\lib\alut\ALut.obj">
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||||
</File>
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||||
<File
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||||
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||||
RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\OpenAL32.obj">
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||||
</File>
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||||
<File
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||||
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||||
RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alBuffer.obj">
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||||
</File>
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||||
<File
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||||
RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alEax.obj">
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||||
RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alEax.obj">
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||||
</File>
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||||
<File
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||||
RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alError.obj">
|
||||
RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alError.obj">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alExtension.obj">
|
||||
RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alExtension.obj">
|
||||
</File>
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||||
<File
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||||
RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alListener.obj">
|
||||
RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alListener.obj">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alSource.obj">
|
||||
RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alSource.obj">
|
||||
</File>
|
||||
<File
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||||
RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alState.obj">
|
||||
RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alState.obj">
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||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
|
@@ -12,8 +12,8 @@
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="MT DLL Release|Win32"
|
||||
OutputDirectory="..\..\..\..\obj\windows\gameengine\ketsji\mtdll"
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||||
IntermediateDirectory="..\..\..\..\obj\windows\gameengine\ketsji\mtdll"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll"
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||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll"
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||||
ConfigurationType="4"
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||||
UseOfMFC="0"
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||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -21,24 +21,24 @@
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||||
<Tool
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||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\source\gameengine\physics\common\dummy,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\expressions,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\source\gameengine\physics\BlOde"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)source\gameengine\physics\common\dummy,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include,$(SolutionDir)source\gameengine\physics\sumo\include,$(SolutionDir)source\gameengine\physics\BlOde"
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||||
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
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||||
StringPooling="TRUE"
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||||
RuntimeLibrary="2"
|
||||
EnableFunctionLevelLinking="TRUE"
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||||
DefaultCharIsUnsigned="TRUE"
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||||
UsePrecompiledHeader="2"
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||||
PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\ketsji\mtdll/KX_ketsji.pch"
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||||
AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\ketsji\mtdll/"
|
||||
ObjectFile="..\..\..\..\obj\windows\gameengine\ketsji\mtdll/"
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||||
ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\ketsji\mtdll/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll/KX_ketsji.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll\"
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||||
SuppressStartupBanner="TRUE"
|
||||
CompileAs="0"/>
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||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
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||||
<Tool
|
||||
Name="VCLibrarianTool"
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||||
OutputFile="..\..\..\..\obj\windows\gameengine\ketsji\mtdll\KX_ketsji.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll\KX_ketsji.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -57,8 +57,8 @@
|
||||
</Configuration>
|
||||
<Configuration
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||||
Name="MT DLL Debug|Win32"
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||||
OutputDirectory="..\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug"
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||||
IntermediateDirectory="..\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug"
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||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll_debug"
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||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll_debug"
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||||
ConfigurationType="4"
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||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -66,16 +66,16 @@
|
||||
<Tool
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||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
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||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\source\gameengine\physics\common\dummy,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\expressions,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\source\gameengine\physics\BlOde"
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||||
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||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_OrientationInterpolator.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_OrientationInterpolator.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_PositionInterpolator.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PositionInterpolator.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ScalarInterpolator.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ScalarInterpolator.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ScalingInterpolator.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ScalingInterpolator.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
@@ -370,190 +370,190 @@
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl">
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_Camera.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_Camera.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ConstraintWrapper.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ConstraintWrapper.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ConvertPhysicsObject.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ConvertPhysicsObject.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_EmptyObject.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_EmptyObject.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_GameObject.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_GameObject.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\gameengine\Ketsji\KX_IClientObject.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IClientObject.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_IPOTransform.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IPOTransform.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_IPhysicsController.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IPhysicsController.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ISceneConverter.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ISceneConverter.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ISystem.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ISystem.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_KetsjiEngine.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_KetsjiEngine.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_Light.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_Light.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_MeshProxy.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_MeshProxy.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_MotionState.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_MotionState.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_OdePhysicsController.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_OdePhysicsController.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_PhysicsObjectWrapper.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PhysicsObjectWrapper.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_PyConstraintBinding.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PyConstraintBinding.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_PythonInit.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PythonInit.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_RayEventManager.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_RayEventManager.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SG_NodeRelationships.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SG_NodeRelationships.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_Scene.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_Scene.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SumoPhysicsController.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SumoPhysicsController.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_TimeCategoryLogger.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TimeCategoryLogger.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_TimeLogger.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TimeLogger.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_TouchEventManager.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TouchEventManager.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_VertexProxy.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_VertexProxy.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_WorldInfo.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_WorldInfo.h">
|
||||
</File>
|
||||
<Filter
|
||||
Name="Actuators"
|
||||
Filter="">
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_CDActuator.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_CDActuator.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_CameraActuator.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_CameraActuator.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ConstraintActuator.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ConstraintActuator.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_GameActuator.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_GameActuator.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_IpoActuator.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IpoActuator.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ObjectActuator.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SCA_AddObjectActuator.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SCA_AddObjectActuator.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SCA_EndObjectActuator.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SCA_EndObjectActuator.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SCA_ReplaceMeshActuator.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SCA_ReplaceMeshActuator.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SceneActuator.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SceneActuator.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SoundActuator.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SoundActuator.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_TrackToActuator.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TrackToActuator.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_VisibilityActuator.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_VisibilityActuator.h">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="SG_Controllers"
|
||||
Filter="">
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_CameraIpoSGController.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_CameraIpoSGController.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_IPO_SGController.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IPO_SGController.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_LightIpoSGController.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_LightIpoSGController.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ObColorIpoSGController.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ObColorIpoSGController.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\gameengine\Ketsji\KX_PhysicsController.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PhysicsController.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_WorldIpoController.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_WorldIpoController.h">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Sensors"
|
||||
Filter="">
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_MouseFocusSensor.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_MouseFocusSensor.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_NearSensor.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_NearSensor.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_RadarSensor.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_RadarSensor.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_RaySensor.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_RaySensor.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_TouchSensor.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TouchSensor.h">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Ipos"
|
||||
Filter="">
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_IInterpolator.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IInterpolator.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_IScalarInterpolator.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IScalarInterpolator.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_OrientationInterpolator.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_OrientationInterpolator.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_PositionInterpolator.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PositionInterpolator.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ScalarInterpolator.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ScalarInterpolator.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ScalingInterpolator.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ScalingInterpolator.h">
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
|
@@ -12,8 +12,8 @@
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="..\..\..\..\..\obj\windows\gameengine\ketsji\network"
|
||||
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\ketsji\network"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\network"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\network"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -21,17 +21,17 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\GameLogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\Network"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\Network"
|
||||
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="0"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
DefaultCharIsUnsigned="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network/KX_network.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\ketsji\network/"
|
||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network/"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\ketsji\network/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\ketsji\network/KX_network.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\ketsji\network\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\ketsji\network\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\ketsji\network\"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
CompileAs="0"/>
|
||||
@@ -39,7 +39,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network\KX_network.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\ketsji\network\KX_network.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -58,8 +58,8 @@
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug"
|
||||
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\network\debug"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\network\debug"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -67,16 +67,16 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\GameLogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\Network"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\Network"
|
||||
PreprocessorDefinitions="WIN32,_LIB"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
DefaultCharIsUnsigned="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug/KX_network.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug/"
|
||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug/"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug/"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\ketsji\network\debug/KX_network.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\ketsji\network\debug\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\ketsji\network\debug\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\ketsji\network\debug\"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="3"
|
||||
@@ -86,7 +86,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug\KX_network.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\ketsji\network\debug\KX_network.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -105,8 +105,8 @@
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="MT DLL Release|Win32"
|
||||
OutputDirectory="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll"
|
||||
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\network\mtdll"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\network\mtdll"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -114,24 +114,24 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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@@ -158,16 +158,16 @@
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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@@ -21,16 +21,16 @@
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||||
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||||
@@ -38,7 +38,7 @@
|
||||
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|
||||
<Tool
|
||||
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|
||||
OutputFile="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug\NG_network.lib"
|
||||
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|
||||
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||||
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||||
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@@ -57,8 +57,8 @@
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
@@ -66,24 +66,24 @@
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll/"
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||||
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||||
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||||
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|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\network\network\mtdll\"
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||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\network\mtdll\"
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||||
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||||
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||||
<Tool
|
||||
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||||
<Tool
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||||
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||||
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||||
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||||
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||||
<Tool
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||||
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||||
@@ -102,8 +102,8 @@
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
@@ -111,17 +111,17 @@
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\network\network/NG_network.pch"
|
||||
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|
||||
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||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\network\"
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||||
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||||
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||||
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||||
@@ -129,7 +129,7 @@
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||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\..\obj\windows\gameengine\network\network\NG_network.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\network\network\NG_network.lib"
|
||||
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||||
<Tool
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||||
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||||
@@ -148,8 +148,8 @@
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
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||||
@@ -157,16 +157,16 @@
|
||||
<Tool
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||||
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||||
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||||
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||||
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||||
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||||
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||||
RuntimeLibrary="1"
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||||
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||||
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|
||||
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\network\debug/NG_network.pch"
|
||||
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|
||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\network\debug/"
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||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\network\debug/"
|
||||
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|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\network\network\debug\NG_network.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\network\network\debug\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\network\network\debug\"
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||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\network\debug\"
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||||
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@@ -175,7 +175,7 @@
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||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
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||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\..\obj\windows\gameengine\network\network\debug\NG_network.lib"
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||||
OutputFile="$(SolutionDir)obj\windows\gameengine\network\network\debug\NG_network.lib"
|
||||
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||||
<Tool
|
||||
Name="VCMIDLTool"/>
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||||
@@ -198,29 +198,29 @@
|
||||
Name="Source Files"
|
||||
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|
||||
<File
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||||
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|
||||
RelativePath="$(SolutionDir)source\gameengine\Network\NG_NetworkMessage.cpp">
|
||||
</File>
|
||||
<File
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||||
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|
||||
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|
||||
</File>
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||||
<File
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||||
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|
||||
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|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
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|
||||
<File
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||||
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|
||||
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|
||||
</File>
|
||||
<File
|
||||
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|
||||
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|
||||
</File>
|
||||
<File
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||||
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|
||||
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|
||||
</File>
|
||||
<File
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||||
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|
||||
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|
||||
</File>
|
||||
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|
||||
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||||
|
@@ -14,7 +14,7 @@
|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
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||||
@@ -22,16 +22,16 @@
|
||||
<Tool
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||||
Name="VCCLCompilerTool"
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug/"
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||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\debug/NG_terraplaynetwork.pch"
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||||
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|
||||
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||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\debug\"
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||||
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||||
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||||
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||||
@@ -41,7 +41,7 @@
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||||
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||||
<Tool
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||||
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||||
OutputFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug\NG_terraplaynetwork.lib"
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||||
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|
||||
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||||
<Tool
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||||
Name="VCMIDLTool"/>
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||||
@@ -60,8 +60,8 @@
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
@@ -69,24 +69,24 @@
|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll/"
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||||
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||||
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|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll\"
|
||||
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||||
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||||
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||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
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||||
<Tool
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||||
Name="VCLibrarianTool"
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||||
OutputFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll\NG_terraplaynetwork.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll\NG_terraplaynetwork.lib"
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||||
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||||
<Tool
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||||
Name="VCMIDLTool"/>
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||||
@@ -106,7 +106,7 @@
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||||
<Configuration
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||||
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|
||||
OutputDirectory=".\Release"
|
||||
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||||
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||||
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|
||||
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||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
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||||
@@ -114,17 +114,17 @@
|
||||
<Tool
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||||
Name="VCCLCompilerTool"
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||||
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||||
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||||
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||||
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||||
StringPooling="TRUE"
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||||
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||||
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||||
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||||
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||||
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork/NG_terraplaynetwork.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork/"
|
||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork/"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork/NG_terraplaynetwork.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\"
|
||||
WarningLevel="3"
|
||||
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|
||||
CompileAs="0"/>
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||||
@@ -132,7 +132,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\NG_terraplaynetwork.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\NG_terraplaynetwork.lib"
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||||
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||||
<Tool
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||||
Name="VCMIDLTool"/>
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||||
@@ -160,7 +160,7 @@
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||||
<Tool
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||||
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|
||||
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||||
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||||
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|
||||
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
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||||
StringPooling="TRUE"
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||||
RuntimeLibrary="5"
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||||
@@ -168,9 +168,9 @@
|
||||
DefaultCharIsUnsigned="TRUE"
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||||
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|
||||
PrecompiledHeaderFile=".\NG_terraplaynetwork___Win32_Profile/NG_terraplaynetwork.pch"
|
||||
AssemblerListingLocation=".\NG_terraplaynetwork___Win32_Profile/"
|
||||
ObjectFile=".\NG_terraplaynetwork___Win32_Profile/"
|
||||
ProgramDataBaseFileName=".\NG_terraplaynetwork___Win32_Profile/"
|
||||
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|
||||
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||||
ProgramDataBaseFileName=".\NG_terraplaynetwork___Win32_Profile\"
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||||
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||||
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@@ -179,7 +179,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
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|
||||
OutputFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\profile\NG_terraplaynetwork.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\profile\NG_terraplaynetwork.lib"
|
||||
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||||
<Tool
|
||||
Name="VCMIDLTool"/>
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||||
@@ -198,8 +198,8 @@
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||||
</Configuration>
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll_debug"
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||||
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||||
UseOfMFC="0"
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||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -207,16 +207,16 @@
|
||||
<Tool
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||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug/NG_terraplaynetwork.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug/"
|
||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug/"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug/"
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||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll_debug/NG_terraplaynetwork.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll_debug\"
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||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll_debug\"
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||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll_debug\"
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||||
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||||
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||||
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||||
@@ -224,7 +224,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug\NG_terraplaynetwork.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll_debug\NG_terraplaynetwork.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -247,14 +247,14 @@
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl">
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.h">
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
|
@@ -12,8 +12,8 @@
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="MT DLL Release|Win32"
|
||||
OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll"
|
||||
IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -21,16 +21,16 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\../../../../../source/gameengine/physics/common"
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||||
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\physics\common"
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||||
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|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="2"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/PHY_Dummy.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/"
|
||||
ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll\PHY_Dummy.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll\"
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||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll\"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
CompileAs="0"/>
|
||||
@@ -38,7 +38,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll\PHY_Dummy.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll\PHY_Dummy.lib"
|
||||
SuppressStartupBanner="TRUE"/>
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||||
<Tool
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||||
Name="VCMIDLTool"/>
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||||
@@ -57,8 +57,8 @@
|
||||
</Configuration>
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||||
<Configuration
|
||||
Name="MT DLL Debug|Win32"
|
||||
OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug"
|
||||
IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll_debug"
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||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll_debug"
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||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -66,15 +66,15 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\../../../../../source/gameengine/physics/common"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)source/gameengine/physics/common"
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||||
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/PHY_Dummy.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/"
|
||||
ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll_debug/PHY_Dummy.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll_debug\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll_debug\"
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||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll_debug\"
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||||
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||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="4"
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||||
@@ -83,7 +83,7 @@
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||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug\PHY_Dummy.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll_debug\PHY_Dummy.lib"
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||||
SuppressStartupBanner="TRUE"/>
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||||
<Tool
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||||
Name="VCMIDLTool"/>
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@@ -102,8 +102,8 @@
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||||
</Configuration>
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||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug"
|
||||
IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy\debug"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy\debug"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -111,15 +111,15 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\../../../../../source/gameengine/physics/common"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)source/gameengine/physics/common"
|
||||
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="5"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/PHY_Dummy.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/"
|
||||
ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\debug\PHY_Dummy.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\dummy\debug\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\debug\"
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||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\dummy\debug\"
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||||
WarningLevel="3"
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||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="4"
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||||
@@ -128,7 +128,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug\PHY_Dummy.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\debug\PHY_Dummy.lib"
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||||
SuppressStartupBanner="TRUE"/>
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||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -147,8 +147,8 @@
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy"
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||||
IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -156,16 +156,16 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\../../../../../source/gameengine/physics/common"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)source/gameengine/physics/common"
|
||||
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="4"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy/PHY_Dummy.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy/"
|
||||
ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy/"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\dummy/PHY_Dummy.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\dummy\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\"
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||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\dummy\"
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||||
WarningLevel="3"
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||||
SuppressStartupBanner="TRUE"
|
||||
CompileAs="0"/>
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||||
@@ -173,7 +173,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\PHY_Dummy.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\PHY_Dummy.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -196,14 +196,14 @@
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl">
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.h">
|
||||
</File>
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||||
</Filter>
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||||
</Files>
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||||
|
@@ -12,8 +12,8 @@
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="MT DLL Debug|Win32"
|
||||
OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug"
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||||
IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll_debug"
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||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll_debug"
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||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -21,15 +21,15 @@
|
||||
<Tool
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||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
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||||
AdditionalIncludeDirectories="..\..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\..\source\gameengine\physics\common"
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||||
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||||
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
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||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
UsePrecompiledHeader="2"
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||||
PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/PHY_Ode.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/"
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||||
ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/"
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||||
ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/"
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||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll_debug/PHY_Ode.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll_debug\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll_debug\"
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||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll_debug\"
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||||
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DebugInformationFormat="4"
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@@ -38,7 +38,7 @@
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||||
Name="VCCustomBuildTool"/>
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||||
<Tool
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||||
Name="VCLibrarianTool"
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||||
OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug\PHY_Ode.lib"
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||||
OutputFile="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll_debug\PHY_Ode.lib"
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||||
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<Tool
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||||
Name="VCMIDLTool"/>
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||||
@@ -57,8 +57,8 @@
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||||
</Configuration>
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||||
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||||
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||||
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||||
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||||
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||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\ode"
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||||
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||||
UseOfMFC="0"
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||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
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||||
@@ -66,16 +66,16 @@
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||||
<Tool
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||||
Name="VCCLCompilerTool"
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||||
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||||
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||||
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||||
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||||
StringPooling="TRUE"
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||||
RuntimeLibrary="4"
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||||
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||||
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||||
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||||
AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\ode/"
|
||||
ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode/"
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||||
ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\ode/"
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||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\ode/PHY_Ode.pch"
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||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\ode\"
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||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\ode\"
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||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\ode\"
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||||
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@@ -83,7 +83,7 @@
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||||
Name="VCCustomBuildTool"/>
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||||
<Tool
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||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\PHY_Ode.lib"
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||||
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||||
SuppressStartupBanner="TRUE"/>
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<Tool
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Name="VCMIDLTool"/>
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@@ -102,8 +102,8 @@
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||||
</Configuration>
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||||
<Configuration
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||||
Name="MT DLL Release|Win32"
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||||
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||||
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||||
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||||
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||||
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||||
UseOfMFC="0"
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||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
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||||
@@ -111,16 +111,16 @@
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||||
<Tool
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||||
Name="VCCLCompilerTool"
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||||
InlineFunctionExpansion="1"
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||||
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||||
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||||
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
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||||
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||||
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||||
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||||
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||||
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||||
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||||
ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/"
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||||
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||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll\"
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||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll\"
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||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll\"
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||||
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||||
CompileAs="0"/>
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||||
@@ -128,7 +128,7 @@
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||||
Name="VCCustomBuildTool"/>
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||||
<Tool
|
||||
Name="VCLibrarianTool"
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||||
OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll\PHY_Ode.lib"
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||||
OutputFile="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll\PHY_Ode.lib"
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||||
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||||
<Tool
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||||
@@ -147,8 +147,8 @@
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -156,15 +156,15 @@
|
||||
<Tool
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\ode\debug\"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="4"
|
||||
@@ -173,7 +173,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug\PHY_Ode.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\physics\ode\debug\PHY_Ode.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -196,20 +196,20 @@
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsController.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\BlOde\OdePhysicsController.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\BlOde\OdePhysicsEnvironment.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl">
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsController.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\BlOde\OdePhysicsController.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\BlOde\OdePhysicsEnvironment.h">
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
|
@@ -12,8 +12,8 @@
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="..\..\..\..\..\obj\windows\gameengine\physics\debug"
|
||||
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\physics\debug"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\debug"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\debug"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -25,11 +25,11 @@
|
||||
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="5"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\physics\debug/PHY_Physics.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\physics\debug/"
|
||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\physics\debug/"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\physics\debug/"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\debug/PHY_Physics.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\debug\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\debug\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\debug\"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="4"
|
||||
@@ -38,7 +38,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\..\obj\windows\gameengine\physics\debug\PHY_Physics.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\physics\debug\PHY_Physics.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -57,8 +57,8 @@
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="..\..\..\..\..\obj\windows\gameengine\physics"
|
||||
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\physics"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -72,10 +72,10 @@
|
||||
RuntimeLibrary="4"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\physics/PHY_Physics.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\physics/"
|
||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\physics/"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\physics/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics/PHY_Physics.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
CompileAs="0"/>
|
||||
@@ -83,7 +83,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\..\obj\windows\gameengine\physics\PHY_Physics.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\physics\PHY_Physics.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -102,8 +102,8 @@
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="MT DLL Release|Win32"
|
||||
OutputDirectory="..\..\..\..\..\obj\windows\gameengine\physics\mtdll"
|
||||
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\physics\mtdll"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\mtdll"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\mtdll"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -117,10 +117,10 @@
|
||||
RuntimeLibrary="2"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\physics\mtdll/PHY_Physics.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\physics\mtdll/"
|
||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\physics\mtdll/"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\physics\mtdll/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\mtdll/PHY_Physics.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\mtdll\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\mtdll\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\mtdll\"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
CompileAs="0"/>
|
||||
@@ -128,7 +128,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\..\obj\windows\gameengine\physics\mtdll\PHY_Physics.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\physics\mtdll\PHY_Physics.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -147,8 +147,8 @@
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="MT DLL Debug|Win32"
|
||||
OutputDirectory="..\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug"
|
||||
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\mtdll_debug"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\mtdll_debug"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -161,10 +161,10 @@
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/PHY_Physics.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/"
|
||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\mtdll_debug/PHY_Physics.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\mtdll_debug\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\mtdll_debug\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\mtdll_debug\"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="4"
|
||||
@@ -173,7 +173,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug\PHY_Physics.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\physics\mtdll_debug\PHY_Physics.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -196,44 +196,44 @@
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_IMotionState.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_IPhysicsController.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_IPhysicsEnvironment.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl">
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Physics\PHY_DynamicTypes.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_DynamicTypes.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\Physics\common\PHY_DynamicTypes.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\PHY_DynamicTypes.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Physics\PHY_IMotionState.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_IMotionState.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\PHY_IMotionState.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_IPhysicsController.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Physics\PHY_IPhysicsController.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\PHY_IPhysicsController.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Physics\PHY_IPhysicsEnvironment.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_IPhysicsEnvironment.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\PHY_IPhysicsEnvironment.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\Physics\common\PHY_Pro.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_Pro.h">
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
|
@@ -22,15 +22,15 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\../../../../../source/gameengine/physics,..\../../../../../source/gameengine/physics/sumo,..\../../../../../source/gameengine/physics/sumo/include,..\../../../../../source/gameengine/physics/sumo/fuzzics/include,..\../../../../../../lib/windows/Moto/include"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)../../../../../source/gameengine/physics,$(SolutionDir)../../../../../source/gameengine/physics/sumo,$(SolutionDir)../../../../../source/gameengine/physics/sumo/include,$(SolutionDir)../../../../../source/gameengine/physics/sumo/fuzzics/include,$(SolutionDir)../../../../../../intern\moto\include"
|
||||
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="5"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile=".\Debug/PHY_Sumo.pch"
|
||||
AssemblerListingLocation=".\Debug/"
|
||||
ObjectFile=".\Debug/"
|
||||
ProgramDataBaseFileName=".\Debug/"
|
||||
AssemblerListingLocation=".\Debug\"
|
||||
ObjectFile=".\Debug\"
|
||||
ProgramDataBaseFileName=".\Debug\"
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||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="4"
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||||
@@ -67,16 +67,16 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\../../../../../source/gameengine/physics,..\../../../../../source/gameengine/physics/sumo,..\../../../../../source/gameengine/physics/sumo/include,..\../../../../../source/gameengine/physics/sumo/fuzzics/include,..\../../../../../../lib/windows/Moto/include"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)../../../../../source/gameengine/physics,$(SolutionDir)../../../../../source/gameengine/physics/sumo,$(SolutionDir)../../../../../source/gameengine/physics/sumo/include,$(SolutionDir)../../../../../source/gameengine/physics/sumo/fuzzics/include,$(SolutionDir)../../../../../../intern\moto\include"
|
||||
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="4"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile=".\Release/PHY_Sumo.pch"
|
||||
AssemblerListingLocation=".\Release/"
|
||||
ObjectFile=".\Release/"
|
||||
ProgramDataBaseFileName=".\Release/"
|
||||
AssemblerListingLocation=".\Release\"
|
||||
ObjectFile=".\Release\"
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||||
ProgramDataBaseFileName=".\Release\"
|
||||
WarningLevel="3"
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||||
SuppressStartupBanner="TRUE"
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||||
CompileAs="0"/>
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||||
@@ -107,50 +107,50 @@
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||||
Name="Source Files"
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||||
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|
||||
<File
|
||||
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|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\src\SM_FhObject.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Object.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\src\SM_Object.cpp">
|
||||
</File>
|
||||
<File
|
||||
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|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\src\SM_Scene.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsController.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SumoPhysicsController.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl">
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Callback.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\include\SM_Callback.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_ClientObjectInfo.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\include\SM_ClientObjectInfo.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_FhObject.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\include\SM_FhObject.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_MotionState.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\include\SM_MotionState.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Object.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\include\SM_Object.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Props.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\include\SM_Props.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Scene.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\include\SM_Scene.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsController.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SumoPhysicsController.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.h">
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
|
@@ -12,8 +12,8 @@
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="..\..\..\..\obj\windows\gameengine\rasterizer\debug"
|
||||
IntermediateDirectory="..\..\..\..\obj\windows\gameengine\rasterizer\debug"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\debug"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\debug"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -21,16 +21,16 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\moto\include\,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)intern\moto\include,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
|
||||
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
DefaultCharIsUnsigned="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\rasterizer\debug/RAS_rasterizer.pch"
|
||||
AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\rasterizer\debug/"
|
||||
ObjectFile="..\..\..\..\obj\windows\gameengine\rasterizer\debug/"
|
||||
ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\rasterizer\debug/"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer\debug/RAS_rasterizer.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\debug\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\debug\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\debug\"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="3"
|
||||
@@ -39,7 +39,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\obj\windows\gameengine\rasterizer\debug\RAS_rasterizer.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\debug\RAS_rasterizer.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -58,8 +58,8 @@
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="MT DLL Release|Win32"
|
||||
OutputDirectory="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll"
|
||||
IntermediateDirectory="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll"
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||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll"
|
||||
ConfigurationType="4"
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||||
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|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
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||||
@@ -67,24 +67,24 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\../../../../lib/windows/moto/include,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
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||||
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||||
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
|
||||
StringPooling="TRUE"
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||||
RuntimeLibrary="2"
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||||
EnableFunctionLevelLinking="TRUE"
|
||||
DefaultCharIsUnsigned="TRUE"
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||||
UsePrecompiledHeader="2"
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||||
PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll/RAS_rasterizer.pch"
|
||||
AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll/"
|
||||
ObjectFile="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll/"
|
||||
ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll/"
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||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll/RAS_rasterizer.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll\"
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||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll\"
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||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll\"
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||||
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||||
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||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
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||||
<Tool
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||||
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||||
OutputFile="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll\RAS_rasterizer.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll\RAS_rasterizer.lib"
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||||
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||||
<Tool
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||||
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||||
@@ -103,8 +103,8 @@
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||||
</Configuration>
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||||
<Configuration
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||||
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||||
OutputDirectory="..\..\..\..\obj\windows\gameengine\rasterizer"
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||||
IntermediateDirectory="..\..\..\..\obj\windows\gameengine\rasterizer"
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||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer"
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||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer"
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||||
ConfigurationType="4"
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||||
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||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
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||||
@@ -112,17 +112,17 @@
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||||
<Tool
|
||||
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|
||||
InlineFunctionExpansion="1"
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||||
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||||
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||||
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||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="0"
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||||
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||||
DefaultCharIsUnsigned="TRUE"
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||||
UsePrecompiledHeader="2"
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||||
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||||
AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\rasterizer/"
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||||
ObjectFile="..\..\..\..\obj\windows\gameengine\rasterizer/"
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||||
ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\rasterizer/"
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||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer/RAS_rasterizer.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\"
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||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\"
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||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\"
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||||
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||||
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@@ -130,7 +130,7 @@
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||||
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||||
<Tool
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||||
Name="VCLibrarianTool"
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||||
OutputFile="..\..\..\..\obj\windows\gameengine\rasterizer\RAS_rasterizer.lib"
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||||
OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\RAS_rasterizer.lib"
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<Tool
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||||
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||||
@@ -149,8 +149,8 @@
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||||
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||||
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||||
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||||
OutputDirectory="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug"
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||||
IntermediateDirectory="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug"
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||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll_debug"
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||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll_debug"
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||||
ConfigurationType="4"
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||||
UseOfMFC="0"
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||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
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||||
@@ -158,16 +158,16 @@
|
||||
<Tool
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||||
Name="VCCLCompilerTool"
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||||
Optimization="0"
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||||
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||||
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||||
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
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||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
DefaultCharIsUnsigned="TRUE"
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||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/RAS_rasterizer.pch"
|
||||
AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/"
|
||||
ObjectFile="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/"
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||||
ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll_debug/RAS_rasterizer.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll_debug\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll_debug\"
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||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll_debug\"
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||||
SuppressStartupBanner="TRUE"
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||||
DebugInformationFormat="4"
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||||
CompileAs="0"/>
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@@ -175,7 +175,7 @@
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||||
Name="VCCustomBuildTool"/>
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||||
<Tool
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||||
Name="VCLibrarianTool"
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||||
OutputFile="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug\RAS_rasterizer.lib"
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||||
OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll_debug\RAS_rasterizer.lib"
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||||
SuppressStartupBanner="TRUE"/>
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||||
<Tool
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||||
Name="VCMIDLTool"/>
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@@ -198,80 +198,80 @@
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||||
Name="Source Files"
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||||
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|
||||
<File
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||||
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|
||||
RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_BucketManager.cpp">
|
||||
</File>
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||||
<File
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||||
RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.cpp">
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||||
RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_FramingManager.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_IPolygonMaterial.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_IRenderTools.cpp">
|
||||
</File>
|
||||
<File
|
||||
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|
||||
RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_MaterialBucket.cpp">
|
||||
</File>
|
||||
<File
|
||||
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|
||||
RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_MeshObject.cpp">
|
||||
</File>
|
||||
<File
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||||
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|
||||
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|
||||
</File>
|
||||
<File
|
||||
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|
||||
RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_TexVert.cpp">
|
||||
</File>
|
||||
<File
|
||||
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|
||||
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|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
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|
||||
<File
|
||||
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|
||||
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|
||||
</File>
|
||||
<File
|
||||
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|
||||
RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_CameraData.h">
|
||||
</File>
|
||||
<File
|
||||
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|
||||
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|
||||
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|
||||
<File
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||||
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||||
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|
||||
</File>
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||||
<File
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||||
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|
||||
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|
||||
</File>
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||||
<File
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||||
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|
||||
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|
||||
</File>
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||||
<File
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||||
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|
||||
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|
||||
</File>
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||||
<File
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||||
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|
||||
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|
||||
</File>
|
||||
<File
|
||||
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|
||||
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|
||||
</File>
|
||||
<File
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||||
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||||
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|
||||
</File>
|
||||
<File
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||||
RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_MeshObject.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_ObjectColor.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_ObjectColor.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_Polygon.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_TexMatrix.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_TexMatrix.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_TexVert.h">
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
|
@@ -12,8 +12,8 @@
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="MT DLL Debug|Win32"
|
||||
OutputDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug"
|
||||
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -21,16 +21,16 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\../../../../../lib/windows/moto/include,..\..\..\..\..\source\gameengine\Rasterizer"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)intern\moto\include,$(SolutionDir)source\gameengine\Rasterizer"
|
||||
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
DefaultCharIsUnsigned="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug/RAS_openglrasterizer.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug/"
|
||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug/"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug/RAS_openglrasterizer.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug\"
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||||
SuppressStartupBanner="TRUE"
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||||
DebugInformationFormat="4"
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||||
CompileAs="0"/>
|
||||
@@ -38,7 +38,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug\RAS_openglrasterizer.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug\RAS_openglrasterizer.lib"
|
||||
SuppressStartupBanner="TRUE"/>
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||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -57,8 +57,8 @@
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug"
|
||||
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\debug"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\debug"
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||||
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|
||||
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||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -66,16 +66,16 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
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||||
AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\../../../../../lib/windows/moto/include,..\..\..\..\..\source\gameengine\Rasterizer"
|
||||
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||||
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
DefaultCharIsUnsigned="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug/RAS_openglrasterizer.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug/"
|
||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug/"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug/"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\debug/RAS_openglrasterizer.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\debug\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\debug\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\debug\"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="3"
|
||||
@@ -84,7 +84,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -103,8 +103,8 @@
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="MT DLL Release|Win32"
|
||||
OutputDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll"
|
||||
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -112,24 +112,24 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
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|
||||
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|
||||
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|
||||
StringPooling="TRUE"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll/RAS_openglrasterizer.pch"
|
||||
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|
||||
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|
||||
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|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll/RAS_openglrasterizer.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll\"
|
||||
SuppressStartupBanner="TRUE"
|
||||
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|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll\RAS_openglrasterizer.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll\RAS_openglrasterizer.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
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|
||||
@@ -148,8 +148,8 @@
|
||||
</Configuration>
|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -157,17 +157,17 @@
|
||||
<Tool
|
||||
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|
||||
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|
||||
AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\../../../../../lib/windows/moto/include,..\..\..\..\..\source\gameengine\Rasterizer"
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||||
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||||
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="0"
|
||||
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||||
DefaultCharIsUnsigned="TRUE"
|
||||
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|
||||
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer/RAS_openglrasterizer.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer/"
|
||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer/"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer/RAS_openglrasterizer.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\"
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||||
WarningLevel="3"
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||||
SuppressStartupBanner="TRUE"
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||||
CompileAs="0"/>
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||||
@@ -175,7 +175,7 @@
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||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.lib"
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||||
SuppressStartupBanner="TRUE"/>
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||||
<Tool
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||||
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||||
@@ -198,26 +198,26 @@
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||||
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||||
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||||
<File
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||||
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||||
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|
||||
</File>
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||||
<File
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||||
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|
||||
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|
||||
</File>
|
||||
<File
|
||||
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|
||||
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|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
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||||
Filter="h;hpp;hxx;hm;inl">
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_CheckVertexArrays.h">
|
||||
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|
||||
</File>
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||||
<File
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||||
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||||
RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h">
|
||||
</File>
|
||||
<File
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||||
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|
||||
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||||
</File>
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||||
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||||
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||||
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@@ -12,8 +12,8 @@
|
||||
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||||
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||||
Name="Release|Win32"
|
||||
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||||
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||||
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||||
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||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -21,17 +21,17 @@
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||||
<Tool
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||||
Name="VCCLCompilerTool"
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||||
InlineFunctionExpansion="1"
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||||
AdditionalIncludeDirectories="..\../../../../lib/windows/moto/include"
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||||
AdditionalIncludeDirectories="$(SolutionDir)intern\moto\include"
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||||
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||||
StringPooling="TRUE"
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||||
RuntimeLibrary="0"
|
||||
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||||
DefaultCharIsUnsigned="TRUE"
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||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\scenegraph/SG_SceneGraph.pch"
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||||
AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\scenegraph/"
|
||||
ObjectFile="..\..\..\..\obj\windows\gameengine\scenegraph/"
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||||
ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\scenegraph/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\scenegraph/SG_SceneGraph.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\scenegraph\"
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||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\scenegraph\"
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||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\scenegraph\"
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||||
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||||
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||||
CompileAs="0"/>
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||||
@@ -39,7 +39,7 @@
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||||
Name="VCCustomBuildTool"/>
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||||
<Tool
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||||
Name="VCLibrarianTool"
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||||
OutputFile="..\..\..\..\obj\windows\gameengine\scenegraph\SG_SceneGraph.lib"
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||||
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||||
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||||
<Tool
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||||
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@@ -58,8 +58,8 @@
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||||
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||||
<Configuration
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||||
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||||
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||||
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||||
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||||
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||||
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||||
UseOfMFC="0"
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||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
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||||
@@ -67,16 +67,16 @@
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||||
<Tool
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||||
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||||
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||||
AdditionalIncludeDirectories="..\../../../../lib/windows/moto/include"
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||||
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||||
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||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
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|
||||
UsePrecompiledHeader="2"
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||||
PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\scenegraph\debug/SG_SceneGraph.pch"
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||||
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||||
ObjectFile="..\..\..\..\obj\windows\gameengine\scenegraph\debug/"
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||||
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||||
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|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\scenegraph\debug/SG_SceneGraph.pch"
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||||
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|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\scenegraph\debug\"
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||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\scenegraph\debug\"
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||||
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||||
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||||
DebugInformationFormat="3"
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||||
@@ -85,7 +85,7 @@
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||||
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||||
<Tool
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||||
Name="VCLibrarianTool"
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||||
OutputFile="..\..\..\..\obj\windows\gameengine\scenegraph\debug\SG_SceneGraph.lib"
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||||
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||||
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||||
<Tool
|
||||
Name="VCMIDLTool"/>
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||||
@@ -104,8 +104,8 @@
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||||
</Configuration>
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||||
<Configuration
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||||
Name="MT DLL Debug|Win32"
|
||||
OutputDirectory="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug"
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||||
IntermediateDirectory="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug"
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||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll_debug"
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||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll_debug"
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||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -113,16 +113,16 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
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||||
AdditionalIncludeDirectories="..\../../../../lib/windows/moto/include"
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||||
AdditionalIncludeDirectories="$(SolutionDir)intern\moto\include"
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||||
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
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||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
DefaultCharIsUnsigned="TRUE"
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||||
UsePrecompiledHeader="2"
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||||
PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug/SG_SceneGraph.pch"
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||||
AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug/"
|
||||
ObjectFile="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug/"
|
||||
ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll_debug/SG_SceneGraph.pch"
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||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll_debug\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll_debug\"
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||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll_debug\"
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||||
SuppressStartupBanner="TRUE"
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||||
DebugInformationFormat="4"
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||||
CompileAs="0"/>
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||||
@@ -130,7 +130,7 @@
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||||
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||||
<Tool
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||||
Name="VCLibrarianTool"
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||||
OutputFile="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug\SG_SceneGraph.lib"
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||||
OutputFile="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll_debug\SG_SceneGraph.lib"
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||||
SuppressStartupBanner="TRUE"/>
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||||
<Tool
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||||
Name="VCMIDLTool"/>
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||||
@@ -149,8 +149,8 @@
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||||
</Configuration>
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||||
<Configuration
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||||
Name="MT DLL Release|Win32"
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||||
OutputDirectory="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll"
|
||||
IntermediateDirectory="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll"
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||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll"
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||||
ConfigurationType="4"
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||||
UseOfMFC="0"
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||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
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||||
@@ -158,24 +158,24 @@
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||||
<Tool
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||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
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||||
AdditionalIncludeDirectories="..\../../../../lib/windows/moto/include"
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||||
AdditionalIncludeDirectories="$(SolutionDir)intern\moto\include"
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||||
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||||
StringPooling="TRUE"
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||||
RuntimeLibrary="2"
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||||
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||||
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||||
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||||
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||||
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||||
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||||
ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll/SG_SceneGraph.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll\"
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||||
SuppressStartupBanner="TRUE"
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||||
CompileAs="0"/>
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||||
<Tool
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||||
Name="VCCustomBuildTool"/>
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||||
<Tool
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||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll\SG_SceneGraph.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll\SG_SceneGraph.lib"
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||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
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||||
@@ -198,35 +198,35 @@
|
||||
Name="Source Files"
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||||
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||||
<File
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||||
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|
||||
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||||
</File>
|
||||
<File
|
||||
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|
||||
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|
||||
</File>
|
||||
<File
|
||||
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|
||||
RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_Node.cpp">
|
||||
</File>
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||||
<File
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||||
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|
||||
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|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
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||||
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|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\SceneGraph\SG_Controller.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_Controller.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\SceneGraph\SG_IObject.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_IObject.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\SceneGraph\SG_Node.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_Node.h">
|
||||
</File>
|
||||
<File
|
||||
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|
||||
RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_ParentRelation.h">
|
||||
</File>
|
||||
<File
|
||||
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|
||||
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||||
</File>
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||||
</Filter>
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||||
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||||
|
@@ -12,8 +12,8 @@
|
||||
<Configurations>
|
||||
<Configuration
|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
@@ -21,24 +21,24 @@
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||||
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||||
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||||
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||||
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||||
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||||
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||||
StringPooling="TRUE"
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||||
RuntimeLibrary="2"
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||||
EnableFunctionLevelLinking="TRUE"
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||||
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||||
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||||
PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll/SND_sound.pch"
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||||
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||||
ObjectFile="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll/"
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||||
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||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll/SND_sound.pch"
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||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll\"
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||||
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||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll\"
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||||
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|
||||
CompileAs="0"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll\SND_sound.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll\SND_sound.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -57,8 +57,8 @@
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="MT DLL Debug|Win32"
|
||||
OutputDirectory="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug"
|
||||
IntermediateDirectory="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll_debug"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll_debug"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -66,16 +66,16 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\fmod\include,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\openal,..\..\..\..\source\gameengine\soundsystem\fmod,..\..\..\..\source\gameengine\soundsystem\dummy,..\..\..\..\..\lib\windows\string\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\kernel\gen_system"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\fmod\include,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\openal,$(SolutionDir)source\gameengine\soundsystem\fmod,$(SolutionDir)source\gameengine\soundsystem\dummy,$(SolutionDir)intern\string,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\kernel\gen_system"
|
||||
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
DefaultCharIsUnsigned="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug/SND_sound.pch"
|
||||
AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug/"
|
||||
ObjectFile="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug/"
|
||||
ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll_debug/SND_sound.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll_debug\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll_debug\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll_debug\"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="4"
|
||||
CompileAs="0"/>
|
||||
@@ -83,7 +83,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug\SND_sound.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll_debug\SND_sound.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -102,8 +102,8 @@
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="..\..\..\..\obj\windows\gameengine\soundsystem"
|
||||
IntermediateDirectory="..\..\..\..\obj\windows\gameengine\soundsystem"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -111,17 +111,17 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\fmod\include,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\openal,..\..\..\..\source\gameengine\soundsystem\fmod,..\..\..\..\source\gameengine\soundsystem\dummy,..\..\..\..\..\lib\windows\string\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\kernel\gen_system"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)lib\windows\fmod\include,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\openal,$(SolutionDir)source\gameengine\soundsystem\fmod,$(SolutionDir)source\gameengine\soundsystem\dummy,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system"
|
||||
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="0"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
DefaultCharIsUnsigned="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\soundsystem/SND_sound.pch"
|
||||
AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\soundsystem/"
|
||||
ObjectFile="..\..\..\..\obj\windows\gameengine\soundsystem/"
|
||||
ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\soundsystem/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem/SND_sound.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
CompileAs="0"/>
|
||||
@@ -129,7 +129,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\obj\windows\gameengine\soundsystem\SND_sound.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\SND_sound.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -148,8 +148,8 @@
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="..\..\..\..\obj\windows\gameengine\soundsystem\debug"
|
||||
IntermediateDirectory="..\..\..\..\obj\windows\gameengine\soundsystem\debug"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\debug"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\debug"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -157,15 +157,15 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\source\blender\include,..\..\..\..\..\lib\windows\fmod\include,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\openal,..\..\..\..\source\gameengine\soundsystem\fmod,..\..\..\..\source\gameengine\soundsystem\dummy,..\..\..\..\..\lib\windows\string\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\kernel\gen_system"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)source\blender\include,$(SolutionDir)lib\windows\fmod\include,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\openal,$(SolutionDir)source\gameengine\soundsystem\fmod,$(SolutionDir)source\gameengine\soundsystem\dummy,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system"
|
||||
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
|
||||
RuntimeLibrary="1"
|
||||
DefaultCharIsUnsigned="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\soundsystem\debug/SND_sound.pch"
|
||||
AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\soundsystem\debug/"
|
||||
ObjectFile="..\..\..\..\obj\windows\gameengine\soundsystem\debug/"
|
||||
ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\soundsystem\debug/"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\debug/SND_sound.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\debug\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\debug\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\debug\"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="3"
|
||||
@@ -174,7 +174,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\obj\windows\gameengine\soundsystem\debug\SND_sound.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\debug\SND_sound.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -197,86 +197,86 @@
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_AudioDevice.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_AudioDevice.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_C-api.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_C-api.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_CDObject.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_CDObject.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_DeviceManager.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_DeviceManager.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_IdObject.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_IdObject.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_Scene.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_Scene.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_SoundListener.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_SoundListener.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_SoundObject.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_SoundObject.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_Utils.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_Utils.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_WaveCache.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_WaveCache.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_WaveSlot.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_WaveSlot.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl">
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_AudioDevice.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_AudioDevice.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_C-api.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_C-api.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_CDObject.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_CDObject.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_DependKludge.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_DependKludge.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_DeviceManager.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_DeviceManager.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_IAudioDevice.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_IAudioDevice.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_IdObject.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_IdObject.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_Object.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_Object.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_Scene.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_Scene.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_SoundListener.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_SoundListener.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_SoundObject.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_SoundObject.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_Utils.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_Utils.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_WaveCache.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_WaveCache.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_WaveSlot.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_WaveSlot.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\gameengine\SoundSystem\SoundDefines.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SoundDefines.h">
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
|
@@ -12,8 +12,8 @@
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug"
|
||||
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\debug"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\debug"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -21,15 +21,15 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\..\source\gameengine\soundsystem\intern,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include"
|
||||
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
|
||||
RuntimeLibrary="1"
|
||||
DefaultCharIsUnsigned="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug/SND_Dummy.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug/"
|
||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug/"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug/"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\debug/SND_Dummy.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\debug\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\debug\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\debug\"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="3"
|
||||
@@ -38,7 +38,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug\SND_Dummy.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\debug\SND_Dummy.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -57,8 +57,8 @@
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="MT DLL Debug|Win32"
|
||||
OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug"
|
||||
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll_debug"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll_debug"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -66,16 +66,16 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\..\source\gameengine\soundsystem\intern,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include"
|
||||
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
DefaultCharIsUnsigned="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug/SND_Dummy.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug/"
|
||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug/"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll_debug/SND_Dummy.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll_debug\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll_debug\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll_debug\"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="4"
|
||||
CompileAs="0"/>
|
||||
@@ -83,7 +83,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug\SND_Dummy.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll_debug\SND_Dummy.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -102,8 +102,8 @@
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy"
|
||||
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -111,17 +111,17 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\soundsystem\intern,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include"
|
||||
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="0"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
DefaultCharIsUnsigned="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy/SND_Dummy.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy/"
|
||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy/"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy/SND_Dummy.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
CompileAs="0"/>
|
||||
@@ -129,7 +129,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\SND_Dummy.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\SND_Dummy.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -148,8 +148,8 @@
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="MT DLL Release|Win32"
|
||||
OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll"
|
||||
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -157,24 +157,24 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\..\source\gameengine\soundsystem\intern,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include"
|
||||
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="2"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
DefaultCharIsUnsigned="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll/SND_Dummy.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll/"
|
||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll/"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll/SND_Dummy.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll\"
|
||||
SuppressStartupBanner="TRUE"
|
||||
CompileAs="0"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll\SND_Dummy.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll\SND_Dummy.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -197,14 +197,14 @@
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\SoundSystem\dummy\SND_DummyDevice.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\dummy\SND_DummyDevice.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl">
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\SoundSystem\dummy\SND_DummyDevice.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\dummy\SND_DummyDevice.h">
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
|
@@ -3,6 +3,7 @@
|
||||
ProjectType="Visual C++"
|
||||
Version="7.00"
|
||||
Name="SND_fmod"
|
||||
ProjectGUID="{EB7F768F-4D0D-4A3D-A0CF-6D1B32D53271}"
|
||||
SccProjectName=""
|
||||
SccLocalPath="">
|
||||
<Platforms>
|
||||
@@ -12,8 +13,8 @@
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug"
|
||||
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\debug"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\debug"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -21,15 +22,15 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\soundsystem,..\../../../../source/gameengine/soundsystem/intern,..\../../../../source/gameengine/soundsystem,..\../../../../../lib/windows/moto/include,..\..\..\..\..\..\lib\windows\fmod\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)source\gameengine\soundsystem";"$(SolutionDir)source/gameengine/soundsystem/intern";"$(SolutionDir)source/gameengine/soundsystem";"$(SolutionDir)intern\moto\include";"$(SolutionDir)lib\windows\fmod\include";"$(SolutionDir)intern\string";"$(SolutionDir)source\kernel\gen_system""
|
||||
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug/SND_fmod.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug/"
|
||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug/"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug/"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\debug/SND_fmod.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\debug\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\debug\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\debug\"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="4"
|
||||
@@ -38,7 +39,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug\SND_fmod.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\debug\SND_fmod.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -57,8 +58,8 @@
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod"
|
||||
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -66,16 +67,16 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\../../../../source/gameengine/soundsystem/intern,..\../../../../source/gameengine/soundsystem,..\..\..\..\..\..\lib\windows\fmod\include,..\../../../../../lib/windows/moto/include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)../../../../source/gameengine/soundsystem/intern,$(SolutionDir)../../../../source/gameengine/soundsystem,$(SolutionDir)lib\windows\fmod\include,$(SolutionDir)../../../../../intern\moto\include,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
|
||||
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="0"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod/SND_fmod.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod/"
|
||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod/"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod/SND_fmod.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
CompileAs="0"/>
|
||||
@@ -83,7 +84,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\SND_fmod.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\SND_fmod.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -102,8 +103,8 @@
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="MT DLL Release|Win32"
|
||||
OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll"
|
||||
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -111,16 +112,16 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\soundsystem,..\../../../../source/gameengine/soundsystem/intern,..\../../../../source/gameengine/soundsystem,..\../../../../../lib/windows/moto/include,..\..\..\..\..\..\lib\windows\fmod\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)../../../../source/gameengine/soundsystem/intern,$(SolutionDir)../../../../source/gameengine/soundsystem,$(SolutionDir)../../../../../intern\moto\include,$(SolutionDir)lib\windows\fmod\include,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
|
||||
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="2"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll/SND_fmod.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll/"
|
||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll/"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll/SND_fmod.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll\"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
CompileAs="0"/>
|
||||
@@ -128,7 +129,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\SND_fmod.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll\SND_fmod.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -147,8 +148,8 @@
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="MT DLL Debug|Win32"
|
||||
OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug"
|
||||
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll\debug"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll\debug"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -156,15 +157,15 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\soundsystem,..\../../../../source/gameengine/soundsystem/intern,..\../../../../source/gameengine/soundsystem,..\../../../../../lib/windows/moto/include,..\..\..\..\..\..\lib\windows\fmod\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)../../../../source/gameengine/soundsystem/intern,$(SolutionDir)../../../../source/gameengine/soundsystem,$(SolutionDir)../../../../../intern\moto\include,$(SolutionDir)lib\windows\fmod\include,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
|
||||
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug/SND_fmod.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug/"
|
||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug/"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll\debug/SND_fmod.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll\debug\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll\debug\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll\debug\"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="4"
|
||||
@@ -173,7 +174,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll_debug\SND_fmod.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll_debug\SND_fmod.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -196,14 +197,14 @@
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\SoundSystem\fmod\SND_FmodDevice.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\fmod\SND_FmodDevice.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl">
|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\SoundSystem\fmod\SND_FmodDevice.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\fmod\SND_FmodDevice.h">
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
|
@@ -12,8 +12,8 @@
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal"
|
||||
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\openal"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\openal"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -21,17 +21,17 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\../../../../source/gameengine/soundsystem/intern,..\../../../../source/gameengine/soundsystem,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\kernel\gen_system"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)source\kernel\gen_system"
|
||||
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="0"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
DefaultCharIsUnsigned="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal/SND_openal.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal/"
|
||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal/"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal/SND_openal.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
CompileAs="0"/>
|
||||
@@ -39,7 +39,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\SND_openal.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\SND_openal.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -58,8 +58,8 @@
|
||||
</Configuration>
|
||||
<Configuration
|
||||
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|
||||
OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug"
|
||||
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\debug"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\debug"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
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||||
@@ -67,15 +67,15 @@
|
||||
<Tool
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||||
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|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\soundsystem,..\../../../../source/gameengine/soundsystem/intern,..\../../../../source/gameengine/soundsystem,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\kernel\gen_system"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)source\kernel\gen_system"
|
||||
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
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||||
RuntimeLibrary="1"
|
||||
DefaultCharIsUnsigned="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug/SND_openal.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug/"
|
||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug/"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug/"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\debug/SND_openal.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\debug\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\debug\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\debug\"
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||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="3"
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||||
@@ -84,7 +84,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug\SND_openal.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\debug\SND_openal.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
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||||
@@ -103,8 +103,8 @@
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||||
</Configuration>
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||||
<Configuration
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||||
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||||
OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug"
|
||||
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll_debug"
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||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll_debug"
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||||
ConfigurationType="4"
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||||
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||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
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||||
@@ -112,16 +112,16 @@
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||||
<Tool
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||||
Name="VCCLCompilerTool"
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||||
Optimization="0"
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||||
AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\soundsystem,..\../../../../source/gameengine/soundsystem/intern,..\../../../../source/gameengine/soundsystem,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\kernel\gen_system"
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||||
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|
||||
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
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||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
DefaultCharIsUnsigned="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug/SND_openal.pch"
|
||||
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug/"
|
||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug/"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll_debug/SND_openal.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll_debug\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll_debug\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll_debug\"
|
||||
SuppressStartupBanner="TRUE"
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||||
DebugInformationFormat="4"
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||||
CompileAs="0"/>
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||||
@@ -129,7 +129,7 @@
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||||
Name="VCCustomBuildTool"/>
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||||
<Tool
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||||
Name="VCLibrarianTool"
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||||
OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug\SND_openal.lib"
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||||
OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll_debug\SND_openal.lib"
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||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
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||||
Name="VCMIDLTool"/>
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||||
@@ -148,8 +148,8 @@
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||||
</Configuration>
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||||
<Configuration
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||||
Name="MT DLL Release|Win32"
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||||
OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll"
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||||
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||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll"
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||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll"
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||||
ConfigurationType="4"
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||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
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||||
@@ -157,24 +157,24 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
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||||
AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\soundsystem,..\../../../../source/gameengine/soundsystem/intern,..\../../../../source/gameengine/soundsystem,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\kernel\gen_system"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)source\kernel\gen_system"
|
||||
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="2"
|
||||
EnableFunctionLevelLinking="TRUE"
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||||
DefaultCharIsUnsigned="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll/SND_openal.pch"
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||||
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll/"
|
||||
ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll/"
|
||||
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll/SND_openal.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll\"
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||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll\"
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||||
SuppressStartupBanner="TRUE"
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||||
CompileAs="0"/>
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||||
<Tool
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||||
Name="VCCustomBuildTool"/>
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||||
<Tool
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||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll\SND_openal.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll\SND_openal.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -197,14 +197,14 @@
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||||
Name="Source Files"
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||||
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|
||||
<File
|
||||
RelativePath="..\..\..\..\..\source\gameengine\SoundSystem\openal\SND_OpenALDevice.cpp">
|
||||
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\openal\SND_OpenALDevice.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl">
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||||
<File
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||||
RelativePath="..\..\..\..\..\source\gameengine\SoundSystem\openal\SND_OpenALDevice.h">
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||||
RelativePath="$(SolutionDir)source\gameengine\SoundSystem\openal\SND_OpenALDevice.h">
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||||
</File>
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||||
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||||
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||||
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||||
<Configurations>
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||||
<Configuration
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||||
Name="MT DLL Debug|Win32"
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||||
OutputDirectory="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug"
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||||
IntermediateDirectory="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug"
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||||
OutputDirectory="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll_debug"
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||||
IntermediateDirectory="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll_debug"
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||||
ConfigurationType="4"
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||||
UseOfMFC="0"
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||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -21,15 +21,15 @@
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||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\..\source\kernel\gen_messaging"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging"
|
||||
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug/gen_messaging.pch"
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||||
AssemblerListingLocation="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug/"
|
||||
ObjectFile="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug/"
|
||||
ProgramDataBaseFileName="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll_debug/gen_messaging.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll_debug\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll_debug\"
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||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll_debug\"
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||||
WarningLevel="3"
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||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="4"
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||||
@@ -38,7 +38,7 @@
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||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
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||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug\gen_messaging.lib"
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||||
OutputFile="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll_debug\gen_messaging.lib"
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||||
SuppressStartupBanner="TRUE"/>
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||||
<Tool
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||||
Name="VCMIDLTool"/>
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||||
@@ -57,8 +57,8 @@
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||||
</Configuration>
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||||
<Configuration
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||||
Name="Debug|Win32"
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||||
OutputDirectory="..\..\..\..\obj\windows\kernel\gen_messaging\debug"
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||||
IntermediateDirectory="..\..\..\..\obj\windows\kernel\gen_messaging\debug"
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||||
OutputDirectory="$(SolutionDir)obj\windows\kernel\gen_messaging\debug"
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||||
IntermediateDirectory="$(SolutionDir)obj\windows\kernel\gen_messaging\debug"
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||||
ConfigurationType="4"
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||||
UseOfMFC="0"
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||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -66,15 +66,15 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
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||||
AdditionalIncludeDirectories="..\..\..\..\source\kernel\gen_messaging"
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||||
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging"
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||||
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
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||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
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||||
UsePrecompiledHeader="2"
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||||
PrecompiledHeaderFile="..\..\..\..\obj\windows\kernel\gen_messaging\debug/gen_messaging.pch"
|
||||
AssemblerListingLocation="..\..\..\..\obj\windows\kernel\gen_messaging\debug/"
|
||||
ObjectFile="..\..\..\..\obj\windows\kernel\gen_messaging\debug/"
|
||||
ProgramDataBaseFileName="..\..\..\..\obj\windows\kernel\gen_messaging\debug/"
|
||||
UsePrecompiledHeader="0"
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||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\kernel\gen_messaging\debug/gen_messaging.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\kernel\gen_messaging\debug\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\kernel\gen_messaging\debug\"
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||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\kernel\gen_messaging\debug\"
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||||
WarningLevel="3"
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||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="3"
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||||
@@ -83,7 +83,7 @@
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||||
Name="VCCustomBuildTool"/>
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||||
<Tool
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||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\obj\windows\kernel\gen_messaging\debug\gen_messaging.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\kernel\gen_messaging\debug\gen_messaging.lib"
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||||
SuppressStartupBanner="TRUE"/>
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||||
<Tool
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||||
Name="VCMIDLTool"/>
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||||
@@ -102,8 +102,8 @@
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||||
</Configuration>
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||||
<Configuration
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||||
Name="Release|Win32"
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||||
OutputDirectory="..\..\..\..\obj\windows\kernel\gen_messaging"
|
||||
IntermediateDirectory="..\..\..\..\obj\windows\kernel\gen_messaging"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\kernel\gen_messaging"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\kernel\gen_messaging"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -111,16 +111,16 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\source\kernel\gen_messaging"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging"
|
||||
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="0"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\obj\windows\kernel\gen_messaging/gen_messaging.pch"
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||||
AssemblerListingLocation="..\..\..\..\obj\windows\kernel\gen_messaging/"
|
||||
ObjectFile="..\..\..\..\obj\windows\kernel\gen_messaging/"
|
||||
ProgramDataBaseFileName="..\..\..\..\obj\windows\kernel\gen_messaging/"
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||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\kernel\gen_messaging/gen_messaging.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\kernel\gen_messaging\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\kernel\gen_messaging\"
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||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\kernel\gen_messaging\"
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||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
CompileAs="0"/>
|
||||
@@ -128,7 +128,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\obj\windows\kernel\gen_messaging\gen_messaging.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\kernel\gen_messaging\gen_messaging.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -147,8 +147,8 @@
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="MT DLL Release|Win32"
|
||||
OutputDirectory="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll"
|
||||
IntermediateDirectory="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -156,16 +156,16 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\source\kernel\gen_messaging"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging"
|
||||
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="2"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll/gen_messaging.pch"
|
||||
AssemblerListingLocation="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll/"
|
||||
ObjectFile="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll/"
|
||||
ProgramDataBaseFileName="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll/gen_messaging.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll\"
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||||
WarningLevel="3"
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||||
SuppressStartupBanner="TRUE"
|
||||
CompileAs="0"/>
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||||
@@ -173,7 +173,7 @@
|
||||
Name="VCCustomBuildTool"/>
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||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll\gen_messaging.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll\gen_messaging.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -196,14 +196,14 @@
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\kernel\gen_messaging\intern\messaging.c">
|
||||
RelativePath="$(SolutionDir)source\kernel\gen_messaging\intern\messaging.c">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl">
|
||||
<File
|
||||
RelativePath="..\..\..\..\source\kernel\gen_messaging\GEN_messaging.h">
|
||||
RelativePath="$(SolutionDir)source\kernel\gen_messaging\GEN_messaging.h">
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||||
</File>
|
||||
</Filter>
|
||||
</Files>
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||||
|
@@ -3,6 +3,7 @@
|
||||
ProjectType="Visual C++"
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||||
Version="7.00"
|
||||
Name="SYS_system"
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||||
ProjectGUID="{1D09E029-1F0B-4C80-802A-225F38C65577}"
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||||
SccProjectName=""
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SccLocalPath="">
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||||
<Platforms>
|
||||
@@ -12,8 +13,8 @@
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="MT DLL Release|Win32"
|
||||
OutputDirectory="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll"
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||||
IntermediateDirectory="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll"
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||||
OutputDirectory="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll"
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||||
IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll"
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||||
ConfigurationType="4"
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||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -21,24 +22,24 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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@@ -157,7 +157,7 @@
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@@ -165,9 +165,9 @@
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||||
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@@ -176,7 +176,7 @@
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||||
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|
||||
<Tool
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||||
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||||
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||||
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<Tool
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@@ -196,7 +196,7 @@
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||||
@@ -204,16 +204,16 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\source\sumo\Fuzzics\include,..\../../../../lib/windows/moto/include,..\..\..\source\sumo\include"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\sumo\include"
|
||||
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
DefaultCharIsUnsigned="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\fuzzics\debug/SM_fuzzics.pch"
|
||||
AssemblerListingLocation="..\..\..\..\obj\windows\sumo\fuzzics\debug/"
|
||||
ObjectFile="..\..\..\..\obj\windows\sumo\fuzzics\debug/"
|
||||
ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\fuzzics\debug/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\fuzzics\debug/SM_fuzzics.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\fuzzics\debug\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\sumo\fuzzics\debug\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\fuzzics\debug\"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="3"
|
||||
@@ -222,7 +222,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\obj\windows\sumo\fuzzics\debug\SM_fuzzics.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\sumo\fuzzics\debug\SM_fuzzics.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -245,35 +245,35 @@
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
|
||||
<File
|
||||
RelativePath="..\..\..\source\sumo\Fuzzics\src\SM_FhObject.cpp">
|
||||
RelativePath="$(SolutionDir)source\sumo\Fuzzics\src\SM_FhObject.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\sumo\Fuzzics\src\SM_Object.cpp">
|
||||
RelativePath="$(SolutionDir)source\sumo\Fuzzics\src\SM_Object.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\sumo\Fuzzics\src\SM_Scene.cpp">
|
||||
RelativePath="$(SolutionDir)source\sumo\Fuzzics\src\SM_Scene.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl">
|
||||
<File
|
||||
RelativePath="..\..\..\source\sumo\Fuzzics\include\SM_Callback.h">
|
||||
RelativePath="$(SolutionDir)source\sumo\Fuzzics\include\SM_Callback.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\sumo\Fuzzics\include\SM_ClientObjectInfo.h">
|
||||
RelativePath="$(SolutionDir)source\sumo\Fuzzics\include\SM_ClientObjectInfo.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\sumo\Fuzzics\include\SM_FhObject.h">
|
||||
RelativePath="$(SolutionDir)source\sumo\Fuzzics\include\SM_FhObject.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\sumo\Fuzzics\include\SM_MotionState.h">
|
||||
RelativePath="$(SolutionDir)source\sumo\Fuzzics\include\SM_MotionState.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\sumo\Fuzzics\include\SM_Object.h">
|
||||
RelativePath="$(SolutionDir)source\sumo\Fuzzics\include\SM_Object.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\sumo\Fuzzics\include\SM_Scene.h">
|
||||
RelativePath="$(SolutionDir)source\sumo\Fuzzics\include\SM_Scene.h">
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
|
@@ -12,8 +12,8 @@
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="MT DLL Debug|Win32"
|
||||
OutputDirectory="..\..\..\..\obj\windows\sumo\moto\mtdll_debug"
|
||||
IntermediateDirectory="..\..\..\..\obj\windows\sumo\moto\mtdll_debug"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\sumo\moto\mtdll_debug"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\sumo\moto\mtdll_debug"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -21,16 +21,16 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\source\sumo\MoTo\include"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)source\sumo\MoTo\include"
|
||||
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
DefaultCharIsUnsigned="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\moto\mtdll_debug/SM_moto.pch"
|
||||
AssemblerListingLocation="..\..\..\..\obj\windows\sumo\moto\mtdll_debug/"
|
||||
ObjectFile="..\..\..\..\obj\windows\sumo\moto\mtdll_debug/"
|
||||
ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\moto\mtdll_debug/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\moto\mtdll_debug/SM_moto.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\moto\mtdll_debug\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\sumo\moto\mtdll_debug\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\moto\mtdll_debug\"
|
||||
BrowseInformation="1"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="4"
|
||||
@@ -39,7 +39,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\obj\windows\sumo\moto\mtdll_debug\SM_moto.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\sumo\moto\mtdll_debug\SM_moto.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -59,7 +59,7 @@
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory=".\Release"
|
||||
IntermediateDirectory="..\..\..\..\obj\windows\sumo\moto"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\sumo\moto"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -67,17 +67,17 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\moto\include"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)intern\moto\include"
|
||||
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="4"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
DefaultCharIsUnsigned="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\moto/SM_moto.pch"
|
||||
AssemblerListingLocation="..\..\..\..\obj\windows\sumo\moto/"
|
||||
ObjectFile="..\..\..\..\obj\windows\sumo\moto/"
|
||||
ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\moto/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\moto/SM_moto.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\moto\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\sumo\moto\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\moto\"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
CompileAs="0"/>
|
||||
@@ -85,7 +85,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\obj\windows\sumo\moto\SM_moto.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\sumo\moto\SM_moto.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -113,7 +113,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\source\sumo\MoTo\include"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)source\sumo\MoTo\include"
|
||||
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="5"
|
||||
@@ -121,9 +121,9 @@
|
||||
DefaultCharIsUnsigned="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile=".\SM_moto___Win32_Profile/SM_moto.pch"
|
||||
AssemblerListingLocation=".\SM_moto___Win32_Profile/"
|
||||
ObjectFile=".\SM_moto___Win32_Profile/"
|
||||
ProgramDataBaseFileName=".\SM_moto___Win32_Profile/"
|
||||
AssemblerListingLocation=".\SM_moto___Win32_Profile\"
|
||||
ObjectFile=".\SM_moto___Win32_Profile\"
|
||||
ProgramDataBaseFileName=".\SM_moto___Win32_Profile\"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="3"
|
||||
@@ -132,7 +132,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\obj\windows\sumo\moto\profile\SM_moto.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\sumo\moto\profile\SM_moto.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -151,8 +151,8 @@
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="MT DLL Release|Win32"
|
||||
OutputDirectory="..\..\..\..\obj\windows\sumo\moto\mtdll"
|
||||
IntermediateDirectory="..\..\..\..\obj\windows\sumo\moto\mtdll"
|
||||
OutputDirectory="$(SolutionDir)obj\windows\sumo\moto\mtdll"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\sumo\moto\mtdll"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -160,24 +160,24 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\..\source\sumo\MoTo\include"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)source\sumo\MoTo\include"
|
||||
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="2"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
DefaultCharIsUnsigned="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\moto\mtdll/SM_moto.pch"
|
||||
AssemblerListingLocation="..\..\..\..\obj\windows\sumo\moto\mtdll/"
|
||||
ObjectFile="..\..\..\..\obj\windows\sumo\moto\mtdll/"
|
||||
ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\moto\mtdll/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\moto\mtdll/SM_moto.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\moto\mtdll\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\sumo\moto\mtdll\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\moto\mtdll\"
|
||||
SuppressStartupBanner="TRUE"
|
||||
CompileAs="0"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\obj\windows\sumo\moto\mtdll\SM_moto.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\sumo\moto\mtdll\SM_moto.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -197,7 +197,7 @@
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory=".\Debug"
|
||||
IntermediateDirectory="..\..\..\..\obj\windows\sumo\moto\debug"
|
||||
IntermediateDirectory="$(SolutionDir)obj\windows\sumo\moto\debug"
|
||||
ConfigurationType="4"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
@@ -205,15 +205,15 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\..\source\sumo\MoTo\include"
|
||||
AdditionalIncludeDirectories="$(SolutionDir)source\sumo\MoTo\include"
|
||||
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
|
||||
RuntimeLibrary="5"
|
||||
DefaultCharIsUnsigned="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\moto\debug/SM_moto.pch"
|
||||
AssemblerListingLocation="..\..\..\..\obj\windows\sumo\moto\debug/"
|
||||
ObjectFile="..\..\..\..\obj\windows\sumo\moto\debug/"
|
||||
ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\moto\debug/"
|
||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\moto\debug/SM_moto.pch"
|
||||
AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\moto\debug\"
|
||||
ObjectFile="$(SolutionDir)obj\windows\sumo\moto\debug\"
|
||||
ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\moto\debug\"
|
||||
BrowseInformation="1"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
@@ -223,7 +223,7 @@
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
OutputFile="..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib"
|
||||
OutputFile="$(SolutionDir)obj\windows\sumo\moto\debug\SM_moto.lib"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
@@ -246,128 +246,128 @@
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
|
||||
<File
|
||||
RelativePath="..\..\..\source\sumo\MoTo\src\MT_CmMatrix4x4.cpp">
|
||||
RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_CmMatrix4x4.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\sumo\MoTo\src\MT_Matrix3x3.cpp">
|
||||
RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Matrix3x3.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\sumo\MoTo\src\MT_Matrix4x4.cpp">
|
||||
RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Matrix4x4.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\sumo\MoTo\src\MT_Point3.cpp">
|
||||
RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Point3.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\sumo\MoTo\src\MT_Quaternion.cpp">
|
||||
RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Quaternion.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\sumo\MoTo\src\MT_Transform.cpp">
|
||||
RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Transform.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\sumo\MoTo\src\MT_Vector2.cpp">
|
||||
RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Vector2.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\sumo\MoTo\src\MT_Vector3.cpp">
|
||||
RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Vector3.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\sumo\MoTo\src\MT_Vector4.cpp">
|
||||
RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Vector4.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\sumo\MoTo\src\MT_random.cpp">
|
||||
RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_random.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl">
|
||||
<File
|
||||
RelativePath="..\..\..\source\sumo\MoTo\include\GEN_List.h">
|
||||
RelativePath="$(SolutionDir)source\sumo\MoTo\include\GEN_List.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\sumo\MoTo\include\GEN_Map.h">
|
||||
RelativePath="$(SolutionDir)source\sumo\MoTo\include\GEN_Map.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\sumo\MoTo\include\MT_CmMatrix4x4.h">
|
||||
RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_CmMatrix4x4.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\sumo\MoTo\include\MT_Matrix3x3.h">
|
||||
RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Matrix3x3.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\sumo\MoTo\include\MT_Matrix3x3.inl">
|
||||
RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Matrix3x3.inl">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\sumo\MoTo\include\MT_Matrix4x4.h">
|
||||
RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Matrix4x4.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\sumo\MoTo\include\MT_Matrix4x4.inl">
|
||||
RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Matrix4x4.inl">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\sumo\MoTo\include\MT_MinMax.h">
|
||||
RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_MinMax.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\sumo\MoTo\include\MT_Optimize.h">
|
||||
RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Optimize.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\sumo\MoTo\include\MT_Point2.h">
|
||||
RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Point2.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\sumo\MoTo\include\MT_Point2.inl">
|
||||
RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Point2.inl">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\sumo\MoTo\include\MT_Point3.h">
|
||||
RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Point3.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\sumo\MoTo\include\MT_Point3.inl">
|
||||
RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Point3.inl">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\sumo\MoTo\include\MT_Quaternion.h">
|
||||
RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Quaternion.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\sumo\MoTo\include\MT_Quaternion.inl">
|
||||
RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Quaternion.inl">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\sumo\MoTo\include\MT_Scalar.h">
|
||||
RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Scalar.h">
|
||||
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||||
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||||
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||||
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|
||||
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||||
<File
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||||
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|
||||
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||||
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||||
<File
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||||
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||||
RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Tuple2.h">
|
||||
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|
||||
<File
|
||||
RelativePath="..\..\..\source\sumo\MoTo\include\MT_Tuple3.h">
|
||||
RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Tuple3.h">
|
||||
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||||
<File
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||||
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|
||||
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||||
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||||
<File
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||||
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||||
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||||
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||||
<File
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||||
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||||
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||||
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||||
<File
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
</File>
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||||
<File
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||||
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||||
RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Vector4.inl">
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||||
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||||
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||||
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||||
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||||
</File>
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||||
<File
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||||
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||||
RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_random.h">
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||||
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||||
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||||
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@@ -12,8 +12,8 @@
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||||
<Configurations>
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||||
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Name="Debug|Win32"
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||||
OutputDirectory="..\..\..\..\obj\windows\sumo\solid\debug"
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||||
OutputDirectory="$(SolutionDir)obj\windows\sumo\solid\debug"
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||||
IntermediateDirectory="$(SolutionDir)obj\windows\sumo\solid\debug"
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||||
ConfigurationType="4"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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||||
@@ -21,16 +21,16 @@
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||||
<Tool
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||||
Name="VCCLCompilerTool"
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||||
Optimization="0"
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AdditionalIncludeDirectories="..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\physics\sumo\include"
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||||
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\physics\sumo\SOLID-3.0\include,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\gameengine\physics\sumo\include"
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PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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DefaultCharIsUnsigned="TRUE"
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PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\solid\debug/SM_solid.pch"
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AssemblerListingLocation="..\..\..\..\obj\windows\sumo\solid\debug/"
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ObjectFile="..\..\..\..\obj\windows\sumo\solid\debug/"
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ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\solid\debug/"
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||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\solid\debug/SM_solid.pch"
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||||
AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\solid\debug\"
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ObjectFile="$(SolutionDir)obj\windows\sumo\solid\debug\"
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ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\solid\debug\"
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WarningLevel="3"
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DebugInformationFormat="3"
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@@ -39,7 +39,7 @@
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<Tool
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Name="VCLibrarianTool"
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||||
OutputFile="..\..\..\..\obj\windows\sumo\solid\debug\SM_solid.lib"
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OutputFile="$(SolutionDir)obj\windows\sumo\solid\debug\SM_solid.lib"
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SuppressStartupBanner="TRUE"/>
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<Tool
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Name="VCMIDLTool"/>
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@@ -58,8 +58,8 @@
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</Configuration>
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Name="Release|Win32"
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OutputDirectory="..\..\..\..\obj\windows\sumo\solid"
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IntermediateDirectory="..\..\..\..\obj\windows\sumo\solid"
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||||
OutputDirectory="$(SolutionDir)obj\windows\sumo\solid"
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||||
IntermediateDirectory="$(SolutionDir)obj\windows\sumo\solid"
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ConfigurationType="4"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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@@ -67,16 +67,16 @@
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||||
<Tool
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||||
InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\physics\sumo\include"
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||||
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\physics\sumo\SOLID-3.0\include,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\gameengine\physics\sumo\include"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="TRUE"
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DefaultCharIsUnsigned="TRUE"
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PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\solid/SM_solid.pch"
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AssemblerListingLocation="..\..\..\..\obj\windows\sumo\solid/"
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ObjectFile="..\..\..\..\obj\windows\sumo\solid/"
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ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\solid/"
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PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\solid/SM_solid.pch"
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AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\solid\"
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ObjectFile="$(SolutionDir)obj\windows\sumo\solid\"
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ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\solid\"
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CompileAs="0"/>
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@@ -84,7 +84,7 @@
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OutputFile="..\..\..\..\obj\windows\sumo\solid\SM_solid.lib"
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OutputFile="$(SolutionDir)obj\windows\sumo\solid\SM_solid.lib"
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SuppressStartupBanner="TRUE"/>
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<Tool
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@@ -103,8 +103,8 @@
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<Configuration
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Name="MT DLL Debug|Win32"
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||||
OutputDirectory="..\..\..\..\obj\windows\sumo\solid\mtdll_debug"
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IntermediateDirectory="..\..\..\..\obj\windows\sumo\solid\mtdll_debug"
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||||
OutputDirectory="$(SolutionDir)obj\windows\sumo\solid\mtdll_debug"
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IntermediateDirectory="$(SolutionDir)obj\windows\sumo\solid\mtdll_debug"
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ConfigurationType="4"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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@@ -112,16 +112,16 @@
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||||
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Name="VCCLCompilerTool"
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||||
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||||
AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\physics\sumo\SOLID-3.0\include,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\gameengine\physics\sumo\include"
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PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="2"
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||||
AssemblerListingLocation="..\..\..\..\obj\windows\sumo\solid\mtdll_debug/"
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||||
ObjectFile="..\..\..\..\obj\windows\sumo\solid\mtdll_debug/"
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ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\solid\mtdll_debug/"
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||||
PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\solid\mtdll_debug/SM_solid.pch"
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||||
AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\solid\mtdll_debug\"
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||||
ObjectFile="$(SolutionDir)obj\windows\sumo\solid\mtdll_debug\"
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ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\solid\mtdll_debug\"
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@@ -129,7 +129,7 @@
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OutputFile="..\..\..\..\obj\windows\sumo\solid\mtdll_debug\SM_solid.lib"
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@@ -148,8 +148,8 @@
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Name="MT DLL Release|Win32"
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||||
OutputDirectory="..\..\..\..\obj\windows\sumo\solid\mtdll"
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||||
IntermediateDirectory="..\..\..\..\obj\windows\sumo\solid\mtdll"
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||||
OutputDirectory="$(SolutionDir)obj\windows\sumo\solid\mtdll"
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||||
IntermediateDirectory="$(SolutionDir)obj\windows\sumo\solid\mtdll"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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@@ -157,24 +157,24 @@
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||||
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ObjectFile="..\..\..\..\obj\windows\sumo\solid\mtdll/"
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ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\solid\mtdll/"
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||||
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|
||||
RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_AABBox.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_AABBox.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BBox.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BBox.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Endpoint.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Endpoint.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Proxy.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Proxy.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Scene.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Scene.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_DoubleBase.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_DoubleBase.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Encounter.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Encounter.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_FloatBase.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_FloatBase.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_LineSegment.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_LineSegment.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Object.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Object.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_RespTable.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_RespTable.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Response.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Response.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Scene.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Scene.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBase.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBase.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBased.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBased.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\IndexArray.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\IndexArray.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polyhedron.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Polyhedron.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polytope.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Polytope.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Shape.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Shape.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Sphere.h">
|
||||
RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Sphere.h">
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
|
Reference in New Issue
Block a user