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blender-archive/source/blender/render/intern/source/renderPreAndPost.c
Alfredo de Greef c225bf1240 On request of broken, monkeyboi and others the rendering engine menu is back again.
The menu button was also moved to the render panel, this required some changes to the placement of the other buttons.
I hope this is no problem...
2004-01-27 05:46:12 +00:00

107 lines
2.6 KiB
C

/**
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
* Prepare the scene data for rendering.
*
* $Id$
*/
#include "MEM_guardedalloc.h"
#include "render.h"
#include "render_intern.h"
#include "renderPreAndPost.h"
#include "RE_callbacks.h"
#include "shadbuf.h"
#include "envmap.h"
#include "renderHelp.h"
#include "radio.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/**
* Rotate all objects, make shadowbuffers and environment maps.
*/
void prepareScene()
{
int a;
extern void makeoctree(void);
if(R.rectot) MEM_freeN(R.rectot);
R.rectot= 0;
if(R.rectz) MEM_freeN(R.rectz);
R.rectz= 0;
RE_local_get_renderdata();
/* SHADOW BUFFER */
for(a=0; a<R.totlamp; a++) {
if(RE_local_test_break()) break;
if(R.la[a]->shb) makeshadowbuf(R.la[a]);
}
/* yafray: 'direct' radiosity, environment maps and octree init not needed for yafray render */
/* although radio mode could be useful at some point, later */
if (R.r.renderer==R_INTERN) {
/* RADIO */
if(R.r.mode & R_RADIO) do_radio_render();
/* ENVIRONMENT MAPS */
make_envmaps();
/* octree */
if(R.r.mode & R_RAYTRACE) makeoctree();
}
}
void finalizeScene(void)
{
extern void freeoctree(void);
/* Among other things, it releases the shadow buffers. */
RE_local_free_renderdata();
/* yafray: freeoctree not needed after yafray render, not initialized, see above */
if (R.r.renderer==R_INTERN) {
if(R.r.mode & R_RAYTRACE) freeoctree();
}
}
void doClipping( void (*projectfunc)(float *, float *) )
{
setzbufvlaggen(projectfunc);
}
/* eof */