This introduces a variable to store a face set ID which is going to be rendered white. When initializing a mesh or randomizing the colors, this variable gets updated to always render a white face set. This way the face set overlay can be enabled without adding colors to the mesh if face sets are not in use. After creating the first face set, new colors are generated randomly like usual. The face set stored as default does not have any special meaning for tools or brushes, it just affects the rendering color. Reviewed By: brecht Differential Revision: https://developer.blender.org/D7035
48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup DNA
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*/
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#ifndef __DNA_MESH_DEFAULTS_H__
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#define __DNA_MESH_DEFAULTS_H__
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/* Struct members on own line. */
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/* clang-format off */
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/* -------------------------------------------------------------------- */
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/** \name Mesh Struct
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* \{ */
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#define _DNA_DEFAULT_Mesh \
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{ \
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.size = {1.0f, 1.0f, 1.0f}, \
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.smoothresh = DEG2RADF(30), \
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.texflag = ME_AUTOSPACE, \
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.remesh_voxel_size = 0.1f, \
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.remesh_voxel_adaptivity = 0.0f, \
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.face_sets_color_seed = 0, \
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.face_sets_color_default = 1, \
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.flag = ME_REMESH_FIX_POLES | ME_REMESH_REPROJECT_VOLUME, \
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}
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/** \} */
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/* clang-format on */
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#endif /* __DNA_MESH_DEFAULTS_H__ */
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