This is because the DRW module is no longer compatible with drawing using MSAA. This also change the Python API.
431 lines
14 KiB
C
431 lines
14 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup wm
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*/
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#include "BKE_context.h"
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#include "BLI_math.h"
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#include "DEG_depsgraph.h"
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#include "DNA_camera_types.h"
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#include "DRW_engine.h"
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#include "GHOST_C-api.h"
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#include "GPU_viewport.h"
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#include "MEM_guardedalloc.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "wm_surface.h"
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#include "wm_window.h"
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#include "wm_xr_intern.h"
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wmSurface *g_xr_surface = NULL;
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CLG_LogRef LOG = {"wm.xr"};
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/* -------------------------------------------------------------------- */
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static void wm_xr_session_exit_cb(void *customdata)
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{
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wmXrData *xr_data = customdata;
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xr_data->runtime->session_state.is_started = false;
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if (xr_data->runtime->exit_fn) {
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xr_data->runtime->exit_fn(xr_data);
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}
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/* Free the entire runtime data (including session state and context), to play safe. */
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wm_xr_runtime_data_free(&xr_data->runtime);
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}
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static void wm_xr_session_begin_info_create(wmXrData *xr_data,
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GHOST_XrSessionBeginInfo *r_begin_info)
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{
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/* WM-XR exit function, does some own stuff and calls callback passed to wm_xr_session_toggle(),
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* to allow external code to execute its own session-exit logic. */
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r_begin_info->exit_fn = wm_xr_session_exit_cb;
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r_begin_info->exit_customdata = xr_data;
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}
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void wm_xr_session_toggle(wmWindowManager *wm, wmXrSessionExitFn session_exit_fn)
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{
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wmXrData *xr_data = &wm->xr;
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if (WM_xr_session_exists(xr_data)) {
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GHOST_XrSessionEnd(xr_data->runtime->context);
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}
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else {
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GHOST_XrSessionBeginInfo begin_info;
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xr_data->runtime->session_state.is_started = true;
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xr_data->runtime->exit_fn = session_exit_fn;
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wm_xr_session_begin_info_create(xr_data, &begin_info);
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GHOST_XrSessionStart(xr_data->runtime->context, &begin_info);
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}
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}
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/**
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* Check if the XR-Session was triggered.
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* If an error happened while trying to start a session, this returns false too.
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*/
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bool WM_xr_session_exists(const wmXrData *xr)
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{
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return xr->runtime && xr->runtime->context && xr->runtime->session_state.is_started;
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}
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void WM_xr_session_base_pose_reset(wmXrData *xr)
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{
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xr->runtime->session_state.force_reset_to_base_pose = true;
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}
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/**
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* Check if the session is running, according to the OpenXR definition.
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*/
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bool WM_xr_session_is_ready(const wmXrData *xr)
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{
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return WM_xr_session_exists(xr) && GHOST_XrSessionIsRunning(xr->runtime->context);
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}
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static void wm_xr_session_base_pose_calc(const Scene *scene,
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const XrSessionSettings *settings,
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GHOST_XrPose *r_base_pose)
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{
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const Object *base_pose_object = ((settings->base_pose_type == XR_BASE_POSE_OBJECT) &&
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settings->base_pose_object) ?
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settings->base_pose_object :
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scene->camera;
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if (settings->base_pose_type == XR_BASE_POSE_CUSTOM) {
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float tmp_quatx[4], tmp_quatz[4];
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copy_v3_v3(r_base_pose->position, settings->base_pose_location);
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axis_angle_to_quat_single(tmp_quatx, 'X', M_PI_2);
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axis_angle_to_quat_single(tmp_quatz, 'Z', settings->base_pose_angle);
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mul_qt_qtqt(r_base_pose->orientation_quat, tmp_quatz, tmp_quatx);
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}
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else if (base_pose_object) {
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float tmp_quat[4];
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float tmp_eul[3];
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mat4_to_loc_quat(r_base_pose->position, tmp_quat, base_pose_object->obmat);
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/* Only use rotation around Z-axis to align view with floor. */
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quat_to_eul(tmp_eul, tmp_quat);
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tmp_eul[0] = M_PI_2;
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tmp_eul[1] = 0;
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eul_to_quat(r_base_pose->orientation_quat, tmp_eul);
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}
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else {
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copy_v3_fl(r_base_pose->position, 0.0f);
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axis_angle_to_quat_single(r_base_pose->orientation_quat, 'X', M_PI_2);
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}
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}
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static void wm_xr_session_draw_data_populate(wmXrData *xr_data,
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Scene *scene,
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Depsgraph *depsgraph,
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wmXrDrawData *r_draw_data)
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{
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const XrSessionSettings *settings = &xr_data->session_settings;
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memset(r_draw_data, 0, sizeof(*r_draw_data));
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r_draw_data->scene = scene;
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r_draw_data->depsgraph = depsgraph;
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r_draw_data->xr_data = xr_data;
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r_draw_data->surface_data = g_xr_surface->customdata;
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wm_xr_session_base_pose_calc(r_draw_data->scene, settings, &r_draw_data->base_pose);
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}
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static bool wm_xr_session_draw_data_needs_reset_to_base_pose(const wmXrSessionState *state,
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const XrSessionSettings *settings)
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{
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if (state->force_reset_to_base_pose) {
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return true;
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}
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return ((settings->flag & XR_SESSION_USE_POSITION_TRACKING) == 0) &&
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((state->prev_base_pose_type != settings->base_pose_type) ||
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(state->prev_base_pose_object != settings->base_pose_object));
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}
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void wm_xr_session_draw_data_update(const wmXrSessionState *state,
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const XrSessionSettings *settings,
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const GHOST_XrDrawViewInfo *draw_view,
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wmXrDrawData *draw_data)
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{
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const bool position_tracking_toggled = ((state->prev_settings_flag &
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XR_SESSION_USE_POSITION_TRACKING) !=
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(settings->flag & XR_SESSION_USE_POSITION_TRACKING));
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const bool use_position_tracking = settings->flag & XR_SESSION_USE_POSITION_TRACKING;
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/* Set the eye position offset, it's used to offset the base pose when changing positional
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* tracking. */
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if (!state->is_view_data_set ||
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wm_xr_session_draw_data_needs_reset_to_base_pose(state, settings)) {
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/* Always use the exact base pose with no offset when starting the session. */
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copy_v3_fl(draw_data->eye_position_ofs, 0.0f);
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}
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else if (position_tracking_toggled) {
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if (use_position_tracking) {
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copy_v3_fl(draw_data->eye_position_ofs, 0.0f);
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}
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else {
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/* Store the current local offset (local pose) so that we can apply that to the eyes. This
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* way the eyes stay exactly where they are when disabling positional tracking. */
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copy_v3_v3(draw_data->eye_position_ofs, draw_view->local_pose.position);
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}
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}
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else if (!use_position_tracking) {
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/* Keep previous offset when positional tracking is disabled. */
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copy_v3_v3(draw_data->eye_position_ofs, state->prev_eye_position_ofs);
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}
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}
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/**
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* Update information that is only stored for external state queries. E.g. for Python API to
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* request the current (as in, last known) viewer pose.
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*/
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void wm_xr_session_state_update(const XrSessionSettings *settings,
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const wmXrDrawData *draw_data,
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const GHOST_XrDrawViewInfo *draw_view,
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wmXrSessionState *state)
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{
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GHOST_XrPose viewer_pose;
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const bool use_position_tracking = settings->flag & XR_SESSION_USE_POSITION_TRACKING;
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mul_qt_qtqt(viewer_pose.orientation_quat,
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draw_data->base_pose.orientation_quat,
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draw_view->local_pose.orientation_quat);
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copy_v3_v3(viewer_pose.position, draw_data->base_pose.position);
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/* The local pose and the eye pose (which is copied from an earlier local pose) both are view
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* space, so Y-up. In this case we need them in regular Z-up. */
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viewer_pose.position[0] += draw_data->eye_position_ofs[0];
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viewer_pose.position[1] -= draw_data->eye_position_ofs[2];
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viewer_pose.position[2] += draw_data->eye_position_ofs[1];
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if (use_position_tracking) {
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viewer_pose.position[0] += draw_view->local_pose.position[0];
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viewer_pose.position[1] -= draw_view->local_pose.position[2];
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viewer_pose.position[2] += draw_view->local_pose.position[1];
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}
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copy_v3_v3(state->viewer_pose.position, viewer_pose.position);
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copy_qt_qt(state->viewer_pose.orientation_quat, viewer_pose.orientation_quat);
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wm_xr_pose_to_viewmat(&viewer_pose, state->viewer_viewmat);
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/* No idea why, but multiplying by two seems to make it match the VR view more. */
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state->focal_len = 2.0f *
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fov_to_focallength(draw_view->fov.angle_right - draw_view->fov.angle_left,
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DEFAULT_SENSOR_WIDTH);
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copy_v3_v3(state->prev_eye_position_ofs, draw_data->eye_position_ofs);
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state->prev_settings_flag = settings->flag;
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state->prev_base_pose_type = settings->base_pose_type;
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state->prev_base_pose_object = settings->base_pose_object;
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state->is_view_data_set = true;
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}
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wmXrSessionState *WM_xr_session_state_handle_get(const wmXrData *xr)
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{
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return xr->runtime ? &xr->runtime->session_state : NULL;
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}
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bool WM_xr_session_state_viewer_pose_location_get(const wmXrData *xr, float r_location[3])
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{
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if (!WM_xr_session_is_ready(xr) || !xr->runtime->session_state.is_view_data_set) {
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zero_v3(r_location);
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return false;
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}
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copy_v3_v3(r_location, xr->runtime->session_state.viewer_pose.position);
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return true;
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}
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bool WM_xr_session_state_viewer_pose_rotation_get(const wmXrData *xr, float r_rotation[4])
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{
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if (!WM_xr_session_is_ready(xr) || !xr->runtime->session_state.is_view_data_set) {
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unit_qt(r_rotation);
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return false;
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}
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copy_v4_v4(r_rotation, xr->runtime->session_state.viewer_pose.orientation_quat);
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return true;
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}
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bool WM_xr_session_state_viewer_pose_matrix_info_get(const wmXrData *xr,
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float r_viewmat[4][4],
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float *r_focal_len)
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{
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if (!WM_xr_session_is_ready(xr) || !xr->runtime->session_state.is_view_data_set) {
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unit_m4(r_viewmat);
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*r_focal_len = 0.0f;
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return false;
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}
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copy_m4_m4(r_viewmat, xr->runtime->session_state.viewer_viewmat);
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*r_focal_len = xr->runtime->session_state.focal_len;
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return true;
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}
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/* -------------------------------------------------------------------- */
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/** \name XR-Session Surface
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*
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* A wmSurface is used to manage drawing of the VR viewport. It's created and destroyed with the
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* session.
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*
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* \{ */
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/**
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* \brief Call Ghost-XR to draw a frame
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*
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* Draw callback for the XR-session surface. It's expected to be called on each main loop iteration
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* and tells Ghost-XR to submit a new frame by drawing its views. Note that for drawing each view,
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* #wm_xr_draw_view() will be called through Ghost-XR (see GHOST_XrDrawViewFunc()).
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*/
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static void wm_xr_session_surface_draw(bContext *C)
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{
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wmXrSurfaceData *surface_data = g_xr_surface->customdata;
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wmWindowManager *wm = CTX_wm_manager(C);
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wmXrDrawData draw_data;
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if (!GHOST_XrSessionIsRunning(wm->xr.runtime->context)) {
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return;
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}
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wm_xr_session_draw_data_populate(
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&wm->xr, CTX_data_scene(C), CTX_data_ensure_evaluated_depsgraph(C), &draw_data);
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GHOST_XrSessionDrawViews(wm->xr.runtime->context, &draw_data);
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GPU_offscreen_unbind(surface_data->offscreen, false);
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}
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bool wm_xr_session_surface_offscreen_ensure(wmXrSurfaceData *surface_data,
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const GHOST_XrDrawViewInfo *draw_view)
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{
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const bool size_changed = surface_data->offscreen &&
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(GPU_offscreen_width(surface_data->offscreen) != draw_view->width) &&
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(GPU_offscreen_height(surface_data->offscreen) != draw_view->height);
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char err_out[256] = "unknown";
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bool failure = false;
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if (surface_data->offscreen) {
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BLI_assert(surface_data->viewport);
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if (!size_changed) {
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return true;
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}
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GPU_viewport_free(surface_data->viewport);
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GPU_offscreen_free(surface_data->offscreen);
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}
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if (!(surface_data->offscreen = GPU_offscreen_create(
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draw_view->width, draw_view->height, true, false, err_out))) {
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failure = true;
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}
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if (failure) {
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/* Pass. */
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}
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else if (!(surface_data->viewport = GPU_viewport_create())) {
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GPU_offscreen_free(surface_data->offscreen);
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failure = true;
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}
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if (failure) {
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CLOG_ERROR(&LOG, "Failed to get buffer, %s\n", err_out);
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return false;
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}
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return true;
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}
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static void wm_xr_session_surface_free_data(wmSurface *surface)
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{
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wmXrSurfaceData *data = surface->customdata;
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if (data->viewport) {
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GPU_viewport_free(data->viewport);
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}
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if (data->offscreen) {
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GPU_offscreen_free(data->offscreen);
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}
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MEM_freeN(surface->customdata);
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g_xr_surface = NULL;
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}
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static wmSurface *wm_xr_session_surface_create(void)
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{
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if (g_xr_surface) {
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BLI_assert(false);
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return g_xr_surface;
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}
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wmSurface *surface = MEM_callocN(sizeof(*surface), __func__);
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wmXrSurfaceData *data = MEM_callocN(sizeof(*data), "XrSurfaceData");
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surface->draw = wm_xr_session_surface_draw;
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surface->free_data = wm_xr_session_surface_free_data;
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surface->activate = DRW_xr_drawing_begin;
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surface->deactivate = DRW_xr_drawing_end;
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surface->ghost_ctx = DRW_xr_opengl_context_get();
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surface->gpu_ctx = DRW_xr_gpu_context_get();
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surface->customdata = data;
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g_xr_surface = surface;
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return surface;
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}
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void *wm_xr_session_gpu_binding_context_create(void)
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{
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wmSurface *surface = wm_xr_session_surface_create();
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wm_surface_add(surface);
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/* Some regions may need to redraw with updated session state after the session is entirely up
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* and running. */
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WM_main_add_notifier(NC_WM | ND_XR_DATA_CHANGED, NULL);
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return surface->ghost_ctx;
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}
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void wm_xr_session_gpu_binding_context_destroy(GHOST_ContextHandle UNUSED(context))
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{
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if (g_xr_surface) { /* Might have been freed already */
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wm_surface_remove(g_xr_surface);
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}
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wm_window_reset_drawable();
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/* Some regions may need to redraw with updated session state after the session is entirely
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* stopped. */
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WM_main_add_notifier(NC_WM | ND_XR_DATA_CHANGED, NULL);
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}
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/** \} */ /* XR-Session Surface */
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