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f4827d08bc9be71e7eb5b44a2de73044e5a45174

The previous 3.1 libraries (accidentally) used glApi instead of GLEW and were working for GPU subdivision, so revert to that. There's a suspected conflict with Blender's own bundled GLEW or other issue with GLEW, causing the crash in T97737. The current GPU subdivision implementation does not need OpenCL, CUDA or GLFW. So also remove libraries needed for that. It's simpler to stick to compute shaders in OpenGL/Vulkan/Metal and not involve additional APIs. Ref T95206 Differential Revision: https://developer.blender.org/D14898
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