Not sure exactly why that was working with nodetrees in depsgraph (could be some special code in the despgraph), but we always want to allocate memory for the nodetrees here!
186 lines
4.8 KiB
C
186 lines
4.8 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*/
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/** \file
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* \ingroup bke
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*/
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#include <stdlib.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_anim_types.h"
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#include "DNA_light_types.h"
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#include "DNA_material_types.h"
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#include "DNA_node_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_texture_types.h"
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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#include "BKE_animsys.h"
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#include "BKE_colortools.h"
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#include "BKE_icons.h"
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#include "BKE_light.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_node.h"
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void BKE_light_init(Light *la)
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{
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BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(la, id));
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la->r = la->g = la->b = la->k = 1.0f;
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la->energy = 10.0f;
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la->dist = 25.0f;
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la->spotsize = DEG2RADF(45.0f);
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la->spotblend = 0.15f;
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la->att2 = 1.0f;
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la->mode = LA_SHADOW;
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la->bufsize = 512;
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la->clipsta = 0.05f;
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la->clipend = 40.0f;
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la->bleedexp = 2.5f;
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la->samp = 3;
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la->bias = 1.0f;
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la->soft = 3.0f;
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la->area_size = la->area_sizey = la->area_sizez = 0.25f;
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la->buffers = 1;
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la->preview = NULL;
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la->falloff_type = LA_FALLOFF_INVSQUARE;
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la->coeff_const = 1.0f;
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la->coeff_lin = 0.0f;
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la->coeff_quad = 0.0f;
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la->curfalloff = BKE_curvemapping_add(1, 0.0f, 1.0f, 1.0f, 0.0f);
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la->cascade_max_dist = 200.0f;
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la->cascade_count = 4;
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la->cascade_exponent = 0.8f;
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la->cascade_fade = 0.1f;
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la->contact_dist = 0.2f;
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la->contact_bias = 0.03f;
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la->contact_spread = 0.2f;
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la->contact_thickness = 0.2f;
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la->spec_fac = 1.0f;
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la->att_dist = 40.0f;
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la->sun_angle = DEG2RADF(0.526f);
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BKE_curvemapping_initialize(la->curfalloff);
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}
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Light *BKE_light_add(Main *bmain, const char *name)
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{
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Light *la;
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la = BKE_libblock_alloc(bmain, ID_LA, name, 0);
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BKE_light_init(la);
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return la;
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}
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/**
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* Only copy internal data of Light ID from source
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* to already allocated/initialized destination.
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* You probably never want to use that directly,
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* use #BKE_id_copy or #BKE_id_copy_ex for typical needs.
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*
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* WARNING! This function will not handle ID user count!
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*
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* \param flag: Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
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*/
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void BKE_light_copy_data(Main *bmain, Light *la_dst, const Light *la_src, const int flag)
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{
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/* We never handle usercount here for own data. */
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const int flag_subdata = flag | LIB_ID_CREATE_NO_USER_REFCOUNT;
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/* We always need allocation of our private ID data. */
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const int flag_private_id_data = flag_subdata & ~LIB_ID_CREATE_NO_ALLOCATE;
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la_dst->curfalloff = BKE_curvemapping_copy(la_src->curfalloff);
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if (la_src->nodetree) {
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BKE_id_copy_ex(bmain, (ID *)la_src->nodetree, (ID **)&la_dst->nodetree, flag_private_id_data);
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}
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if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0) {
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BKE_previewimg_id_copy(&la_dst->id, &la_src->id);
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}
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else {
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la_dst->preview = NULL;
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}
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}
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Light *BKE_light_copy(Main *bmain, const Light *la)
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{
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Light *la_copy;
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BKE_id_copy(bmain, &la->id, (ID **)&la_copy);
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return la_copy;
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}
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Light *BKE_light_localize(Light *la)
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{
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/* TODO(bastien): Replace with something like:
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*
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* Light *la_copy;
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* BKE_id_copy_ex(bmain, &la->id, (ID **)&la_copy,
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* LIB_ID_COPY_NO_MAIN | LIB_ID_COPY_NO_PREVIEW | LIB_ID_COPY_NO_USER_REFCOUNT,
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* false);
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* return la_copy;
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*
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* NOTE: Only possible once nested node trees are fully converted to that too. */
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Light *lan = BKE_libblock_copy_for_localize(&la->id);
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lan->curfalloff = BKE_curvemapping_copy(la->curfalloff);
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if (la->nodetree) {
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lan->nodetree = ntreeLocalize(la->nodetree);
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}
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lan->preview = NULL;
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lan->id.tag |= LIB_TAG_LOCALIZED;
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return lan;
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}
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void BKE_light_make_local(Main *bmain, Light *la, const bool lib_local)
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{
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BKE_id_make_local_generic(bmain, &la->id, true, lib_local);
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}
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void BKE_light_free(Light *la)
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{
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BKE_animdata_free((ID *)la, false);
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BKE_curvemapping_free(la->curfalloff);
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/* is no lib link block, but light extension */
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if (la->nodetree) {
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ntreeFreeNestedTree(la->nodetree);
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MEM_freeN(la->nodetree);
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la->nodetree = NULL;
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}
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BKE_previewimg_free(&la->preview);
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BKE_icon_id_delete(&la->id);
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la->id.icon_id = 0;
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}
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