This repository has been archived on 2023-10-09 . You can view files and clone it, but cannot push or open issues or pull requests.
f7611b0fd3721d2bdbeec02c58f212aa92dc049b
Raytracing didn't show soft shadow in reflections, nor did it do any derivative even. Added a basic version for it in raytracer now, still needs improvement on heavily curved surfaces. But it's better! Examples: Glass sphere, mirror cube and sphere, look how it ignores bump and shadow http://www.blender.org/bf/derivative256.png in svn now: http://www.blender.org/bf/derivative-svn.png
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Archive of Blender with old branches
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