This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Ton Roosendaal f7611b0fd3 Bugfix #25580
Raytracing didn't show soft shadow in reflections, nor did it do any
derivative even. Added a basic version for it in raytracer now, still
needs improvement on heavily curved surfaces. But it's better!

Examples:

Glass sphere, mirror cube and sphere, look how it ignores bump and shadow
http://www.blender.org/bf/derivative256.png

in svn now:
http://www.blender.org/bf/derivative-svn.png
2011-01-11 18:40:44 +00:00
2010-07-26 11:47:33 +00:00
2011-01-11 18:40:44 +00:00
2010-10-13 14:44:22 +00:00
2010-07-26 11:47:33 +00:00
Description
Archive of Blender with old branches
823 MiB
Languages
C 67.4%
C++ 23.4%
Python 6.1%
CMake 1.5%
GLSL 1.1%
Other 0.4%