Was already done for immediate mode, but rearranged code to make a clean separation. Cleaned up #includes for code that uses this feature. Added same for batched rendering.
		
			
				
	
	
		
			36 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2016 Blender Foundation.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): Mike Erwin
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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#include "GPU_batch.h"
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#include "gpu_shader_private.h"
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void Batch_set_builtin_program(Batch* batch, GPUBuiltinShader shader_id)
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{
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	GPUShader *shader = GPU_shader_get_builtin_shader(shader_id);
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	Batch_set_program(batch, shader->program);
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}
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