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Brecht Van Lommel fb5a57ab97 Fix part of T53497: Eevee stuttering on macOS for the first few seconds of usage.
The problem was that textures were assigned to different slots on different draw
calls, which caused shader specialization/patching by the driver. So the shader
would be compiled over and over until all possible assignments were used.
2018-04-04 11:30:55 +02:00
2018-04-02 15:18:10 +02:00
2018-03-14 08:13:27 -03:00
2017-05-01 15:20:19 +02:00
2010-10-13 14:44:22 +00:00
2017-12-12 13:55:09 +11:00
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