This repository has been archived on 2023-10-09 . You can view files and clone it. You cannot open issues or pull requests or push a commit.
fb5a57ab97279728b6a44641ea72d340058057db
The problem was that textures were assigned to different slots on different draw calls, which caused shader specialization/patching by the driver. So the shader would be compiled over and over until all possible assignments were used.
Description
Archive of Blender with old branches
Languages
C
67.4%
C++
23.4%
Python
6.1%
CMake
1.5%
GLSL
1.1%
Other
0.4%