Prefiltering of feature passes will happen during rendering, which can then be used for denoising immediately or written as a render pass for later (animation) denoising. The number of denoising data passes written is reduced because of this, leaving out the feature variance passes. The passes are now Normal, Albedo, Depth, Shadowing, Variance and Intensity. Ref D3889.
12 KiB
12 KiB