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blender-archive/source/blender/editors/mesh
Alexander Gavrilov fee6ab18e7 BLI_heap: implement a limited but faster version of heap.
If the user only needs insertion and removal from top, there is
no need to allocate and manage separate HeapNode objects: the
data can be stored directly in the main tree array.

This measured a 24% FPS increase on a ~50% heap-heavy workload.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3898
2018-11-05 20:49:17 +03:00
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2018-06-27 22:32:52 +02:00
2018-10-03 08:10:48 +10:00
2018-09-02 18:28:27 +10:00
2018-10-05 15:01:58 +10:00