2014-10-21 12:04:55 +02:00
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2014-10-21 19:33:45 +02:00
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%%%%%%%%%%%
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2014-10-21 12:04:55 +02:00
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Pipeline
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2014-10-21 19:33:45 +02:00
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%%%%%%%%%%%
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2014-10-21 12:04:55 +02:00
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**The Story Tool**
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*This is the over arching goal of the project.*
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2014-10-21 19:33:45 +02:00
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- Asset Management *Manage Files & Content*
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- Project Management *Manage People & Tasks*
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- Automated Tasks *Manage Geneated Content*
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.. note::
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Design Goals
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...this is a tool, not a framework,
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for anyone making animation(s) with Blender.
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- Handle multiple projects.
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- Foresee use of other tools (as well as Blender), in the work-flow.
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- Support multi-site/distributed work-flow.
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- Support **some** of the functionality in the Blender-Cloud.
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- Design to **allow** for swappable modular components, even if we end up sticking with single technologies.
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2014-10-21 12:04:55 +02:00
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2014-10-21 19:33:45 +02:00
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##################
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Asset Managment
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##################
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2014-10-21 12:04:55 +02:00
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- Assets <-> Users
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- Revisions
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- Variations
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Architecture Overview
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2014-10-21 19:33:45 +02:00
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=====================
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2014-10-21 12:04:55 +02:00
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Server
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2014-10-21 19:33:45 +02:00
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------
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2014-10-21 12:04:55 +02:00
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- File asset
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- Tools (blend file packer, evaluate sequencer, visualize deps, automated tasks ...)
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- Public API (web service), *communicates with client.*
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Client
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2014-10-21 19:33:45 +02:00
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------
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2014-10-21 12:04:55 +02:00
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- Interface GUI/CLI (Blender/Web-UI also)
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- Tools (manage files on the client, cache.)
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- Local files (models, images)
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User Stories
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============
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Layout Artist
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-------------
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Mathieu has to update the camera motion in an existing shot in layout stage.
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Since he's in the middle of the project, he loads Blender and accesses the 'Recent Projects Menu'
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Which shows an interface to open the file he's looking for.
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In this case someone modified a prop, giving the message "Shader changed, by Pablo".
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Which he updates because it only takes a few seconds.
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Now he's able to edit the camera and save his work (exit Blender, reopen...etc)
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When he's happy with the changes he opens the file menu **File -> BAM -> Commit Changes**
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This prompts him with a dialog showing a list of the changed files.
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He enters a commit message explaining the change and presses **Commit**.
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a progress bar appears while the data is being uploaded.
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He finally receives confirmation that the commit uploaded correctly.
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Animator
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--------
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Hjalti opens the project management web site and finds he's been assigned a new shot to animate.
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He opens Blender and selects **File -> BAM -> Load**,
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this prompts him with a browser which he uses to locate the shot,
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which he can easily identify by the name: ``shot_012_anim.blend``
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He confirms the action, which shows a download progress bar which immediately loads the file in Blender.
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He is presented with a low poly scene containing rigs with the characters in the shot and the props they interact with.
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as well as a low resolution version of the environment.
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He can work on the animation, and modify the file, and commit... *as Mathieu did*
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Editor
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------
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Mathieu is going through his daily review of the edit in Blender,
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He opens the edit blend **File -> BAM -> Recent Files -> Edit**,
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This shows the sequencer view with each shot as a strip,
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He can add a new shot into the edit **Sequencer Header -> Add -> BAM Shot**
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.. note::
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exactly how this is done is yet to be decieded,
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however the shots will be created and managed on the server (likely via a web-ui)
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A popup will appear with a list of shots which can be selected to add.
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At this point the sequencer can be used as usual,
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**However** the clip in the sequencer is now **the** reference for length/timing of the shot,
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its values are propagated to the server (*once committed*).
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Implementation Details
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======================
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This document describes the layout for Blender pipeline.
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Overview
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--------
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- Use SVN for internal storage.
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- SVN repository is for internal storage (but keep usable as *last resort*)
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- Support extracting single ``.blend`` file, and committing it back (without a full checkout),
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useful for remote artists.
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SVN Commit Abstraction
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----------------------
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Motivation:
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Artists need to be able to work on jobs without downloading entire repository.
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----
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Workflow:
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- Select an asset to *checkout* (Likely via a web-ui/blender-ui).
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- Download the asset and its dependencies (web/cli/blender-ui).
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- Modify data locally (images, 3d... text... etc).
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- Submit task back with commit log (blender-ui/cli/web?).
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(Server handles commit).
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----
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Technical details:
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- Server handles SVN integration which is hidden from the client.
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- The job submission and editing workflow is handled by client/server,
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Server creates binary blobs for the bundles,
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client handles download and create a usable directory for editing.
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- Path remapping of ``.blend`` files must be handled
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(in both directions, likely using ``blendfile.py``).
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- Use cache on client to avoid re-downloading the same resources.
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Components
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==========
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Client
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------
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- UI (list + checkout (remote assets), edit + commit (local assets))
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- CLI (command line tool for low level access, scripts TD can use... etc)
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- Blender/Integrated UI
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- Web-UI (browse assets, limited access).
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- Tools
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- browse remote repo
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- downloader (simple zip)
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- checkout/commit workflow (check what to download, commit whats changed, manage cache internally avoid re-download)
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- Data
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- Files/Assets (blend files, textures)
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- Cache (physics assets which can be regenerated on the server)
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Server
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------
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- Write blend file extractor / packager.
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- Write online SVN browser.
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- ... TODO
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2014-10-21 19:33:45 +02:00
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#####################
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Project Management
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#####################
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Use phabricator! DONE :D
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##################
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Automated Tasks
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##################
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Components
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==========
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There are 2 types of tasks to be automated.
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* User submitted tasks.
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* Tasks generated by events such as commit hooks, finished rendering... etc.
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Automated tasks are broken into 3 steps.
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* Creation (API/CLI/GUI)
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* Scheduling/queueing (Managed by the server)
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* Execution/job management (Controlled via the server, though API's & UI's)
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User Stories
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============
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Heres a list of tasks we would expect the system to support
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- Generating Renderfarm Preview
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- Low resolution textures for animation
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- High Resolution Simulation (hair, smoke)
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- Final Render a Scene
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- OpenGL Preview Every Shot
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- Bundle a Blend file into a ZIP
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- Synchronizing Data (SVN/Database... repositories... backups)
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- Consistency checks (automated tasks to validate the state of the project)
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- Blend file hygiene/lint (unused datablocks, images not used anywhere)
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- Building Blender
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Implementation
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==============
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We plan to develop a very simple system leveraging existing technologies.
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Dashboard
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---------
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UI (web based), allows manual creation of tasks.
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Server
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------
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Backend connected to database and scheduler, managing & assigning jobs to workers.
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Worker
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------
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Simple client, exposes control of the machine via an API.
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%%%%%%%%%%%%%
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Milestones
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%%%%%%%%%%%%%
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######################
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Minimum Viable Product
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Get existing project migrated to asset manager as soon as possible.
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- No Client-side-SVN.
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- Checkout/Commit assets.
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- Basic UI.
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- ZIP file access (as an example, users wouldn't have to notice)
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- Testing (basic testing framework)
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###########
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Performance
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###########
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- Parallel downloads
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- Cache (avoid re-downloading files)
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#########
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Interface
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#########
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- BAM project definition.
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- Blender Addon (UI for performing basic actions)
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- *Maybe* extend GUI client.
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- Web UI
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- Download Zipfiles
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###############
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Scaling/Project
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###############
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- Consistency checks (correct library linking)
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#####################
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Basic Automated Tasks
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#####################
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- Generated Previews (basic automated tasks hooked up to asset manager)
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- Baking (physics)
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- Web UI (create/view/manage jobs)
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##########
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Story Tool
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- Establish connection between sequencer and 'shot' assets *(abstract concept)*
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- Integrate into Addon
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- Connect automated tasks on edit updates, (sync sequence with short assets)
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- Expose the edit outside of Blender *(web based UI, reviews, comment, feedback, tasks...)*
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##################
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Project Management
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##################
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- Web UI
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- Connect basic communication tools to assets, commits.
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