initial planning document (mostly) done
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###########
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%%%%%%%%%%%
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Pipeline
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###########
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%%%%%%%%%%%
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**The Story Tool**
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*This is the over arching goal of the project.*
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- Asset Management
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- Project Management
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- Automated Tasks
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- Asset Management *Manage Files & Content*
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- Project Management *Manage People & Tasks*
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- Automated Tasks *Manage Geneated Content*
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Asset Managment
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===============
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.. note::
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Design Goals
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...this is a tool, not a framework,
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for anyone making animation(s) with Blender.
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- Handle multiple projects.
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- Foresee use of other tools (as well as Blender), in the work-flow.
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- Support multi-site/distributed work-flow.
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- Support **some** of the functionality in the Blender-Cloud.
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- Design to **allow** for swappable modular components, even if we end up sticking with single technologies.
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##################
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Asset Managment
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##################
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- Assets <-> Users
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- Revisions
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@@ -20,17 +37,17 @@ Asset Managment
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Architecture Overview
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---------------------
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=====================
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Server
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^^^^^^
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------
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- File asset
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- Tools (blend file packer, evaluate sequencer, visualize deps, automated tasks ...)
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- Public API (web service), *communicates with client.*
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Client
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^^^^^^
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------
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- Interface GUI/CLI (Blender/Web-UI also)
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- Tools (manage files on the client, cache.)
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@@ -174,9 +191,147 @@ Client
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Server
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------
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-----
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- Write blend file extractor / packager.
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- Write online SVN browser.
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- ... TODO
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#####################
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Project Management
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#####################
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Use phabricator! DONE :D
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##################
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Automated Tasks
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##################
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Components
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==========
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There are 2 types of tasks to be automated.
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* User submitted tasks.
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* Tasks generated by events such as commit hooks, finished rendering... etc.
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Automated tasks are broken into 3 steps.
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* Creation (API/CLI/GUI)
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* Scheduling/queueing (Managed by the server)
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* Execution/job management (Controlled via the server, though API's & UI's)
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User Stories
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============
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Heres a list of tasks we would expect the system to support
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- Generating Renderfarm Preview
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- Low resolution textures for animation
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- High Resolution Simulation (hair, smoke)
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- Final Render a Scene
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- OpenGL Preview Every Shot
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- Bundle a Blend file into a ZIP
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- Synchronizing Data (SVN/Database... repositories... backups)
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- Consistency checks (automated tasks to validate the state of the project)
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- Blend file hygiene/lint (unused datablocks, images not used anywhere)
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- Building Blender
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Implementation
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==============
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We plan to develop a very simple system leveraging existing technologies.
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Dashboard
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---------
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UI (web based), allows manual creation of tasks.
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Server
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------
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Backend connected to database and scheduler, managing & assigning jobs to workers.
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Worker
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------
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Simple client, exposes control of the machine via an API.
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%%%%%%%%%%%%%
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Milestones
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%%%%%%%%%%%%%
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######################
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Minimum Viable Product
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######################
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Get existing project migrated to asset manager as soon as possible.
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- No Client-side-SVN.
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- Checkout/Commit assets.
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- Basic UI.
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- ZIP file access (as an example, users wouldn't have to notice)
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- Testing (basic testing framework)
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###########
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Performance
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###########
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- Parallel downloads
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- Cache (avoid re-downloading files)
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#########
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Interface
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#########
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- BAM project definition.
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- Blender Addon (UI for performing basic actions)
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- *Maybe* extend GUI client.
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- Web UI
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- Download Zipfiles
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###############
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Scaling/Project
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###############
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- Consistency checks (correct library linking)
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#####################
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Basic Automated Tasks
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#####################
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- Generated Previews (basic automated tasks hooked up to asset manager)
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- Baking (physics)
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- Web UI (create/view/manage jobs)
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##########
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Story Tool
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##########
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- Establish connection between sequencer and 'shot' assets *(abstract concept)*
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- Integrate into Addon
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- Connect automated tasks on edit updates, (sync sequence with short assets)
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- Expose the edit outside of Blender *(web based UI, reviews, comment, feedback, tasks...)*
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##################
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Project Management
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##################
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- Web UI
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- Connect basic communication tools to assets, commits.
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