Docs updates
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docs/source/design/milestones.rst
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62
docs/source/design/milestones.rst
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############
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Milestones
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############
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Minimum Viable Product
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======================
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Get existing project migrated to asset manager as soon as possible.
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- No Client-side-SVN.
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- Checkout/Commit assets.
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- Basic UI.
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- ZIP file access (as an example, users wouldn't have to notice)
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- Testing (basic testing framework)
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Performance
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===========
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- Parallel downloads
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- Cache (avoid re-downloading files)
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Interface
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=========
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- BAM project definition.
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- Blender Addon (UI for performing basic actions)
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- *Maybe* extend GUI client.
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- Web UI
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- Download Zipfiles
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Scaling/Project
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===============
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- Consistency checks (correct library linking)
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Basic Automated Tasks
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=====================
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- Generated Previews (basic automated tasks hooked up to asset manager)
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- Baking (physics)
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- Web UI (create/view/manage jobs)
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Story Tool
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==========
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- Establish connection between sequencer and 'shot' assets *(abstract concept)*
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- Integrate into Addon
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- Connect automated tasks on edit updates, (sync sequence with short assets)
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- Expose the edit outside of Blender *(web based UI, reviews, comment, feedback, tasks...)*
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Project Management
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==================
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- Web UI
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- Connect basic communication tools to assets, commits.
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@@ -1,7 +1,7 @@
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%%%%%%%%%%%
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##########
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Pipeline
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%%%%%%%%%%%
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##########
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**The Story Tool**
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@@ -27,9 +27,9 @@
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- Design to **allow** for swappable modular components, even if we end up sticking with single technologies.
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##################
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Asset Managment
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##################
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Asset Managment
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===============
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- Assets <-> Users
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- Revisions
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@@ -37,30 +37,29 @@
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Architecture Overview
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=====================
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---------------------
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Server
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------
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^^^^^^
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- File asset
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- Tools (blend file packer, evaluate sequencer, visualize deps, automated tasks ...)
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- Public API (web service), *communicates with client.*
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Client
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------
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^^^^^^
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- Interface GUI/CLI (Blender/Web-UI also)
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- Tools (manage files on the client, cache.)
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- Local files (models, images)
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User Stories
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============
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------------
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Layout Artist
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-------------
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^^^^^^^^^^^^^
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Mathieu has to update the camera motion in an existing shot in layout stage.
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@@ -81,7 +80,7 @@ He finally receives confirmation that the commit uploaded correctly.
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Animator
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--------
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^^^^^^^^
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Hjalti opens the project management web site and finds he's been assigned a new shot to animate.
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@@ -98,7 +97,7 @@ He can work on the animation, and modify the file, and commit... *as Mathieu did
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Editor
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------
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^^^^^^
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Mathieu is going through his daily review of the edit in Blender,
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@@ -123,13 +122,13 @@ its values are propagated to the server (*once committed*).
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Implementation Details
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======================
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----------------------
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This document describes the layout for Blender pipeline.
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Overview
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--------
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^^^^^^^^
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- Use SVN for internal storage.
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- SVN repository is for internal storage (but keep usable as *last resort*)
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@@ -138,13 +137,13 @@ Overview
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SVN Commit Abstraction
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----------------------
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^^^^^^^^^^^^^^^^^^^^^^
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Motivation:
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Artists need to be able to work on jobs without downloading entire repository.
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----
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Workflow:
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@@ -154,7 +153,7 @@ Workflow:
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- Submit task back with commit log (blender-ui/cli/web?).
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(Server handles commit).
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----
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Technical details:
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@@ -168,10 +167,10 @@ Technical details:
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Components
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==========
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----------
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Client
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------
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^^^^^^
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- UI (list + checkout (remote assets), edit + commit (local assets))
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- CLI (command line tool for low level access, scripts TD can use... etc)
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@@ -189,27 +188,26 @@ Client
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Server
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------
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^^^^^^
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- Write blend file extractor / packager.
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- Write online SVN browser.
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- ... TODO
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#####################
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Project Management
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#####################
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Project Management
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==================
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Use phabricator! DONE :D
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##################
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Automated Tasks
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##################
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Automated Tasks
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===============
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Components
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==========
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----------
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There are 2 types of tasks to be automated.
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@@ -224,7 +222,7 @@ Automated tasks are broken into 3 steps.
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User Stories
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============
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------------
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Heres a list of tasks we would expect the system to support
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@@ -241,97 +239,24 @@ Heres a list of tasks we would expect the system to support
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Implementation
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==============
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--------------
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We plan to develop a very simple system leveraging existing technologies.
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Dashboard
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---------
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^^^^^^^^^
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UI (web based), allows manual creation of tasks.
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Server
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------
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^^^^^^
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Backend connected to database and scheduler, managing & assigning jobs to workers.
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Worker
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------
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^^^^^^
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Simple client, exposes control of the machine via an API.
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%%%%%%%%%%%%%
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Milestones
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%%%%%%%%%%%%%
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######################
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Minimum Viable Product
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######################
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Get existing project migrated to asset manager as soon as possible.
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- No Client-side-SVN.
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- Checkout/Commit assets.
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- Basic UI.
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- ZIP file access (as an example, users wouldn't have to notice)
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- Testing (basic testing framework)
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###########
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Performance
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###########
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- Parallel downloads
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- Cache (avoid re-downloading files)
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#########
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Interface
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#########
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- BAM project definition.
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- Blender Addon (UI for performing basic actions)
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- *Maybe* extend GUI client.
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- Web UI
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- Download Zipfiles
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||||
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||||
###############
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Scaling/Project
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###############
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- Consistency checks (correct library linking)
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#####################
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Basic Automated Tasks
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#####################
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- Generated Previews (basic automated tasks hooked up to asset manager)
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- Baking (physics)
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- Web UI (create/view/manage jobs)
|
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||||
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##########
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Story Tool
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##########
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- Establish connection between sequencer and 'shot' assets *(abstract concept)*
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- Integrate into Addon
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||||
- Connect automated tasks on edit updates, (sync sequence with short assets)
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- Expose the edit outside of Blender *(web based UI, reviews, comment, feedback, tasks...)*
|
||||
|
||||
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||||
##################
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||||
Project Management
|
||||
##################
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||||
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||||
- Web UI
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||||
- Connect basic communication tools to assets, commits.
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||||
|
||||
|
@@ -8,6 +8,7 @@ Contents:
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install/index.rst
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design/planning.rst
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design/milestones.rst
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manual/index.rst
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reference/index.rst
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@@ -3,16 +3,14 @@ User manual
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Using BAM is easy and fun! Provided that:
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- you know how to use the command line of your system.
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- you know how to use the command line of your os
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- have some experience of how versioning systems work
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Actually, this is not true, and in this guide we will explain to use BAM client from scratch.
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Actually, this is not true, and in this guide we will explain to use BAM client from scracth.
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.. hint::
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Do not try to follow this page as a step-by-step tutorial, since its content might
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be not completely coherent. The purpose of this manual is simply to explain the bam
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workflow from the artist point of view.
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.. hint:: Do not try to follow this page as a step-by-step tutorial, since its content might
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be not completely coherent. The purpose of this manual is simply to explain the bam
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workflow from the artist point of view.
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Project Initialization
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@@ -20,9 +18,7 @@ Project Initialization
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In order to start working, we need to initialize a *project folder*. This operation should
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be done only once. To create a project folder we need to open our terminal, and go to the
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location where we want to store the project folder. Then we can type:
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.. code-block:: sh
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location where we want to store the project folder. Then we can type::
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bam init http://bam:5000/gooseberry
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@@ -40,11 +36,9 @@ Session creation
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================
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Once the project has been initialized and we are able to browse it remotely, we can proceed
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checking out a file from it. For example we can type:
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checking out a file from it. For example we can type::
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.. code-block:: sh
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bam checkout libs/envs/jungle/jungle_opening.blend
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bam co libs/envs/jungle/jungle_opening.blend
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This creates a ``jungle_opening`` folder inside of our ``gooseberry`` project folder, which
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will contain the ``jungle_opening.blend``, along with all its dependencies (library files,
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@@ -72,10 +66,32 @@ We can not:
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- rename files
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In order to check what is the status of our edits, we can use ``bam status``, which will print a list
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In order to check what is the status of our edits, we can use ``bam st``, which will print a list
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of edited, added and deleted files.
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.. note::
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.. note:: Sessions are meant to create a contained and controlled working environment. We should
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never, ever refer to content that is outside of a session folder.
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Committing changes
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==================
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Once we are happy with the changes we made to the session, we can sent id back to the server, which
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will take care of versioning and merging it back into the project.
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To commit a change, simply type::
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bam ci -m 'Updated trees'
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If you are outside the session folder, you have to specify it::
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bam ci jungle_opening -m 'Updated trees'
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After committing, we can keep working in the same session, and do further commits.
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Updatding and existing session
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==============================
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At the moment it is not possible to update the session (if another artist updates one of the assets
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for example, we would like such asset to be updated in all the sessions using it).
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Sessions are meant to create a contained and controlled working environment. We should
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never, ever refer to content that is outside of a session folder.
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Reference in New Issue
Block a user