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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
import asyncio
import logging
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import os
import threading
import typing
import bpy
import bgl
import pillarsdk
from .. import async_loop, pillar, cache, blender, utils
from . import (
menu_item as menu_item_mod,
) # so that we can have menu items called 'menu_item'
from . import draw, nodes
REQUIRED_ROLES_FOR_TEXTURE_BROWSER = {"subscriber", "demo"}
MOUSE_SCROLL_PIXELS_PER_TICK = 50
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TARGET_ITEM_WIDTH = 400
TARGET_ITEM_HEIGHT = 128
ITEM_MARGIN_X = 5
ITEM_MARGIN_Y = 5
ITEM_PADDING_X = 5
log = logging.getLogger(__name__)
class BlenderCloudBrowser(
pillar.PillarOperatorMixin, async_loop.AsyncModalOperatorMixin, bpy.types.Operator
):
bl_idname = "pillar.browser"
bl_label = "Blender Cloud Texture Browser"
_draw_handle = None
current_path = pillar.CloudPath("/")
project_name = ""
# This contains a stack of Node objects that lead up to the currently browsed node.
path_stack = [] # type: typing.List[pillarsdk.Node]
# This contains a stack of MenuItem objects that lead up to the currently browsed node.
menu_item_stack = [] # type: typing.List[menu_item_mod.MenuItem]
timer = None
log = logging.getLogger("%s.BlenderCloudBrowser" % __name__)
_menu_item_lock = threading.Lock()
current_display_content = [] # type: typing.List[menu_item_mod.MenuItem]
loaded_images = set() # type: typing.Set[str]
thumbnails_cache = ""
maximized_area = False
mouse_x = 0
mouse_y = 0
scroll_offset = 0
scroll_offset_target = 0
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scroll_offset_max = 0
scroll_offset_space_left = 0
def invoke(self, context, event):
# Refuse to start if the file hasn't been saved. It's okay if
# it's dirty, we just need to know where '//' points to.
if not os.path.exists(context.blend_data.filepath):
self.report(
{"ERROR"},
"Please save your Blend file before using " "the Blender Cloud addon.",
)
return {"CANCELLED"}
wm = context.window_manager
self.current_path = pillar.CloudPath(wm.last_blender_cloud_location)
self.path_stack = [] # list of nodes that make up the current path.
self.thumbnails_cache = cache.cache_directory("thumbnails")
self.mouse_x = event.mouse_x
self.mouse_y = event.mouse_y
# See if we have to maximize the current area
if not context.screen.show_fullscreen:
self.maximized_area = True
bpy.ops.screen.screen_full_area(use_hide_panels=True)
# Add the region OpenGL drawing callback
# draw in view space with 'POST_VIEW' and 'PRE_VIEW'
self._draw_handle = context.space_data.draw_handler_add(
self.draw_menu, (context,), "WINDOW", "POST_PIXEL"
)
self.current_display_content = []
self.loaded_images = set()
self._scroll_reset()
context.window.cursor_modal_set("DEFAULT")
return async_loop.AsyncModalOperatorMixin.invoke(self, context, event)
def modal(self, context, event):
result = async_loop.AsyncModalOperatorMixin.modal(self, context, event)
if not {"PASS_THROUGH", "RUNNING_MODAL"}.intersection(result):
return result
if event.type == "TAB" and event.value == "RELEASE":
self.log.info("Ensuring async loop is running")
async_loop.ensure_async_loop()
if event.type == "TIMER":
self._scroll_smooth()
context.area.tag_redraw()
return {"RUNNING_MODAL"}
if "MOUSE" in event.type:
context.area.tag_redraw()
self.mouse_x = event.mouse_x
self.mouse_y = event.mouse_y
left_mouse_release = event.type == "LEFTMOUSE" and event.value == "RELEASE"
if left_mouse_release and self._state in {"PLEASE_SUBSCRIBE", "PLEASE_RENEW"}:
self.open_browser_subscribe(renew=self._state == "PLEASE_RENEW")
self._finish(context)
return {"FINISHED"}
if self._state == "BROWSING":
selected = self.get_clicked()
if selected:
if selected.is_spinning:
context.window.cursor_set("WAIT")
else:
context.window.cursor_set("HAND")
else:
context.window.cursor_set("DEFAULT")
# Scrolling
if event.type == "WHEELUPMOUSE":
self._scroll_by(MOUSE_SCROLL_PIXELS_PER_TICK)
context.area.tag_redraw()
elif event.type == "WHEELDOWNMOUSE":
self._scroll_by(-MOUSE_SCROLL_PIXELS_PER_TICK)
context.area.tag_redraw()
elif event.type == "TRACKPADPAN":
self._scroll_by(event.mouse_prev_y - event.mouse_y, smooth=False)
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context.area.tag_redraw()
if left_mouse_release:
if selected is None:
# No item clicked, ignore it.
return {"RUNNING_MODAL"}
if selected.is_spinning:
# This can happen when the thumbnail information isn't loaded yet.
return {"RUNNING_MODAL"}
if selected.is_folder:
self.descend_node(selected)
else:
self.handle_item_selection(context, selected)
if event.type in {"RIGHTMOUSE", "ESC"}:
self._finish(context)
return {"CANCELLED"}
return {"RUNNING_MODAL"}
async def async_execute(self, context):
self._state = "CHECKING_CREDENTIALS"
self.log.debug("Checking credentials")
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try:
db_user = await self.check_credentials(
context, REQUIRED_ROLES_FOR_TEXTURE_BROWSER
)
except pillar.NotSubscribedToCloudError as ex:
self._log_subscription_needed(can_renew=ex.can_renew, level="INFO")
self._show_subscribe_screen(can_renew=ex.can_renew)
return None
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if db_user is None:
raise pillar.UserNotLoggedInError()
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await self.async_download_previews()
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def _show_subscribe_screen(self, *, can_renew: bool):
"""Shows the "You need to subscribe" screen."""
if can_renew:
self._state = "PLEASE_RENEW"
else:
self._state = "PLEASE_SUBSCRIBE"
bpy.context.window.cursor_set("HAND")
def descend_node(self, menu_item: menu_item_mod.MenuItem):
"""Descends the node hierarchy by visiting this menu item's node.
Also keeps track of the current node, so that we know where the "up" button should go.
"""
node = menu_item.node
assert isinstance(node, pillarsdk.Node), "Wrong type %s" % node
if isinstance(node, nodes.UpNode):
# Going up.
self.log.debug("Going up to %r", self.current_path)
self.current_path = self.current_path.parent
if self.path_stack:
self.path_stack.pop()
if self.menu_item_stack:
self.menu_item_stack.pop()
if not self.path_stack:
self.project_name = ""
else:
# Going down, keep track of where we were
if isinstance(node, nodes.ProjectNode):
self.project_name = node["name"]
self.current_path /= node["_id"]
self.log.debug("Going down to %r", self.current_path)
self.path_stack.append(node)
self.menu_item_stack.append(menu_item)
self.browse_assets()
@property
def node(self):
if not self.path_stack:
return None
return self.path_stack[-1]
def _finish(self, context):
self.log.debug("Finishing the modal operator")
async_loop.AsyncModalOperatorMixin._finish(self, context)
self.clear_images()
context.space_data.draw_handler_remove(self._draw_handle, "WINDOW")
context.window.cursor_modal_restore()
if self.maximized_area:
bpy.ops.screen.screen_full_area(use_hide_panels=True)
context.area.tag_redraw()
self.log.debug("Modal operator finished")
def clear_images(self):
"""Removes all images we loaded from Blender's memory."""
for image in bpy.data.images:
if image.filepath_raw not in self.loaded_images:
continue
image.user_clear()
bpy.data.images.remove(image)
self.loaded_images.clear()
self.current_display_content.clear()
def add_menu_item(self, *args) -> menu_item_mod.MenuItem:
menu_item = menu_item_mod.MenuItem(*args)
# Just make this thread-safe to be on the safe side.
with self._menu_item_lock:
self.current_display_content.append(menu_item)
if menu_item.icon is not None:
self.loaded_images.add(menu_item.icon.filepath_raw)
self.sort_menu()
return menu_item
def update_menu_item(self, node, *args):
node_uuid = node["_id"]
# Just make this thread-safe to be on the safe side.
with self._menu_item_lock:
for menu_item in self.current_display_content:
if menu_item.represents(node):
menu_item.update(node, *args)
self.loaded_images.add(menu_item.icon.filepath_raw)
break
else:
raise ValueError("Unable to find MenuItem(node_uuid=%r)" % node_uuid)
self.sort_menu()
def sort_menu(self):
"""Sorts the self.current_display_content list."""
if not self.current_display_content:
return
with self._menu_item_lock:
self.current_display_content.sort(key=menu_item_mod.MenuItem.sort_key)
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async def async_download_previews(self):
self._state = "BROWSING"
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thumbnails_directory = self.thumbnails_cache
self.log.info("Asynchronously downloading previews to %r", thumbnails_directory)
self.log.info("Current BCloud path is %r", self.current_path)
self.clear_images()
self._scroll_reset()
project_uuid = self.current_path.project_uuid
node_uuid = self.current_path.node_uuid
if node_uuid:
# Query for sub-nodes of this node.
self.log.debug("Getting subnodes for parent node %r", node_uuid)
children = await pillar.get_nodes(
parent_node_uuid=node_uuid, node_type={"group_texture", "group_hdri"}
)
elif project_uuid:
# Query for top-level nodes.
self.log.debug("Getting subnodes for project node %r", project_uuid)
children = await pillar.get_nodes(
project_uuid=project_uuid,
parent_node_uuid="",
node_type={"group_texture", "group_hdri"},
)
else:
# Query for projects
self.log.debug(
"No node UUID and no project UUID, listing available projects"
)
children = await pillar.get_texture_projects()
for proj_dict in children:
self.add_menu_item(
nodes.ProjectNode(proj_dict), None, "FOLDER", proj_dict["name"]
)
return
# Make sure we can go up again.
self.add_menu_item(nodes.UpNode(), None, "FOLDER", ".. up ..")
# Download all child nodes
self.log.debug("Iterating over child nodes of %r", self.current_path)
for child in children:
# print(' - %(_id)s = %(name)s' % child)
if child["node_type"] not in menu_item_mod.MenuItem.SUPPORTED_NODE_TYPES:
self.log.debug("Skipping node of type %r", child["node_type"])
continue
self.add_menu_item(child, None, "FOLDER", child["name"])
# There are only sub-nodes at the project level, no texture nodes,
# so we won't have to bother looking for textures.
if not node_uuid:
return
directory = os.path.join(thumbnails_directory, project_uuid, node_uuid)
os.makedirs(directory, exist_ok=True)
self.log.debug("Fetching texture thumbnails for node %r", node_uuid)
def thumbnail_loading(node, texture_node):
self.add_menu_item(node, None, "SPINNER", texture_node["name"])
def thumbnail_loaded(node, file_desc, thumb_path):
self.log.debug("Node %s thumbnail loaded", node["_id"])
self.update_menu_item(node, file_desc, thumb_path)
await pillar.fetch_texture_thumbs(
node_uuid,
"s",
directory,
thumbnail_loading=thumbnail_loading,
thumbnail_loaded=thumbnail_loaded,
future=self.signalling_future,
)
def browse_assets(self):
self.log.debug("Browsing assets at %r", self.current_path)
bpy.context.window_manager.last_blender_cloud_location = str(self.current_path)
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self._new_async_task(self.async_download_previews())
def draw_menu(self, context):
"""Draws the GUI with OpenGL."""
drawers = {
"INITIALIZING": self._draw_initializing,
"CHECKING_CREDENTIALS": self._draw_checking_credentials,
"BROWSING": self._draw_browser,
"DOWNLOADING_TEXTURE": self._draw_downloading,
"EXCEPTION": self._draw_exception,
"PLEASE_SUBSCRIBE": self._draw_subscribe,
"PLEASE_RENEW": self._draw_renew,
}
if self._state in drawers:
drawer = drawers[self._state]
drawer(context)
# For debugging: draw the state
draw.text(
(5, 5),
"%s %s" % (self._state, self.project_name),
rgba=(1.0, 1.0, 1.0, 1.0),
fsize=12,
)
@staticmethod
def _window_region(context):
window_regions = [
region for region in context.area.regions if region.type == "WINDOW"
]
return window_regions[0]
def _draw_browser(self, context):
"""OpenGL drawing code for the BROWSING state."""
from . import draw
if not self.current_display_content:
self._draw_text_on_colour(
context, "Communicating with Blender Cloud", (0.0, 0.0, 0.0, 0.6)
)
return
window_region = self._window_region(context)
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content_width = window_region.width - ITEM_MARGIN_X * 2
content_height = window_region.height - ITEM_MARGIN_Y * 2
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content_x = ITEM_MARGIN_X
content_y = context.area.height - ITEM_MARGIN_Y - TARGET_ITEM_HEIGHT
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col_count = content_width // TARGET_ITEM_WIDTH
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item_width = (content_width - (col_count * ITEM_PADDING_X)) / col_count
item_height = TARGET_ITEM_HEIGHT
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block_width = item_width + ITEM_PADDING_X
block_height = item_height + ITEM_MARGIN_Y
bgl.glEnable(bgl.GL_BLEND)
draw.aabox(
(0, 0), (window_region.width, window_region.height), (0.0, 0.0, 0.0, 0.6)
)
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bottom_y = float("inf")
# The -1 / +2 are for extra rows that are drawn only half at the top/bottom.
first_item_idx = max(
0, int(-self.scroll_offset // block_height - 1) * col_count
)
items_per_page = int(content_height // item_height + 2) * col_count
last_item_idx = first_item_idx + items_per_page
for item_idx, item in enumerate(self.current_display_content):
x = content_x + (item_idx % col_count) * block_width
y = content_y - (item_idx // col_count) * block_height - self.scroll_offset
item.update_placement(x, y, item_width, item_height)
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if first_item_idx <= item_idx < last_item_idx:
# Only draw if the item is actually on screen.
item.draw(highlighted=item.hits(self.mouse_x, self.mouse_y))
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bottom_y = min(y, bottom_y)
self.scroll_offset_space_left = window_region.height - bottom_y
self.scroll_offset_max = (
self.scroll_offset - self.scroll_offset_space_left + 0.25 * block_height
)
bgl.glDisable(bgl.GL_BLEND)
def _draw_downloading(self, context):
"""OpenGL drawing code for the DOWNLOADING_TEXTURE state."""
self._draw_text_on_colour(
context, "Downloading texture from Blender Cloud", (0.0, 0.0, 0.2, 0.6)
)
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def _draw_checking_credentials(self, context):
"""OpenGL drawing code for the CHECKING_CREDENTIALS state."""
self._draw_text_on_colour(
context, "Checking login credentials", (0.0, 0.0, 0.2, 0.6)
)
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def _draw_initializing(self, context):
"""OpenGL drawing code for the INITIALIZING state."""
self._draw_text_on_colour(context, "Initializing", (0.0, 0.0, 0.2, 0.6))
def _draw_text_on_colour(self, context, text: str, bgcolour):
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content_height, content_width = self._window_size(context)
bgl.glEnable(bgl.GL_BLEND)
draw.aabox((0, 0), (content_width, content_height), bgcolour)
draw.text(
(content_width * 0.5, content_height * 0.7), text, fsize=20, align="C"
)
bgl.glDisable(bgl.GL_BLEND)
def _window_size(self, context):
window_region = self._window_region(context)
content_width = window_region.width
content_height = window_region.height
return content_height, content_width
def _draw_exception(self, context):
"""OpenGL drawing code for the EXCEPTION state."""
import textwrap
content_height, content_width = self._window_size(context)
bgl.glEnable(bgl.GL_BLEND)
draw.aabox((0, 0), (content_width, content_height), (0.2, 0.0, 0.0, 0.6))
ex = self.async_task.exception()
if isinstance(ex, pillar.UserNotLoggedInError):
ex_msg = (
"You are not logged in on Blender ID. Please log in at User Preferences, "
"Add-ons, Blender ID Authentication."
)
else:
ex_msg = str(ex)
if not ex_msg:
ex_msg = str(type(ex))
text = "An error occurred:\n%s" % ex_msg
lines = textwrap.wrap(text, width=100)
draw.text((content_width * 0.1, content_height * 0.9), lines, fsize=16)
bgl.glDisable(bgl.GL_BLEND)
def _draw_subscribe(self, context):
self._draw_text_on_colour(
context, "Click to subscribe to the Blender Cloud", (0.0, 0.0, 0.2, 0.6)
)
def _draw_renew(self, context):
self._draw_text_on_colour(
context,
"Click to renew your Blender Cloud subscription",
(0.0, 0.0, 0.2, 0.6),
)
def get_clicked(self) -> typing.Optional[menu_item_mod.MenuItem]:
for item in self.current_display_content:
if item.hits(self.mouse_x, self.mouse_y):
return item
return None
def handle_item_selection(self, context, item: menu_item_mod.MenuItem):
"""Called when the user clicks on a menu item that doesn't represent a folder."""
from pillarsdk.utils import sanitize_filename
self.clear_images()
self._state = "DOWNLOADING_TEXTURE"
node_path_components = (
node["name"] for node in self.path_stack if node is not None
)
local_path_components = [
sanitize_filename(comp) for comp in node_path_components
]
top_texture_directory = bpy.path.abspath(context.scene.local_texture_dir)
local_path = os.path.join(top_texture_directory, *local_path_components)
meta_path = os.path.join(top_texture_directory, ".blender_cloud")
self.log.info("Downloading texture %r to %s", item.node_uuid, local_path)
self.log.debug("Metadata will be stored at %s", meta_path)
file_paths = []
select_dblock = None
node = item.node
def texture_downloading(file_path, *_):
self.log.info("Texture downloading to %s", file_path)
def texture_downloaded(file_path, file_desc, map_type):
nonlocal select_dblock
self.log.info("Texture downloaded to %r.", file_path)
if context.scene.local_texture_dir.startswith("//"):
file_path = bpy.path.relpath(file_path)
image_dblock = bpy.data.images.load(filepath=file_path)
image_dblock["bcloud_file_uuid"] = file_desc["_id"]
image_dblock["bcloud_node_uuid"] = node["_id"]
image_dblock["bcloud_node_type"] = node["node_type"]
image_dblock["bcloud_node"] = pillar.node_to_id(node)
if node["node_type"] == "hdri":
# All HDRi variations should use the same image datablock, hence once name.
image_dblock.name = node["name"]
else:
# All texture variations are loaded at once, and thus need the map type in the name.
image_dblock.name = "%s-%s" % (node["name"], map_type)
# Select the image in the image editor (if the context is right).
# Just set the first image we download,
if context.area.type == "IMAGE_EDITOR":
if select_dblock is None or file_desc.map_type == "color":
select_dblock = image_dblock
context.space_data.image = select_dblock
file_paths.append(file_path)
def texture_download_completed(_):
self.log.info(
"Texture download complete, inspect:\n%s", "\n".join(file_paths)
)
self._state = "QUIT"
# For HDRi nodes: only download the first file.
download_node = pillarsdk.Node.new(node)
if node["node_type"] == "hdri":
download_node.properties.files = [download_node.properties.files[0]]
signalling_future = asyncio.Future()
self._new_async_task(
pillar.download_texture(
download_node,
local_path,
metadata_directory=meta_path,
texture_loading=texture_downloading,
texture_loaded=texture_downloaded,
future=signalling_future,
)
)
self.async_task.add_done_callback(texture_download_completed)
def open_browser_subscribe(self, *, renew: bool):
import webbrowser
url = "renew" if renew else "join"
webbrowser.open_new_tab("https://cloud.blender.org/%s" % url)
self.report({"INFO"}, "We just started a browser for you.")
def _scroll_smooth(self):
diff = self.scroll_offset_target - self.scroll_offset
if diff == 0:
return
if abs(round(diff)) < 1:
self.scroll_offset = self.scroll_offset_target
return
self.scroll_offset += diff * 0.5
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def _scroll_by(self, amount, *, smooth=True):
# Slow down scrolling up
if smooth and amount < 0 and -amount > self.scroll_offset_space_left / 4:
amount = -self.scroll_offset_space_left / 4
self.scroll_offset_target = min(
0, max(self.scroll_offset_max, self.scroll_offset_target + amount)
)
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if not smooth:
self._scroll_offset = self.scroll_offset_target
def _scroll_reset(self):
self.scroll_offset_target = self.scroll_offset = 0
class PILLAR_OT_switch_hdri(
pillar.PillarOperatorMixin, async_loop.AsyncModalOperatorMixin, bpy.types.Operator
):
bl_idname = "pillar.switch_hdri"
bl_label = "Switch with another variation"
bl_description = (
"Downloads the selected variation of an HDRi, " "replacing the current image"
)
log = logging.getLogger("bpy.ops.%s" % bl_idname)
image_name: bpy.props.StringProperty(
name="image_name", description="Name of the image block to replace"
)
file_uuid: bpy.props.StringProperty(
name="file_uuid", description="File ID to download"
)
async def async_execute(self, context):
"""Entry point of the asynchronous operator."""
self.report({"INFO"}, "Communicating with Blender Cloud")
try:
try:
db_user = await self.check_credentials(
context, REQUIRED_ROLES_FOR_TEXTURE_BROWSER
)
user_id = db_user["_id"]
except pillar.NotSubscribedToCloudError as ex:
self._log_subscription_needed(can_renew=ex.can_renew)
self._state = "QUIT"
return
except pillar.UserNotLoggedInError:
self.log.exception("Error checking/refreshing credentials.")
self.report({"ERROR"}, "Please log in on Blender ID first.")
self._state = "QUIT"
return
if not user_id:
raise pillar.UserNotLoggedInError()
await self.download_and_replace(context)
except Exception as ex:
self.log.exception("Unexpected exception caught.")
self.report({"ERROR"}, "Unexpected error %s: %s" % (type(ex), ex))
self._state = "QUIT"
async def download_and_replace(self, context):
self._state = "DOWNLOADING_TEXTURE"
current_image = bpy.data.images[self.image_name]
node = current_image["bcloud_node"]
filename = "%s.taken_from_file" % pillar.sanitize_filename(node["name"])
local_path = os.path.dirname(bpy.path.abspath(current_image.filepath))
top_texture_directory = bpy.path.abspath(context.scene.local_texture_dir)
meta_path = os.path.join(top_texture_directory, ".blender_cloud")
file_uuid = self.file_uuid
resolution = next(
file_ref["resolution"]
for file_ref in node["properties"]["files"]
if file_ref["file"] == file_uuid
)
my_log = self.log
my_log.info("Downloading file %r-%s to %s", file_uuid, resolution, local_path)
my_log.debug("Metadata will be stored at %s", meta_path)
def file_loading(file_path, file_desc, map_type):
my_log.info(
"Texture downloading to %s (%s)",
file_path,
utils.sizeof_fmt(file_desc["length"]),
)
async def file_loaded(file_path, file_desc, map_type):
if context.scene.local_texture_dir.startswith("//"):
file_path = bpy.path.relpath(file_path)
my_log.info("Texture downloaded to %s", file_path)
current_image["bcloud_file_uuid"] = file_uuid
current_image.filepath = (
file_path # This automatically reloads the image from disk.
)
# This forces users of the image to update.
for datablocks in bpy.data.user_map({current_image}).values():
for datablock in datablocks:
datablock.update_tag()
await pillar.download_file_by_uuid(
file_uuid,
local_path,
meta_path,
filename=filename,
map_type=resolution,
file_loading=file_loading,
file_loaded_sync=file_loaded,
future=self.signalling_future,
)
self.report({"INFO"}, "Image download complete")
# store keymaps here to access after registration
addon_keymaps = []
def image_editor_menu(self, context):
self.layout.operator(
BlenderCloudBrowser.bl_idname,
text="Get image from Blender Cloud",
icon_value=blender.icon("CLOUD"),
)
def hdri_download_panel__image_editor(self, context):
_hdri_download_panel(self, context.edit_image)
def hdri_download_panel__node_editor(self, context):
if context.active_node.type not in {"TEX_ENVIRONMENT", "TEX_IMAGE"}:
return
_hdri_download_panel(self, context.active_node.image)
def _hdri_download_panel(self, current_image):
if not current_image:
return
if "bcloud_node_type" not in current_image:
return
if current_image["bcloud_node_type"] != "hdri":
return
try:
current_variation = current_image["bcloud_file_uuid"]
except KeyError:
log.warning(
"Image %r has a bcloud_node_type but no bcloud_file_uuid property.",
current_image.name,
)
return
row = self.layout.row(align=True).split(factor=0.3)
row.label(text="HDRi", icon_value=blender.icon("CLOUD"))
row.prop(current_image, "hdri_variation", text="")
if current_image.hdri_variation != current_variation:
props = row.operator(
PILLAR_OT_switch_hdri.bl_idname, text="Replace", icon="FILE_REFRESH"
)
props.image_name = current_image.name
props.file_uuid = current_image.hdri_variation
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# Storage for variation labels, as the strings in EnumProperty items
# MUST be kept in Python memory.
variation_label_storage = {}
def hdri_variation_choices(self, context):
if context.area.type == "IMAGE_EDITOR":
image = context.edit_image
elif context.area.type == "NODE_EDITOR":
image = context.active_node.image
else:
return []
if "bcloud_node" not in image:
return []
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choices = []
for file_doc in image["bcloud_node"]["properties"]["files"]:
label = file_doc["resolution"]
2016-08-30 16:33:09 +02:00
variation_label_storage[label] = label
choices.append((file_doc["file"], label, ""))
return choices
def register():
bpy.utils.register_class(BlenderCloudBrowser)
bpy.utils.register_class(PILLAR_OT_switch_hdri)
bpy.types.IMAGE_MT_image.prepend(image_editor_menu)
bpy.types.IMAGE_PT_image_properties.append(hdri_download_panel__image_editor)
bpy.types.NODE_PT_active_node_properties.append(hdri_download_panel__node_editor)
# HDRi resolution switcher/chooser.
# TODO: when an image is selected, switch this property to its current resolution.
bpy.types.Image.hdri_variation = bpy.props.EnumProperty(
name="HDRi variations",
items=hdri_variation_choices,
description="Select a variation with which to replace this image",
)
# handle the keymap
wm = bpy.context.window_manager
kc = wm.keyconfigs.addon
if not kc:
print("No addon key configuration space found, so no custom hotkeys added.")
return
km = kc.keymaps.new(name="Screen")
kmi = km.keymap_items.new(
"pillar.browser", "A", "PRESS", ctrl=True, shift=True, alt=True
)
addon_keymaps.append((km, kmi))
def unregister():
# handle the keymap
for km, kmi in addon_keymaps:
km.keymap_items.remove(kmi)
addon_keymaps.clear()
if hasattr(bpy.types.Image, "hdri_variation"):
del bpy.types.Image.hdri_variation
bpy.types.IMAGE_MT_image.remove(image_editor_menu)
bpy.types.IMAGE_PT_image_properties.remove(hdri_download_panel__image_editor)
bpy.types.NODE_PT_active_node_properties.remove(hdri_download_panel__node_editor)
bpy.utils.unregister_class(BlenderCloudBrowser)
bpy.utils.unregister_class(PILLAR_OT_switch_hdri)