Use project UUID from prefs
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parent
2bb859efd9
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@ -152,15 +152,16 @@ def register():
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bpy.utils.register_class(BlenderCloudPreferences)
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bpy.utils.register_class(BlenderCloudPreferences)
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bpy.utils.register_class(PillarCredentialsUpdate)
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bpy.utils.register_class(PillarCredentialsUpdate)
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addon_prefs = preferences()
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WindowManager.blender_cloud_project = StringProperty(
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WindowManager.blender_cloud_project = StringProperty(
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name="Blender Cloud project UUID",
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name="Blender Cloud project UUID",
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default='5672beecc0261b2005ed1a33') # TODO: don't hard-code this
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default=addon_prefs.project_uuid) # TODO: don't hard-code this
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WindowManager.blender_cloud_node = StringProperty(
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WindowManager.blender_cloud_node = StringProperty(
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name="Blender Cloud node UUID",
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name="Blender Cloud node UUID",
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default='') # empty == top-level of project
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default='') # empty == top-level of project
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addon_prefs = preferences()
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def default_if_empty(scene, context):
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def default_if_empty(scene, context):
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"""The scene's local_texture_dir, if empty, reverts to the addon prefs."""
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"""The scene's local_texture_dir, if empty, reverts to the addon prefs."""
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