Use project UUID from prefs

This commit is contained in:
Sybren A. Stüvel 2016-05-17 17:30:38 +02:00
parent 2bb859efd9
commit 7ee052f71b

View File

@ -152,15 +152,16 @@ def register():
bpy.utils.register_class(BlenderCloudPreferences)
bpy.utils.register_class(PillarCredentialsUpdate)
addon_prefs = preferences()
WindowManager.blender_cloud_project = StringProperty(
name="Blender Cloud project UUID",
default='5672beecc0261b2005ed1a33') # TODO: don't hard-code this
default=addon_prefs.project_uuid) # TODO: don't hard-code this
WindowManager.blender_cloud_node = StringProperty(
name="Blender Cloud node UUID",
default='') # empty == top-level of project
addon_prefs = preferences()
def default_if_empty(scene, context):
"""The scene's local_texture_dir, if empty, reverts to the addon prefs."""