c2ee865cff
Always clear images before stopping the GUI operator
2016-03-22 14:35:33 +01:00
9e939dfd03
Added some filename sanitation
2016-03-22 14:31:34 +01:00
c5f66ec0d9
Removed time dependency in asyncio loop kicking.
2016-03-22 14:31:34 +01:00
6b84dcf282
Added downloading of all files belonging to one texture.
2016-03-22 14:31:29 +01:00
db10201cd3
Faster cancelling of thumbnail downloads.
...
I forgot to pass the 'future' object to the download_texture_thumbnail
function, and as such it wasn't notified of cancellations.
2016-03-22 11:30:00 +01:00
c679809c18
Removed some unnecessary code.
2016-03-22 10:51:45 +01:00
0b4a1a7098
Only download a file once per Blender session.
2016-03-22 10:41:35 +01:00
5f3a83737c
Slight tweak
2016-03-21 17:43:25 +01:00
3352d405c9
Redownload if file size is not what it should be.
2016-03-21 17:36:43 +01:00
7df27426ef
Caching of texture thumbnails.
...
Based on HTTP headers stored in sidecar files.
2016-03-21 17:21:51 +01:00
addb7b90bb
New location of wheel files
2016-03-21 15:51:38 +01:00
16d29050df
Ignore more
2016-03-21 15:51:29 +01:00
e4cd6643b0
Removed unused code.
2016-03-21 15:50:03 +01:00
6bf8300948
Don't attempt thumbnail download when we receive an error HTTP code
2016-03-21 11:47:29 +01:00
5c2beaf7b2
Browsing now uses node objects, instead of just node UUID
...
This made the browsing code slightly simpler, and reduces the number
of Pillar queries. The list of nodes visited to end up at the current node
is also stored, so that we can easily go back up.
2016-03-21 11:46:47 +01:00
5f43b355b0
Renamed blender_cloud.cache to blender_cloud.http_cache.
2016-03-21 09:32:10 +01:00
5039a33053
Switched caching to CacheControl + pillar module usable without Blender
...
Making the blender_cloud.pillar and blender_cloud.cache modules usable
without Blender required some moving of the code, from __init__.py to
blender.py.
CacheControl requires the lockfile package, which increases the number
of bundled wheel files to 3. Those are now managed by
blender_cloud.wheels.load_wheels(). The wheels are only loaded if the
Python installation doesn't yet contain the required packages. This allows
development with virtualenv-installed packages, debugging in the IDE, etc.
2016-03-18 16:53:52 +01:00
8fbdf456cd
Change of plans: caching is done with CacheControl.
...
Requests-Cache ignores HTTP cache control headers, violating the HTTP
protocol.
2016-03-18 16:38:27 +01:00
9267faac8e
Add caching at HTTP level.
...
This uses Reqests-Cache, which should be installed on the PYTHONPATH or
provided as a wheel in blender_cache/requests_cache-*.whl. In the latter
case, it'll be automatically added to sys.path.
2016-03-18 14:03:25 +01:00
e15f4d1573
Added design notes for communication & file structure
2016-03-16 15:50:57 +01:00
aeae24e6bc
Allow the Blender Cloud browser to run full-screen
...
It no longer requires a 3D View, but can be run everywhere.
2016-03-15 17:09:27 +01:00
e16f069eb3
Added downloading of textures when clicking on a menu item
...
For this I made the operator a state machine; when its state is set to
'QUIT' it'll quit. Different states can have different OpenGL drawing
functions.
For now, to help development, the state is drawn in the bottom left corner.
2016-03-15 15:44:19 +01:00
5730f43848
Allow downloading to non-existant directory
2016-03-15 15:35:28 +01:00
7520421083
Download in larger chunks
2016-03-15 15:35:18 +01:00
012239a6c6
make is_cancelled() None-safe
2016-03-15 15:35:06 +01:00
d3e433b8b2
Using loop.call_later() to ensure short-running loop iteration
...
How we previously did things could cause us to miss certain calls, such
as calling 'future.add_done_callback()' callbacks.
2016-03-15 15:34:30 +01:00
e60853a211
Separated getting thumbnail info from downloading the thumbnail
...
Also added a TODO for future reference.
2016-03-15 14:23:11 +01:00
fc0fe9f651
Added TODO note.
2016-03-15 14:07:25 +01:00
5e237bea22
Explicitly support cancelling tasks.
...
The 'cancelled' status is now tracked by a Future that's passed to
different asychronous tasks. That way it is possible to cancel all
running tasks before browsing another Pillar node.
2016-03-15 14:05:54 +01:00
0174c28075
Setting up and using Python's logging framework.
...
It's dubious whether logging.basicConfig() should be called here, so
that call will probably be moved somewhere else.
2016-03-15 13:47:21 +01:00
e32d7de7a6
Earlier calling of thumbnail_loading callback
...
This means that some information isn't available to the callback yet,
but it can show the filename & spinner logo much sooner.
2016-03-14 18:12:29 +01:00
59401d9c41
Moved GUI to 3D viewport
...
We now draw the GUI using OpenGL in Python. This allows for much more
control on the Python side. It's still a prototype, and allows us to
test the features without depending on C support in Blender itself.
GUI code was taken from the Asset Flinger addon.
2016-03-14 17:23:56 +01:00
55eea4a9dc
Removed some test code
2016-03-14 11:44:05 +01:00
b156535ba1
Removed attempt at region redrawing, in preparation of custom OpenGL GUI
2016-03-14 11:43:56 +01:00
8533ac83ba
Added parallel downloading of thumbnails.
...
By using asyncio.gather, all thumbnail-downloading tasks are queued
simultaneously, and downloaded in parallel by the task executor.
2016-03-14 09:33:43 +01:00
b274faf12c
Transitioned from synchronous to asynchronous
...
Using the new 'async def' functionality in Python 3.5!
Still crappy GUI, we're going to replace that.
2016-03-11 17:52:12 +01:00
01b73a0439
Added browsing group_texture nodes
...
Added downloading of thumbnails too. Still primitive, thumbs are
re-downloaded every time and all I/O blocks the Blender UI.
2016-03-09 17:34:37 +01:00
0f8cededb2
Support reloading of the addon
2016-03-09 14:09:22 +01:00
6a5c8c7e9a
Added downloading of texture thumbnails
...
The downloading is multi-threaded, and streams directly to disk in 10kB
chunks.
2016-03-09 14:09:06 +01:00
80c9f15192
Added querying of project by URL and nodes for project/node
2016-03-08 17:56:32 +01:00
a5b7597853
Allow setting the Pillar server URL
2016-03-08 17:56:13 +01:00
b39ce06c75
Initial checkin
...
Allows authentication with the Blender ID addon, and requires the Pillar
SDK, but doesn't do much else.
2016-03-08 16:22:20 +01:00