112 Commits

Author SHA1 Message Date
e16f069eb3 Added downloading of textures when clicking on a menu item
For this I made the operator a state machine; when its state is set to
'QUIT' it'll quit. Different states can have different OpenGL drawing
functions.

For now, to help development, the state is drawn in the bottom left corner.
2016-03-15 15:44:19 +01:00
5e237bea22 Explicitly support cancelling tasks.
The 'cancelled' status is now tracked by a Future that's passed to
different asychronous tasks. That way it is possible to cancel all
running tasks before browsing another Pillar node.
2016-03-15 14:05:54 +01:00
0174c28075 Setting up and using Python's logging framework.
It's dubious whether logging.basicConfig() should be called here, so
that call will probably be moved somewhere else.
2016-03-15 13:47:21 +01:00
59401d9c41 Moved GUI to 3D viewport
We now draw the GUI using OpenGL in Python. This allows for much more
control on the Python side. It's still a prototype, and allows us to
test the features without depending on C support in Blender itself.
GUI code was taken from the Asset Flinger addon.
2016-03-14 17:23:56 +01:00
55eea4a9dc Removed some test code 2016-03-14 11:44:05 +01:00
b156535ba1 Removed attempt at region redrawing, in preparation of custom OpenGL GUI 2016-03-14 11:43:56 +01:00
b274faf12c Transitioned from synchronous to asynchronous
Using the new 'async def' functionality in Python 3.5!
Still crappy GUI, we're going to replace that.
2016-03-11 17:52:12 +01:00
01b73a0439 Added browsing group_texture nodes
Added downloading of thumbnails too. Still primitive, thumbs are
re-downloaded every time and all I/O blocks the Blender UI.
2016-03-09 17:34:37 +01:00
0f8cededb2 Support reloading of the addon 2016-03-09 14:09:22 +01:00
6a5c8c7e9a Added downloading of texture thumbnails
The downloading is multi-threaded, and streams directly to disk in 10kB
chunks.
2016-03-09 14:09:06 +01:00
a5b7597853 Allow setting the Pillar server URL 2016-03-08 17:56:13 +01:00
b39ce06c75 Initial checkin
Allows authentication with the Blender ID addon, and requires the Pillar
SDK, but doesn't do much else.
2016-03-08 16:22:20 +01:00