For this I made the operator a state machine; when its state is set to 'QUIT' it'll quit. Different states can have different OpenGL drawing functions. For now, to help development, the state is drawn in the bottom left corner.
For this I made the operator a state machine; when its state is set to 'QUIT' it'll quit. Different states can have different OpenGL drawing functions. For now, to help development, the state is drawn in the bottom left corner.