For this I made the operator a state machine; when its state is set to 'QUIT' it'll quit. Different states can have different OpenGL drawing functions. For now, to help development, the state is drawn in the bottom left corner.
537 lines
19 KiB
Python
537 lines
19 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# Copyright (C) 2014 Blender Aid
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# http://www.blendearaid.com
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# blenderaid@gmail.com
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# ##### END GPL LICENSE BLOCK #####
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import asyncio
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import logging
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import threading
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import traceback
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import bpy
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import bgl
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import blf
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import os
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from bpy.types import AddonPreferences
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from bpy.props import (BoolProperty, EnumProperty,
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FloatProperty, FloatVectorProperty,
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IntProperty, StringProperty)
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from . import async_loop, pillar
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icon_width = 128
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icon_height = 128
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target_item_width = 400
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target_item_height = 128
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library_path = '/tmp'
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library_icons_path = os.path.join(os.path.dirname(__file__), "icons")
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class MenuItem:
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"""GUI menu item for the 3D View GUI."""
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icon_margin_x = 4
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icon_margin_y = 4
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text_margin_x = 6
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text_height = 16
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text_width = 72
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DEFAULT_ICONS = {
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'FOLDER': os.path.join(library_icons_path, 'folder.png'),
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'SPINNER': os.path.join(library_icons_path, 'spinner.png'),
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}
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def __init__(self, node_uuid: str, file_desc, thumb_path: str, label_text):
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# TODO: change node_uuid to the actual pillarsdk.Node object.
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# That way we can simply inspect node.node_type to distinguish between
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# folders ('group_texture' type) and files ('texture' type).
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self.node_uuid = node_uuid # pillarsdk.Node UUID of a texture node
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self.file_desc = file_desc # pillarsdk.File object, or None if a 'folder' node.
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self.label_text = label_text
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self._thumb_path = ''
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self.icon = None
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self._is_folder = file_desc is None and thumb_path == 'FOLDER'
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self.thumb_path = thumb_path
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# Updated when drawing the image
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self.x = 0
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self.y = 0
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self.width = 0
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self.height = 0
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@property
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def thumb_path(self) -> str:
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return self._thumb_path
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@thumb_path.setter
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def thumb_path(self, new_thumb_path: str):
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self._thumb_path = self.DEFAULT_ICONS.get(new_thumb_path, new_thumb_path)
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if self._thumb_path:
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self.icon = bpy.data.images.load(filepath=self._thumb_path)
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else:
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self.icon = None
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def update(self, file_desc, thumb_path: str, label_text):
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self.file_desc = file_desc # pillarsdk.File object, or None if a 'folder' node.
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self.thumb_path = thumb_path
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self.label_text = label_text
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@property
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def is_folder(self) -> bool:
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return self._is_folder
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def update_placement(self, x, y, width, height):
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"""Use OpenGL to draw this one menu item."""
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self.x = x
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self.y = y
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self.width = width
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self.height = height
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def draw(self, highlighted: bool):
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bgl.glEnable(bgl.GL_BLEND)
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if highlighted:
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bgl.glColor4f(0.555, 0.555, 0.555, 0.8)
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else:
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bgl.glColor4f(0.447, 0.447, 0.447, 0.8)
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bgl.glRectf(self.x, self.y, self.x + self.width, self.y + self.height)
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texture = self.icon
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err = texture.gl_load(filter=bgl.GL_NEAREST, mag=bgl.GL_NEAREST)
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assert not err, 'OpenGL error: %i' % err
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bgl.glColor4f(0.0, 0.0, 1.0, 0.5)
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# bgl.glLineWidth(1.5)
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# ------ TEXTURE ---------#
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bgl.glBindTexture(bgl.GL_TEXTURE_2D, texture.bindcode[0])
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bgl.glEnable(bgl.GL_TEXTURE_2D)
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bgl.glBlendFunc(bgl.GL_SRC_ALPHA, bgl.GL_ONE_MINUS_SRC_ALPHA)
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bgl.glColor4f(1, 1, 1, 1)
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bgl.glBegin(bgl.GL_QUADS)
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bgl.glTexCoord2d(0, 0)
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bgl.glVertex2d(self.x + self.icon_margin_x, self.y)
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bgl.glTexCoord2d(0, 1)
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bgl.glVertex2d(self.x + self.icon_margin_x, self.y + icon_height)
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bgl.glTexCoord2d(1, 1)
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bgl.glVertex2d(self.x + self.icon_margin_x + icon_width, self.y + icon_height)
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bgl.glTexCoord2d(1, 0)
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bgl.glVertex2d(self.x + self.icon_margin_x + icon_width, self.y)
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bgl.glEnd()
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bgl.glDisable(bgl.GL_TEXTURE_2D)
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bgl.glDisable(bgl.GL_BLEND)
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texture.gl_free()
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# draw some text
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font_id = 0
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blf.position(font_id,
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self.x + self.icon_margin_x + icon_width + self.text_margin_x,
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self.y + icon_height * 0.5 - 0.25 * self.text_height, 0)
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blf.size(font_id, self.text_height, self.text_width)
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blf.draw(font_id, self.label_text)
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def hits(self, mouse_x: int, mouse_y: int) -> bool:
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return self.x < mouse_x < self.x + self.width and self.y < mouse_y < self.y + self.height
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class BlenderCloudBrowser(bpy.types.Operator):
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bl_idname = 'pillar.browser'
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bl_label = 'Blender Cloud Texture Browser'
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_draw_handle = None
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_state = 'BROWSING'
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project_uuid = '5672beecc0261b2005ed1a33' # Blender Cloud project UUID
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node_uuid = '' # Blender Cloud node UUID
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async_task = None # asyncio task for fetching thumbnails
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signalling_future = None # asyncio future for signalling that we want to cancel everything.
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timer = None
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log = logging.getLogger('%s.BlenderCloudBrowser' % __name__)
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_menu_item_lock = threading.Lock()
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current_path = ''
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current_display_content = []
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loaded_images = set()
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thumbnails_cache = ''
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mouse_x = 0
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mouse_y = 0
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def invoke(self, context, event):
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if context.area.type != 'VIEW_3D':
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self.report({'WARNING'}, "View3D not found, cannot show Blender Cloud browser")
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return {'CANCELLED'}
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wm = context.window_manager
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self.thumbnails_cache = wm.thumbnails_cache
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self.project_uuid = wm.blender_cloud_project
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self.node_uuid = wm.blender_cloud_node
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self.mouse_x = event.mouse_region_x
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self.mouse_y = event.mouse_region_y
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# Add the region OpenGL drawing callback
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# draw in view space with 'POST_VIEW' and 'PRE_VIEW'
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self._draw_handle = bpy.types.SpaceView3D.draw_handler_add(
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self.draw_menu, (context,), 'WINDOW', 'POST_PIXEL')
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self.current_display_content = []
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self.loaded_images = set()
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self.browse_assets()
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context.window_manager.modal_handler_add(self)
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self.timer = context.window_manager.event_timer_add(1 / 30, context.window)
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return {'RUNNING_MODAL'}
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def modal(self, context, event):
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if self._state == 'QUIT':
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self._finish(context)
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return {'FINISHED'}
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if event.type == 'TAB' and event.value == 'RELEASE':
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self.log.info('Ensuring async loop is running')
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async_loop.ensure_async_loop()
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if event.type == 'TIMER':
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context.area.tag_redraw()
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return {'RUNNING_MODAL'}
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if 'MOUSE' in event.type:
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context.area.tag_redraw()
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self.mouse_x = event.mouse_region_x
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self.mouse_y = event.mouse_region_y
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if self._state == 'BROWSING' and event.type == 'LEFTMOUSE' and event.value == 'RELEASE':
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selected = self.get_clicked()
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if selected is None:
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self._finish(context)
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return {'FINISHED'}
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if selected.is_folder:
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self.node_uuid = selected.node_uuid
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self.browse_assets()
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else:
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if selected.file_desc is None:
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# This can happen when the thumbnail information isn't loaded yet.
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# Just ignore the click for now.
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# TODO: think of a way to handle this properly.
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return {'RUNNING_MODAL'}
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self.handle_item_selection(context, selected)
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elif event.type in {'RIGHTMOUSE', 'ESC'}:
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self._finish(context)
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return {'CANCELLED'}
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return {'RUNNING_MODAL'}
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def _stop_async_task(self):
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self.log.debug('Stopping async task')
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if self.async_task is None:
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self.log.debug('No async task, trivially stopped')
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return
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# Signal that we want to stop.
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if not self.signalling_future.done():
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self.log.info("Signalling that we want to cancel anything that's running.")
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self.signalling_future.cancel()
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# Wait until the asynchronous task is done.
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if not self.async_task.done():
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self.log.info("blocking until async task is done.")
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loop = asyncio.get_event_loop()
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try:
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loop.run_until_complete(self.async_task)
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except asyncio.CancelledError:
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self.log.info('Asynchronous task was cancelled')
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return
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# noinspection PyBroadException
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try:
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self.async_task.result() # This re-raises any exception of the task.
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except asyncio.CancelledError:
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self.log.info('Asynchronous task was cancelled')
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except Exception:
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self.log.exception("Exception from asynchronous task")
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def _finish(self, context):
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self.log.debug('Finishing the modal operator')
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self._stop_async_task()
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bpy.types.SpaceView3D.draw_handler_remove(self._draw_handle, 'WINDOW')
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context.window_manager.event_timer_remove(self.timer)
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context.area.tag_redraw()
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self.log.debug('Modal operator finished')
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def clear_images(self):
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"""Removes all images we loaded from Blender's memory."""
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for image in bpy.data.images:
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if image.filepath_raw not in self.loaded_images:
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continue
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image.user_clear()
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bpy.data.images.remove(image)
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self.loaded_images.clear()
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self.current_display_content.clear()
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def add_menu_item(self, *args) -> MenuItem:
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menu_item = MenuItem(*args)
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# Just make this thread-safe to be on the safe side.
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with self._menu_item_lock:
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self.current_display_content.append(menu_item)
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self.loaded_images.add(menu_item.icon.filepath_raw)
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return menu_item
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def update_menu_item(self, node_uuid, *args) -> MenuItem:
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# Just make this thread-safe to be on the safe side.
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with self._menu_item_lock:
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for menu_item in self.current_display_content:
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if menu_item.node_uuid == node_uuid:
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menu_item.update(*args)
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self.loaded_images.add(menu_item.icon.filepath_raw)
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break
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else:
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raise ValueError('Unable to find MenuItem(node_uuid=%r)' % node_uuid)
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async def async_download_previews(self, thumbnails_directory):
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self.log.info('Asynchronously downloading previews to %r', thumbnails_directory)
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self.clear_images()
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def thumbnail_loading(node_uuid, texture_node):
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self.add_menu_item(node_uuid, None, 'SPINNER', texture_node['name'])
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def thumbnail_loaded(node_uuid, file_desc, thumb_path):
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self.update_menu_item(node_uuid, file_desc, thumb_path, file_desc['filename'])
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if self.node_uuid:
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self.log.debug('Getting subnodes for parent node %r', self.node_uuid)
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children = await pillar.get_nodes(parent_node_uuid=self.node_uuid,
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node_type='group_textures')
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self.log.debug('Finding parent of node %r', self.node_uuid)
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# Make sure we can go up again.
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parent_uuid = await pillar.parent_node_uuid(self.node_uuid)
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self.add_menu_item(parent_uuid, None, 'FOLDER', '.. up ..')
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self.log.debug('Iterating over child nodes of %r', self.node_uuid)
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for child in children:
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# print(' - %(_id)s = %(name)s' % child)
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self.add_menu_item(child['_id'], None, 'FOLDER', child['name'])
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directory = os.path.join(thumbnails_directory, self.project_uuid, self.node_uuid)
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os.makedirs(directory, exist_ok=True)
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self.log.debug('Fetching texture thumbnails for node %r', self.node_uuid)
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await pillar.fetch_texture_thumbs(self.node_uuid, 's', directory,
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thumbnail_loading=thumbnail_loading,
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thumbnail_loaded=thumbnail_loaded,
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future=self.signalling_future)
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elif self.project_uuid:
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self.log.debug('Getting subnodes for project node %r', self.project_uuid)
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children = await pillar.get_nodes(self.project_uuid, '')
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self.log.debug('Iterating over child nodes of project %r', self.project_uuid)
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for child in children:
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# print(' - %(_id)s = %(name)s' % child)
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self.add_menu_item(child['_id'], None, 'FOLDER', child['name'])
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else:
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# TODO: add "nothing here" icon and trigger re-draw
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self.log.warning("Not node UUID and no project UUID, I can't do anything!")
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def browse_assets(self):
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self._state = 'BROWSING'
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self.log.debug('Browsing assets at project %r node %r', self.project_uuid, self.node_uuid)
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self._new_async_task(self.async_download_previews(self.thumbnails_cache))
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def _new_async_task(self, async_task: asyncio.coroutine):
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"""Stops the currently running async task, and starts another one."""
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self.log.debug('Setting up a new task %r, so any existing task must be stopped', async_task)
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self._stop_async_task()
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# Download the previews asynchronously.
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self.signalling_future = asyncio.Future()
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self.async_task = asyncio.ensure_future(async_task)
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self.log.debug('Created new task %r', self.async_task)
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# Start the async manager so everything happens.
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async_loop.ensure_async_loop()
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def draw_menu(self, context):
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"""Draws the GUI with OpenGL."""
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drawers = {
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'BROWSING': self._draw_browser,
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'DOWNLOADING_TEXTURE': self._draw_downloading,
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}
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if self._state in drawers:
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drawer = drawers[self._state]
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drawer(context)
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# For debugging: draw the state
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font_id = 0
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bgl.glColor4f(1.0, 1.0, 1.0, 1.0)
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blf.size(font_id, 20, 72)
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blf.position(font_id, 5, 5, 0)
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blf.draw(font_id, self._state)
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bgl.glDisable(bgl.GL_BLEND)
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def _draw_browser(self, context):
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"""OpenGL drawing code for the BROWSING state."""
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margin_x = 20
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margin_y = 5
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padding_x = 5
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content_width = context.area.regions[4].width - margin_x * 2
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content_height = context.area.regions[4].height - margin_y * 2
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content_x = margin_x
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content_y = context.area.height - margin_y - target_item_height - 50
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col_count = content_width // target_item_width
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item_width = (content_width - (col_count * padding_x)) / col_count
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item_height = target_item_height
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block_width = item_width + padding_x
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block_height = item_height + margin_y
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bgl.glEnable(bgl.GL_BLEND)
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bgl.glColor4f(0.0, 0.0, 0.0, 0.6)
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bgl.glRectf(0, 0, context.area.regions[4].width, context.area.regions[4].height)
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if self.current_display_content:
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for item_idx, item in enumerate(self.current_display_content):
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x = (item_idx % col_count) * block_width
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y = content_y - (item_idx // col_count) * block_height
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item.update_placement(x, y, item_width, item_height)
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item.draw(highlighted=item.hits(self.mouse_x, self.mouse_y))
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else:
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font_id = 0
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text = "Communicating with Blender Cloud"
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bgl.glColor4f(1.0, 1.0, 1.0, 1.0)
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blf.size(font_id, 20, 72)
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text_width, text_height = blf.dimensions(font_id, text)
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blf.position(font_id, content_x + content_width * 0.5 - text_width * 0.5,
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content_y - content_height * 0.3 + text_height * 0.5, 0)
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blf.draw(font_id, text)
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bgl.glDisable(bgl.GL_BLEND)
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# bgl.glColor4f(0.0, 0.0, 0.0, 1.0)
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def _draw_downloading(self, context):
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"""OpenGL drawing code for the DOWNLOADING_TEXTURE state."""
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content_width = context.area.regions[4].width
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content_height = context.area.regions[4].height
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bgl.glEnable(bgl.GL_BLEND)
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bgl.glColor4f(0.0, 0.0, 0.2, 0.6)
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bgl.glRectf(0, 0, content_width, content_height)
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font_id = 0
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text = "Downloading texture from Blender Cloud"
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bgl.glColor4f(1.0, 1.0, 1.0, 1.0)
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blf.size(font_id, 20, 72)
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text_width, text_height = blf.dimensions(font_id, text)
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blf.position(font_id,
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content_width * 0.5 - text_width * 0.5,
|
|
content_height * 0.7 + text_height * 0.5, 0)
|
|
blf.draw(font_id, text)
|
|
bgl.glDisable(bgl.GL_BLEND)
|
|
|
|
def get_clicked(self) -> MenuItem:
|
|
|
|
for item in self.current_display_content:
|
|
if item.hits(self.mouse_x, self.mouse_y):
|
|
return item
|
|
|
|
return None
|
|
|
|
def handle_item_selection(self, context, item: MenuItem):
|
|
"""Called when the user clicks on a menu item that doesn't represent a folder."""
|
|
|
|
self._state = 'DOWNLOADING_TEXTURE'
|
|
url = item.file_desc.link
|
|
local_path = os.path.join(context.scene.blender_cloud_dir, item.file_desc.filename)
|
|
local_path = bpy.path.abspath(local_path)
|
|
self.log.info('Downloading %s to %s', url, local_path)
|
|
|
|
def texture_download_completed(_):
|
|
self.log.info('Texture download complete, inspect %r.', local_path)
|
|
self._state = 'QUIT'
|
|
|
|
self._new_async_task(pillar.download_to_file(url, local_path))
|
|
self.async_task.add_done_callback(texture_download_completed)
|
|
|
|
|
|
# store keymaps here to access after registration
|
|
addon_keymaps = []
|
|
|
|
|
|
def menu_draw(self, context):
|
|
layout = self.layout
|
|
layout.separator()
|
|
layout.operator(BlenderCloudBrowser.bl_idname, icon='MOD_SCREW')
|
|
|
|
|
|
def register():
|
|
bpy.utils.register_class(BlenderCloudBrowser)
|
|
bpy.types.INFO_MT_mesh_add.append(menu_draw)
|
|
|
|
# handle the keymap
|
|
wm = bpy.context.window_manager
|
|
kc = wm.keyconfigs.addon
|
|
if not kc:
|
|
print('No addon key configuration space found, so no custom hotkeys added.')
|
|
return
|
|
|
|
km = kc.keymaps.new(name='3D View', space_type='VIEW_3D')
|
|
kmi = km.keymap_items.new('pillar.browser', 'A', 'PRESS', ctrl=True, shift=True, alt=True)
|
|
addon_keymaps.append((km, kmi))
|
|
|
|
|
|
def unregister():
|
|
bpy.utils.unregister_class(BlenderCloudBrowser)
|
|
|
|
# handle the keymap
|
|
for km, kmi in addon_keymaps:
|
|
km.keymap_items.remove(kmi)
|
|
addon_keymaps.clear()
|
|
|
|
|
|
if __name__ == "__main__":
|
|
register()
|