Module renaming
Use blendfile for the library Use blender-file for the module (pip install blender-file)
This commit is contained in:
@@ -6,7 +6,7 @@ Basic usage can be grasped from the test suit.
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Import the module in your script and you are good to go:
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Import the module in your script and you are good to go:
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>>> import blender_file
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>>> import blendfile
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This module supports both Python2.x and Python3.x at the moment.
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This module supports both Python2.x and Python3.x at the moment.
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Python 2.x support may be dropped in the future.
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Python 2.x support may be dropped in the future.
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4
setup.py
4
setup.py
@@ -1,14 +1,14 @@
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from setuptools import setup
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from setuptools import setup
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setup(
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setup(
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name='blender_file',
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name='blender-file',
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version='1.0',
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version='1.0',
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description='Blender File',
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description='Blender File',
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url='https://developer.blender.org/diffusion/BBF/',
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url='https://developer.blender.org/diffusion/BBF/',
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author='At Mind B.V. - Jeroen Bakker, Blender Foundation - Campbell Barton',
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author='At Mind B.V. - Jeroen Bakker, Blender Foundation - Campbell Barton',
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author_email='foundation@blender.org',
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author_email='foundation@blender.org',
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license='GNU General Public License v2 or later (GPLv2+)',
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license='GNU General Public License v2 or later (GPLv2+)',
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packages=['blender_file'],
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packages=setuptools.find_packages('.', exclude=['tests']),
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tests_require=[
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tests_require=[
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'pytest',
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'pytest',
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],
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],
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@@ -2,7 +2,7 @@
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"""Unitests for blender_format"""
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"""Unitests for blender_format"""
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import os
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import os
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import blender_file
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import blendfile
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# Utils
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# Utils
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@@ -29,7 +29,7 @@ def views_iter(scene):
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def query_main_scene(filepath, callbacks):
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def query_main_scene(filepath, callbacks):
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"""Return the equivalent to bpy.context.scene"""
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"""Return the equivalent to bpy.context.scene"""
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with blender_file.open_blend(filepath) as blend:
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with blendfile.open_blend(filepath) as blend:
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# There is no bpy.context.scene, we get it from the main window
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# There is no bpy.context.scene, we get it from the main window
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window_manager = [block for block in blend.blocks if block.code == b'WM'][0]
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window_manager = [block for block in blend.blocks if block.code == b'WM'][0]
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window = window_manager.get_pointer(b'winactive')
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window = window_manager.get_pointer(b'winactive')
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