Improve make_repo.py

This cleans up make_repo.py a bit, using file extensions to determine
file type.

This also loosens the testing repo generation, as the existing
test required matching a predifed expected output which had to be
updated on every change (essentially making it a moot test, as the
reference output was obtained from the functions output).
The new test just checks if the output has the same number of packages
as the input dir has addons.

Tips on how best to test these sorts of "higher level" functions (if at
all) would be welcome :)
This commit is contained in:
gandalf3
2017-07-04 23:56:19 -07:00
parent 12533268fc
commit 3847cc877f
4 changed files with 880 additions and 70 deletions

View File

@@ -54,86 +54,120 @@ def extract_blinfo(item: Path) -> dict:
"""
blinfo = None
addon_name = item.name
if not item.exists():
raise FileNotFoundError("Cannot extract blinfo from '%s'; no such file or directory" % item)
if item.is_dir():
fname = item / '__init__.py'
try:
with fname.open("r") as f:
blinfo = parse_blinfo(f.read())
f = (item / '__init__.py').open("r")
except FileNotFoundError as err:
# directory with no __init__.py: not an addon
raise BadAddon("Directory '%s' doesn't contain __init__.py; not a python package" % item) from err
with f:
blinfo = parse_blinfo(f.read())
elif item.is_file():
try:
with zipfile.ZipFile(str(item), 'r') as z:
if len(z.namelist()) == 1:
# zipfile with one item: just read that item
blinfo = parse_blinfo(z.read(z.namelist()[0]))
else:
# zipfile with multiple items: try all __init__.py files
for fname in z.namelist():
# TODO: zips with multiple bl_infos might be a problem,
# not sure how such cases should be handled (if at all)
# for now we just break after the first one
if fname.endswith('__init__.py'):
try:
blinfo = parse_blinfo(z.read(fname))
break
except BadAddon:
continue
if blinfo is None:
raise BadAddon("Zipfile '%s' doesn't contain a readable bl_info dict" % item)
except zipfile.BadZipFile:
# If it's not a valid zip, assume file is just a normal file
ext = item.suffix.lower()
if ext == '.zip':
try:
with item.open() as f:
blinfo = parse_blinfo(f.read())
except: #HACK
# If it's not a zip and its not parse-able python, then it's not an addon
raise BadAddon("File '%s' doesn't appear to be an addon" % item)
with zipfile.ZipFile(str(item), 'r') as z:
if len(z.namelist()) == 1:
# zipfile with one item: just read that item
blinfo = parse_blinfo(z.read(z.namelist()[0]))
else:
# zipfile with multiple items: try all __init__.py files
for fname in z.namelist():
# TODO: zips with multiple bl_infos might be a problem,
# not sure how such cases should be handled (if at all)
# for now we just break after the first one
if fname.endswith('__init__.py'):
try:
blinfo = parse_blinfo(z.read(fname))
break
except BadAddon:
continue
if blinfo is None:
raise BadAddon("Zipfile '%s' doesn't contain a readable bl_info dict" % item)
except zipfile.BadZipFile as e:
raise BadAddon("Bad zipfile '%s'" % item) from e
elif ext == '.py':
with item.open() as f:
blinfo = parse_blinfo(f.read())
else:
raise BadAddon("File '%s' doesn't have a .zip or .py extension; not an addon" % item)
# This should not happen
if blinfo == None:
raise RuntimeError("Could not read addon '%s'" % addon_name)
if blinfo is None:
raise RuntimeError("Could not read addon '%s'" % item.name)
return blinfo
class Package:
def __init__(self, path: Path, bl_info: dict, baseurl=None):
self.bl_info = bl_info
self.path = path
self.url = None
def make_repo(path: Path):
def dict(self) -> dict:
return {
'bl_info': self.bl_info,
'url': self.url,
}
class Repository:
def __init__(self, name: str):
self.name = name
self.url = None
self.packages = []
def add_package(self, pkg: Package):
# if pkg.url is None:
# pkg.url =
self.packages.append(pkg)
def dict(self) -> dict:
return {
'name': self.name,
'packages': [p.dict() for p in self.packages],
'url': self.url,
}
def dump(self, path: Path):
with (path / 'repo.json').open('w', encoding='utf-8') as repo_file:
json.dump(self.dict(), repo_file, indent=4, sort_keys=True)
log.info("repo.json written to %s" % path)
def json(self) -> str:
return json.dumps(self.__dict__)
def make_repo(path: Path, name: str) -> Repository:
"""Make repo.json for files in directory 'path'"""
repo_data = {}
package_data = []
repo = Repository(name)
if not path.is_dir():
raise FileNotFoundError(path)
for addon, bl_info in iter_addons(path):
package_datum = {}
# Check if we have all bl_info fields we want
if not REQUIRED_KEYS.issubset(set(bl_info)):
log.warning(
"Required key(s) '{}' not found in bl_info of '{}'".format(
"', '".join(REQUIRED_KEYS.difference(set(bl_info))), addon)
)
package_datum['bl_info'] = bl_info
package_datum['type'] = 'addon'
package_data.append(package_datum)
repo_data['packages'] = package_data
package = Package(addon, bl_info)
repo.add_package(package)
log.info("Repository generation successful")
cwd = Path.cwd()
dump_repo(cwd, repo_data)
log.info("repo.json written to %s" % cwd)
return repo
def main():
@@ -143,18 +177,25 @@ def main():
help="Increase verbosity (can be used multiple times)",
action="count",
default=0)
parser.add_argument('-n', '--name',
help="Name of repo (defaults to basename of 'path')")
parser.add_argument('-o', '--output',
help="Directory in which to write repo.json file",
type=Path,
default=Path.cwd())
parser.add_argument('path',
type=Path,
nargs='?',
default=Path.cwd(),
help="Path to addon directory")
args = parser.parse_args()
log.level = args.verbose
logging.basicConfig(level=logging.INFO,
format='%(levelname)8s: %(message)s')
if args.name is None:
args.name = args.path.name
make_repo(args.path)
logging.basicConfig(format='%(levelname)8s: %(message)s', level=logging.INFO)
log.level += args.verbose
repo = make_repo(args.path, args.name)
repo.dump(args.output)
if __name__ == '__main__':
main()

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@@ -0,0 +1,763 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8-80 compliant>
# bl_info = {
# "name": "IvyGen",
# "author": "testscreenings, PKHG, TrumanBlending",
# "version": (0, 1, 2),
# "blender": (2, 59, 0),
# "location": "View3D > Add > Curve",
# "description": "Adds generated ivy to a mesh object starting "
# "at the 3D cursor",
# "warning": "",
# "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/"
# "Scripts/Curve/Ivy_Gen",
# "category": "Add Curve",
# }
# just use one blinfo for all addons to simplify testing
bl_info = {
"name": "Extra Objects",
"author": "Multiple Authors",
"version": (0, 1, 2),
"blender": (2, 76, 0),
"location": "View3D > Add > Curve > Extra Objects",
"description": "Add extra curve object types",
"warning": "",
"wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/"
"Scripts/Curve/Curve_Objects",
"category": "Add Curve"
}
import bpy
from bpy.props import (
FloatProperty,
IntProperty,
BoolProperty,
)
from mathutils import (
Vector,
Matrix,
)
from collections import deque
from math import (
pow, cos,
pi, atan2,
)
from random import (
random as rand_val,
seed as rand_seed,
)
import time
def createIvyGeometry(IVY, growLeaves):
"""Create the curve geometry for IVY"""
# Compute the local size and the gauss weight filter
# local_ivyBranchSize = IVY.ivyBranchSize # * radius * IVY.ivySize
gaussWeight = (1.0, 2.0, 4.0, 7.0, 9.0, 10.0, 9.0, 7.0, 4.0, 2.0, 1.0)
# Create a new curve and intialise it
curve = bpy.data.curves.new("IVY", type='CURVE')
curve.dimensions = '3D'
curve.bevel_depth = 1
curve.fill_mode = 'FULL'
curve.resolution_u = 4
if growLeaves:
# Create the ivy leaves
# Order location of the vertices
signList = ((-1.0, +1.0),
(+1.0, +1.0),
(+1.0, -1.0),
(-1.0, -1.0),
)
# Get the local size
# local_ivyLeafSize = IVY.ivyLeafSize # * radius * IVY.ivySize
# Initialise the vertex and face lists
vertList = deque()
# Store the methods for faster calling
addV = vertList.extend
rotMat = Matrix.Rotation
# Loop over all roots to generate its nodes
for root in IVY.ivyRoots:
# Only grow if more than one node
numNodes = len(root.ivyNodes)
if numNodes > 1:
# Calculate the local radius
local_ivyBranchRadius = 1.0 / (root.parents + 1) + 1.0
prevIvyLength = 1.0 / root.ivyNodes[-1].length
splineVerts = [ax for n in root.ivyNodes for ax in n.pos.to_4d()]
radiusConstant = local_ivyBranchRadius * IVY.ivyBranchSize
splineRadii = [radiusConstant * (1.3 - n.length * prevIvyLength)
for n in root.ivyNodes]
# Add the poly curve and set coords and radii
newSpline = curve.splines.new(type='POLY')
newSpline.points.add(len(splineVerts) // 4 - 1)
newSpline.points.foreach_set('co', splineVerts)
newSpline.points.foreach_set('radius', splineRadii)
# Loop over all nodes in the root
for i, n in enumerate(root.ivyNodes):
for k in range(len(gaussWeight)):
idx = max(0, min(i + k - 5, numNodes - 1))
n.smoothAdhesionVector += (gaussWeight[k] *
root.ivyNodes[idx].adhesionVector)
n.smoothAdhesionVector /= 56.0
n.adhesionLength = n.smoothAdhesionVector.length
n.smoothAdhesionVector.normalize()
if growLeaves and (i < numNodes - 1):
node = root.ivyNodes[i]
nodeNext = root.ivyNodes[i + 1]
# Find the weight and normalize the smooth adhesion vector
weight = pow(node.length * prevIvyLength, 0.7)
# Calculate the ground ivy and the new weight
groundIvy = max(0.0, -node.smoothAdhesionVector.z)
weight += groundIvy * pow(1 - node.length *
prevIvyLength, 2)
# Find the alignment weight
alignmentWeight = node.adhesionLength
# Calculate the needed angles
phi = atan2(node.smoothAdhesionVector.y,
node.smoothAdhesionVector.x) - pi / 2.0
theta = (0.5 *
node.smoothAdhesionVector.angle(Vector((0, 0, -1)), 0))
# Find the size weight
sizeWeight = 1.5 - (cos(2 * pi * weight) * 0.5 + 0.5)
# Randomise the angles
phi += (rand_val() - 0.5) * (1.3 - alignmentWeight)
theta += (rand_val() - 0.5) * (1.1 - alignmentWeight)
# Calculate the leaf size an append the face to the list
leafSize = IVY.ivyLeafSize * sizeWeight
for j in range(10):
# Generate the probability
probability = rand_val()
# If we need to grow a leaf, do so
if (probability * weight) > IVY.leafProbability:
# Generate the random vector
randomVector = Vector((rand_val() - 0.5,
rand_val() - 0.5,
rand_val() - 0.5,
))
# Find the leaf center
center = (node.pos.lerp(nodeNext.pos, j / 10.0) +
IVY.ivyLeafSize * randomVector)
# For each of the verts, rotate/scale and append
basisVecX = Vector((1, 0, 0))
basisVecY = Vector((0, 1, 0))
horiRot = rotMat(theta, 3, 'X')
vertRot = rotMat(phi, 3, 'Z')
basisVecX.rotate(horiRot)
basisVecY.rotate(horiRot)
basisVecX.rotate(vertRot)
basisVecY.rotate(vertRot)
basisVecX *= leafSize
basisVecY *= leafSize
addV([k1 * basisVecX + k2 * basisVecY + center for
k1, k2 in signList])
# Add the object and link to scene
newCurve = bpy.data.objects.new("IVY_Curve", curve)
bpy.context.scene.objects.link(newCurve)
if growLeaves:
faceList = [[4 * i + l for l in range(4)] for i in
range(len(vertList) // 4)]
# Generate the new leaf mesh and link
me = bpy.data.meshes.new('IvyLeaf')
me.from_pydata(vertList, [], faceList)
me.update(calc_edges=True)
ob = bpy.data.objects.new('IvyLeaf', me)
bpy.context.scene.objects.link(ob)
me.uv_textures.new("Leaves")
# Set the uv texture coords
# TODO, this is non-functional, default uvs are ok?
'''
for d in tex.data:
uv1, uv2, uv3, uv4 = signList
'''
ob.parent = newCurve
'''
def computeBoundingSphere(ob):
# Get the mesh data
me = ob.data
# Intialise the center
center = Vector((0.0, 0.0, 0.0))
# Add all vertex coords
for v in me.vertices:
center += v.co
# Average over all verts
center /= len(me.vertices)
# Create the iterator and find its max
length_iter = ((center - v.co).length for v in me.vertices)
radius = max(length_iter)
return radius
'''
class IvyNode:
""" The basic class used for each point on the ivy which is grown."""
__slots__ = ('pos', 'primaryDir', 'adhesionVector', 'adhesionLength',
'smoothAdhesionVector', 'length', 'floatingLength', 'climb')
def __init__(self):
self.pos = Vector((0, 0, 0))
self.primaryDir = Vector((0, 0, 1))
self.adhesionVector = Vector((0, 0, 0))
self.smoothAdhesionVector = Vector((0, 0, 0))
self.length = 0.0001
self.floatingLength = 0.0
self.climb = True
class IvyRoot:
""" The class used to hold all ivy nodes growing from this root point."""
__slots__ = ('ivyNodes', 'alive', 'parents')
def __init__(self):
self.ivyNodes = deque()
self.alive = True
self.parents = 0
class Ivy:
""" The class holding all parameters and ivy roots."""
__slots__ = ('ivyRoots', 'primaryWeight', 'randomWeight',
'gravityWeight', 'adhesionWeight', 'branchingProbability',
'leafProbability', 'ivySize', 'ivyLeafSize', 'ivyBranchSize',
'maxFloatLength', 'maxAdhesionDistance', 'maxLength')
def __init__(self,
primaryWeight=0.5,
randomWeight=0.2,
gravityWeight=1.0,
adhesionWeight=0.1,
branchingProbability=0.05,
leafProbability=0.35,
ivySize=0.02,
ivyLeafSize=0.02,
ivyBranchSize=0.001,
maxFloatLength=0.5,
maxAdhesionDistance=1.0):
self.ivyRoots = deque()
self.primaryWeight = primaryWeight
self.randomWeight = randomWeight
self.gravityWeight = gravityWeight
self.adhesionWeight = adhesionWeight
self.branchingProbability = 1 - branchingProbability
self.leafProbability = 1 - leafProbability
self.ivySize = ivySize
self.ivyLeafSize = ivyLeafSize
self.ivyBranchSize = ivyBranchSize
self.maxFloatLength = maxFloatLength
self.maxAdhesionDistance = maxAdhesionDistance
self.maxLength = 0.0
# Normalize all the weights only on intialisation
sums = self.primaryWeight + self.randomWeight + self.adhesionWeight
self.primaryWeight /= sums
self.randomWeight /= sums
self.adhesionWeight /= sums
def seed(self, seedPos):
# Seed the Ivy by making a new root and first node
tmpRoot = IvyRoot()
tmpIvy = IvyNode()
tmpIvy.pos = seedPos
tmpRoot.ivyNodes.append(tmpIvy)
self.ivyRoots.append(tmpRoot)
def grow(self, ob):
# Determine the local sizes
# local_ivySize = self.ivySize # * radius
# local_maxFloatLength = self.maxFloatLength # * radius
# local_maxAdhesionDistance = self.maxAdhesionDistance # * radius
for root in self.ivyRoots:
# Make sure the root is alive, if not, skip
if not root.alive:
continue
# Get the last node in the current root
prevIvy = root.ivyNodes[-1]
# If the node is floating for too long, kill the root
if prevIvy.floatingLength > self.maxFloatLength:
root.alive = False
# Set the primary direction from the last node
primaryVector = prevIvy.primaryDir
# Make the random vector and normalize
randomVector = Vector((rand_val() - 0.5, rand_val() - 0.5,
rand_val() - 0.5)) + Vector((0, 0, 0.2))
randomVector.normalize()
# Calculate the adhesion vector
adhesionVector = adhesion(prevIvy.pos, ob,
self.maxAdhesionDistance)
# Calculate the growing vector
growVector = self.ivySize * (primaryVector * self.primaryWeight +
randomVector * self.randomWeight +
adhesionVector * self.adhesionWeight)
# Find the gravity vector
gravityVector = (self.ivySize * self.gravityWeight *
Vector((0, 0, -1)))
gravityVector *= pow(prevIvy.floatingLength / self.maxFloatLength,
0.7)
# Determine the new position vector
newPos = prevIvy.pos + growVector + gravityVector
# Check for collisions with the object
climbing = collision(ob, prevIvy.pos, newPos)
# Update the growing vector for any collisions
growVector = newPos - prevIvy.pos - gravityVector
growVector.normalize()
# Create a new IvyNode and set its properties
tmpNode = IvyNode()
tmpNode.climb = climbing
tmpNode.pos = newPos
tmpNode.primaryDir = prevIvy.primaryDir.lerp(growVector, 0.5)
tmpNode.primaryDir.normalize()
tmpNode.adhesionVector = adhesionVector
tmpNode.length = prevIvy.length + (newPos - prevIvy.pos).length
if tmpNode.length > self.maxLength:
self.maxLength = tmpNode.length
# If the node isn't climbing, update it's floating length
# Otherwise set it to 0
if not climbing:
tmpNode.floatingLength = prevIvy.floatingLength + (newPos -
prevIvy.pos).length
else:
tmpNode.floatingLength = 0.0
root.ivyNodes.append(tmpNode)
# Loop through all roots to check if a new root is generated
for root in self.ivyRoots:
# Check the root is alive and isn't at high level of recursion
if (root.parents > 3) or (not root.alive):
continue
# Check to make sure there's more than 1 node
if len(root.ivyNodes) > 1:
# Loop through all nodes in root to check if new root is grown
for node in root.ivyNodes:
# Set the last node of the root and find the weighting
prevIvy = root.ivyNodes[-1]
weight = 1.0 - (cos(2.0 * pi * node.length /
prevIvy.length) * 0.5 + 0.5)
probability = rand_val()
# Check if a new root is grown and if so, set its values
if (probability * weight > self.branchingProbability):
tmpNode = IvyNode()
tmpNode.pos = node.pos
tmpNode.floatingLength = node.floatingLength
tmpRoot = IvyRoot()
tmpRoot.parents = root.parents + 1
tmpRoot.ivyNodes.append(tmpNode)
self.ivyRoots.append(tmpRoot)
return
def adhesion(loc, ob, max_l):
# Get transfor vector and transformed loc
tran_mat = ob.matrix_world.inverted()
tran_loc = tran_mat * loc
# Compute the adhesion vector by finding the nearest point
nearest_result = ob.closest_point_on_mesh(tran_loc, max_l)
adhesion_vector = Vector((0.0, 0.0, 0.0))
if nearest_result[0]:
# Compute the distance to the nearest point
adhesion_vector = ob.matrix_world * nearest_result[1] - loc
distance = adhesion_vector.length
# If it's less than the maximum allowed and not 0, continue
if distance:
# Compute the direction vector between the closest point and loc
adhesion_vector.normalize()
adhesion_vector *= 1.0 - distance / max_l
# adhesion_vector *= getFaceWeight(ob.data, nearest_result[3])
return adhesion_vector
def collision(ob, pos, new_pos):
# Check for collision with the object
climbing = False
# Transform vecs
tran_mat = ob.matrix_world.inverted()
tran_pos = tran_mat * pos
tran_new_pos = tran_mat * new_pos
tran_dir = tran_new_pos - tran_pos
ray_result = ob.ray_cast(tran_pos, tran_dir, tran_dir.length)
# If there's a collision we need to check it
if ray_result[0]:
# Check whether the collision is going into the object
if tran_dir.dot(ray_result[2]) < 0.0:
# Find projection of the piont onto the plane
p0 = tran_new_pos - (tran_new_pos -
ray_result[1]).project(ray_result[2])
# Reflect in the plane
tran_new_pos += 2 * (p0 - tran_new_pos)
new_pos *= 0
new_pos += ob.matrix_world * tran_new_pos
climbing = True
return climbing
def check_mesh_faces(ob):
me = ob.data
if len(me.polygons) > 0:
return True
return False
class IvyGen(bpy.types.Operator):
bl_idname = "curve.ivy_gen"
bl_label = "IvyGen"
bl_description = "Generate Ivy on an Mesh Object"
bl_options = {'REGISTER', 'UNDO'}
maxIvyLength = FloatProperty(
name="Max Ivy Length",
description="Maximum ivy length in Blender Units",
default=1.0,
min=0.0,
soft_max=3.0,
subtype='DISTANCE',
unit='LENGTH'
)
primaryWeight = FloatProperty(
name="Primary Weight",
description="Weighting given to the current direction",
default=0.5,
min=0.0,
soft_max=1.0
)
randomWeight = FloatProperty(
name="Random Weight",
description="Weighting given to the random direction",
default=0.2,
min=0.0,
soft_max=1.0
)
gravityWeight = FloatProperty(
name="Gravity Weight",
description="Weighting given to the gravity direction",
default=1.0,
min=0.0,
soft_max=1.0
)
adhesionWeight = FloatProperty(
name="Adhesion Weight",
description="Weighting given to the adhesion direction",
default=0.1,
min=0.0,
soft_max=1.0
)
branchingProbability = FloatProperty(
name="Branching Probability",
description="Probability of a new branch forming",
default=0.05,
min=0.0,
soft_max=1.0
)
leafProbability = FloatProperty(
name="Leaf Probability",
description="Probability of a leaf forming",
default=0.35,
min=0.0,
soft_max=1.0
)
ivySize = FloatProperty(
name="Ivy Size",
description="The length of an ivy segment in Blender"
" Units",
default=0.02,
min=0.0,
soft_max=1.0,
precision=3
)
ivyLeafSize = FloatProperty(
name="Ivy Leaf Size",
description="The size of the ivy leaves",
default=0.02,
min=0.0,
soft_max=0.5,
precision=3
)
ivyBranchSize = FloatProperty(
name="Ivy Branch Size",
description="The size of the ivy branches",
default=0.001,
min=0.0,
soft_max=0.1,
precision=4
)
maxFloatLength = FloatProperty(
name="Max Float Length",
description="The maximum distance that a branch "
"can live while floating",
default=0.5,
min=0.0,
soft_max=1.0)
maxAdhesionDistance = FloatProperty(
name="Max Adhesion Length",
description="The maximum distance that a branch "
"will feel the effects of adhesion",
default=1.0,
min=0.0,
soft_max=2.0,
precision=2
)
randomSeed = IntProperty(
name="Random Seed",
description="The seed governing random generation",
default=0,
min=0
)
maxTime = FloatProperty(
name="Maximum Time",
description="The maximum time to run the generation for "
"in seconds generation (0.0 = Disabled)",
default=0.0,
min=0.0,
soft_max=10
)
growLeaves = BoolProperty(
name="Grow Leaves",
description="Grow leaves or not",
default=True
)
updateIvy = BoolProperty(
name="Update Ivy",
default=False
)
@classmethod
def poll(self, context):
# Check if there's an object and whether it's a mesh
ob = context.active_object
return ((ob is not None) and
(ob.type == 'MESH') and
(context.mode == 'OBJECT'))
def invoke(self, context, event):
self.updateIvy = True
return self.execute(context)
def execute(self, context):
if not self.updateIvy:
return {'PASS_THROUGH'}
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
# Get the selected object
ob = context.active_object
# Check if the mesh has at least one polygon since some functions
# are expecting them in the object's data (see T51753)
check_face = check_mesh_faces(ob)
if check_face is False:
self.report({'WARNING'},
"Mesh Object doesn't have at least one Face. "
"Operation Cancelled")
return {"CANCELLED"}
# Compute bounding sphere radius
# radius = computeBoundingSphere(ob) # Not needed anymore
# Get the seeding point
seedPoint = context.scene.cursor_location
# Fix the random seed
rand_seed(self.randomSeed)
# Make the new ivy
IVY = Ivy(**self.as_keywords(ignore=('randomSeed', 'growLeaves',
'maxIvyLength', 'maxTime', 'updateIvy')))
# Generate first root and node
IVY.seed(seedPoint)
checkTime = False
maxLength = self.maxIvyLength # * radius
# If we need to check time set the flag
if self.maxTime != 0.0:
checkTime = True
t = time.time()
startPercent = 0.0
checkAliveIter = [True, ]
# Grow until 200 roots is reached or backup counter exceeds limit
while (any(checkAliveIter) and
(IVY.maxLength < maxLength) and
(not checkTime or (time.time() - t < self.maxTime))):
# Grow the ivy for this iteration
IVY.grow(ob)
# Print the proportion of ivy growth to console
if (IVY.maxLength / maxLength * 100) > 10 * startPercent // 10:
print('%0.2f%% of Ivy nodes have grown' %
(IVY.maxLength / maxLength * 100))
startPercent += 10
if IVY.maxLength / maxLength > 1:
print("Halting Growth")
# Make an iterator to check if all are alive
checkAliveIter = (r.alive for r in IVY.ivyRoots)
# Create the curve and leaf geometry
createIvyGeometry(IVY, self.growLeaves)
print("Geometry Generation Complete")
print("Ivy generated in %0.2f s" % (time.time() - t))
self.updateIvy = False
return {'FINISHED'}
def draw(self, context):
layout = self.layout
layout.prop(self, 'updateIvy', icon='CURVE_DATA')
properties = layout.operator('curve.ivy_gen', text="Add New Ivy")
properties.randomSeed = self.randomSeed
properties.maxTime = self.maxTime
properties.maxIvyLength = self.maxIvyLength
properties.ivySize = self.ivySize
properties.maxFloatLength = self.maxFloatLength
properties.maxAdhesionDistance = self.maxAdhesionDistance
properties.primaryWeight = self.primaryWeight
properties.randomWeight = self.randomWeight
properties.gravityWeight = self.gravityWeight
properties.adhesionWeight = self.adhesionWeight
properties.branchingProbability = self.branchingProbability
properties.leafProbability = self.leafProbability
properties.ivyBranchSize = self.ivyBranchSize
properties.ivyLeafSize = self.ivyLeafSize
properties.updateIvy = True
prop_def = layout.operator('curve.ivy_gen', text="Add New Default Ivy")
prop_def.updateIvy = True
layout.prop(self, 'growLeaves')
box = layout.box()
box.label("Generation Settings:")
box.prop(self, 'randomSeed')
box.prop(self, 'maxTime')
box = layout.box()
box.label("Size Settings:")
box.prop(self, 'maxIvyLength')
box.prop(self, 'ivySize')
box.prop(self, 'maxFloatLength')
box.prop(self, 'maxAdhesionDistance')
box = layout.box()
box.label("Weight Settings:")
box.prop(self, 'primaryWeight')
box.prop(self, 'randomWeight')
box.prop(self, 'gravityWeight')
box.prop(self, 'adhesionWeight')
box = layout.box()
box.label("Branch Settings:")
box.prop(self, 'branchingProbability')
box.prop(self, 'ivyBranchSize')
if self.growLeaves:
box = layout.box()
box.label("Leaf Settings:")
box.prop(self, 'ivyLeafSize')
box.prop(self, 'leafProbability')
def menu_func(self, context):
self.layout.operator(IvyGen.bl_idname, text="Add Ivy to Mesh",
icon='OUTLINER_DATA_CURVE').updateIvy = True
def register():
bpy.utils.register_module(__name__)
bpy.types.INFO_MT_curve_add.append(menu_func)
def unregister():
bpy.types.INFO_MT_curve_add.remove(menu_func)
bpy.utils.unregister_module(__name__)
if __name__ == "__main__":
register()

View File

@@ -17,29 +17,35 @@ class test_make_repo(unittest.TestCase):
def test_extract_blinfo_from_nonexistent(self):
test_file = 'file_that_doesnt_exist'
self.assertRaises(
FileNotFoundError,
make_repo.extract_blinfo,
self.addon_path / test_file
)
with self.assertRaises(FileNotFoundError):
make_repo.extract_blinfo(self.addon_path / test_file)
def test_make_repo_valid(self):
make_repo.make_repo(self.helper_path / 'addons')
repojson = Path.cwd() / 'repo.json'
reference_repojson = self.helper_path / 'repo.json'
# def test_make_repo_valid(self):
# reference_repo = make_repo.make_repo(self.helper_path / 'addons', "test repo")
# repojson = Path.cwd() / 'repo.json'
# reference_repojson = self.helper_path / 'repo.json'
#
# try:
# with repojson.open('r') as repolist_f:
# with reference_repojson.open('r') as ref_repolist_f:
# repolist = json.loads(repolist_f.read())
# ref_repolist = json.loads(ref_repolist_f.read())
# self.assertEqual(repolist, ref_repolist)
# finally:
# # repojson.unlink()
# pass
try:
with repojson.open('r') as repolist_f:
with reference_repojson.open('r') as ref_repolist_f:
repolist = json.loads(repolist_f.read())
ref_repolist = json.loads(ref_repolist_f.read())
self.assertEqual(repolist, ref_repolist)
finally:
repojson.unlink()
def test_package_quantity(self):
repo = make_repo.make_repo(self.addon_path, "name of the repo")
acceptible_addons = [
f for f in self.addon_path.iterdir()
if not f.match('*nonaddon*')
]
self.assertEqual(len(repo.packages), len(acceptible_addons))
def test_make_repo_from_nonexistent(self):
with self.assertRaises(FileNotFoundError):
make_repo.make_repo(Path('in_a_galaxy_far_far_away'))
make_repo.make_repo(Path('in_a_galaxy_far_far_away'), "somename")
# addons which should contain bl_infos
yes_blinfo = [