Added all the in-use texture map types to the texture node type
Note that we now name 'occlusion' (as it's used in production) as 'ambient occlusion'. The database needs to be migrated for this.
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@ -27,15 +27,19 @@ node_type_texture = {
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'map_type': {
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'type': 'string',
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'allowed': [
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'color',
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'specular',
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'bump',
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'normal',
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'translucency',
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'emission',
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'alpha',
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'id',
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'displacement'
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"alpha",
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"ambient occlusion"
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"bump",
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"color",
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"displacement",
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"emission",
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"glossiness",
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"id",
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"mask",
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"normal",
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"roughness",
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"specular",
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"translucency",
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]}
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}
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}
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