Hotkeys conflict between Shader Nodes, Compositing Nodes, GeoNodes and Texture Node Editor.
Is the task relevant?
9c955a20fe
EEVEE Next: Use draw_gpencil_new
ed38ef31f7
UI: Fix view item context menu not using context from button
3346d433ee
Credit Script: Update lookup table to deduplicate authors.
590f3582c9
Eevee-next: Lookdev HDRI Switcher
de95539ced
Cleanup: Rename grease pencil modes to legacy
c5a3146fd0
Added handling of the situation when the user changes the subtype of the node editor
d60acd05e8
added own keymaps for each node editor
0e23aef6b6
Fix build error when not using unity build
475f9a3e23
Cycles: Break up geometry.cpp and scene.cpp file into smaller pieces
100f37af49
Fix #100053: Incorrect saving asset catalogs after renaming parent item
0e23aef6b6
Fix build error when not using unity build
475f9a3e23
Cycles: Break up geometry.cpp and scene.cpp file into smaller pieces
100f37af49
Fix #100053: Incorrect saving asset catalogs after renaming parent item
7ce10ebbbf
Cycles: oneAPI: Remove excess quotes in a capabilities output
770b193253
Cleanup: use function style casts & nullptr, spelling in comments
WIP: Own keymap sets for each type of node editor.
Hotkeys conflict between Shader Nodes, Compositing Nodes, GeoNodes and Texture Node Editor.
Hi! I have a solution to the problem, but it seems a bit ugly to me. How can we discuss the code?
e316d26d44
Added handling of the situation when the user changes the subtype of the node editor
2d0031494a
added own keymaps for each node editor
2b6c1600cf
UI: Allow Float Kerning for Text Objects
0ee0e8c0d4
UI: Tooltips for Assets
000aef6e5e
Cleanup: Use references in mesh.cc
2b6c1600cf
UI: Allow Float Kerning for Text Objects
0ee0e8c0d4
UI: Tooltips for Assets
000aef6e5e
Cleanup: Use references in mesh.cc
baf6892270
Cleanup: Add utility function for clearing mesh geometry
2771f53cb7
UI: Fix disconnected and non-clickable checkbox labels in popovers
Alexander Revkov
deleted branch make_circle_primitive_bounds_eager from arevkov/blender
2023-04-02 13:03:15 +02:00
51bc44420b
Cleanup: format
c685d1935a
Fix #106041: fix uv packing performance on aligned quads
18232af3ee
Transform: Improve workaround used in #40241
1d84216c09
Fix #105891: Faster Font Fallback Finding
9c8cb823a0
BLI: Fix compilation when importing `BLI_math_rotation.hh`
Mesh: Set bounds eagerly for spherical and cylindrical primitive nodes
Mesh: Set bounds eagerly for spherical and cylindrical primitive nodes
Very well! Thanks to all participants for their help.
Hotkeys conflict between Shader Nodes, Compositing Nodes, GeoNodes and Texture Node Editor.
Hello! Is anyone working on the problem? I would take it upon myself to solve it.
b77e6aaa0f
Fix warnings in Cycles graph test output
e203e858ec
Python: Limit BGL deprecation messages.
846ed20ad6
Cleanup: remove unused argument signified from used arguments in Python
ebd7298594
Cleanup: avoid repeating defaults for pointer scroll under Wayland
80dfb885d7
License headers: add missing license identifiers
Mesh: Set bounds eagerly for spherical and cylindrical primitive nodes
The code from this PR is already in main
. Is it possible to close the PR? Can I continue working on the branch?
95a4049633
Cleanup: Unused private fields
7c952d6d15
Cleanup: Avoid unused includes in EnumerableThreadSpecific header
ad96939a66
Fix warning in points to volume node
69ba34fa21
Merge branch 'blender-v3.5-release'
caaf97ed95
Build: upgrade OpenImageIO to 2.4.9.0
Alexander Revkov
pushed to make_circle_primitive_bounds_eager at arevkov/blender
2023-03-22 10:31:58 +01:00
784aac8b3d
Fix merge conflict
Alexander Revkov
pushed to make_circle_primitive_bounds_eager at arevkov/blender
2023-03-22 10:14:49 +01:00