forked from blender/blender
realize-depth #5
@ -505,7 +505,7 @@ void ED_view3d_gizmo_mesh_preselect_get_active(bContext *C,
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/* weak, allocate an array just to access the index. */
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/* weak, allocate an array just to access the index. */
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Base *base = nullptr;
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Base *base = nullptr;
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Object *obedit = nullptr;
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Object *obedit = nullptr;
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{
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if (object_index != -1) {
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Vector<Base *> bases = BKE_view_layer_array_from_bases_in_edit_mode(
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Vector<Base *> bases = BKE_view_layer_array_from_bases_in_edit_mode(
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scene, view_layer, CTX_wm_view3d(C));
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scene, view_layer, CTX_wm_view3d(C));
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if (object_index < bases.size()) {
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if (object_index < bases.size()) {
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