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New addon: Import_max #19

Closed
Sebastian Sille wants to merge 19 commits from (deleted):main into main

When changing the target branch, be careful to rebase the branch in your fork to match. See documentation.
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@ -1,20 +1,4 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# SPDX-License-Identifier: GPL-2.0-or-later
from bpy_extras.io_utils import (
ImportHelper,
@ -34,12 +18,12 @@ bl_info = {
"author": "Bob Holcomb, Campbell Barton, Andreas Atteneder, Sebastian Schrand",
"version": (2, 3, 1),
"blender": (3, 0, 0),
"location": "File > Import",
"description": "Import 3DS, meshes, uvs, materials, textures, "
"cameras & lamps",
"warning": "Images must be in file folder",
"doc_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
"Scripts/Import-Export/Autodesk_3DS",
"location": "File > Import-Export",
"description": "3DS Import/Export meshes, UVs, materials, textures, "
"cameras, lamps & animation",
"warning": "Images must be in file folder, "
"filenames are limited to DOS 8.3 format",
"doc_url": "{BLENDER_MANUAL_URL}/addons/import_export/scene_3ds.html",
"category": "Import-Export",
}
@ -81,12 +65,16 @@ class Import3DS(bpy.types.Operator, ImportHelper):
"importing incorrectly",
default=True,
)
read_keyframe: bpy.props.BoolProperty(
name="Read Keyframe",
description="Read the keyframe data",
default=True,
)
use_world_matrix: bpy.props.BoolProperty(
name="World Space",
description="Transform to matrix world",
default=False,
)
def execute(self, context):
from . import import_3ds
@ -162,14 +150,6 @@ def unregister():
bpy.types.TOPBAR_MT_file_import.remove(menu_func_import)
bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
# NOTES:
# why add 1 extra vertex? and remove it when done? -
# "Answer - eekadoodle - would need to re-order UV's without this since face
# order isnt always what we give blender, BMesh will solve :D"
#
# disabled scaling to size, this requires exposing bb (easy) and understanding
# how it works (needs some time)
if __name__ == "__main__":
register()