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New addon: Import_max #19

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Sebastian Sille wants to merge 19 commits from (deleted):main into main

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4 changed files with 3824 additions and 1086 deletions

1518
io_import_max.py Normal file

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@ -1,20 +1,4 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# SPDX-License-Identifier: GPL-2.0-or-later
from bpy_extras.io_utils import (
ImportHelper,
@ -32,14 +16,14 @@ import bpy
bl_info = {
"name": "Autodesk 3DS format",
"author": "Bob Holcomb, Campbell Barton, Andreas Atteneder, Sebastian Schrand",
"version": (2, 3, 1),
"blender": (3, 0, 0),
"location": "File > Import",
"description": "Import 3DS, meshes, uvs, materials, textures, "
"cameras & lamps",
"warning": "Images must be in file folder",
"doc_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
"Scripts/Import-Export/Autodesk_3DS",
"version": (2, 3, 6),
"blender": (3, 6, 1),
"location": "File > Import-Export",
"description": "3DS Import/Export meshes, UVs, materials, textures, "
"cameras, lamps & animation",
"warning": "Images must be in file folder, "
"filenames are limited to DOS 8.3 format",
"doc_url": "{BLENDER_MANUAL_URL}/addons/import_export/scene_3ds.html",
"category": "Import-Export",
}
@ -54,39 +38,69 @@ if "bpy" in locals():
@orientation_helper(axis_forward='Y', axis_up='Z')
class Import3DS(bpy.types.Operator, ImportHelper):
"""Import from 3DS file format (.3ds)"""
bl_idname = "import_scene.autodesk_3ds"
bl_idname = "import_scene.max3ds"
bl_label = 'Import 3DS'
bl_options = {'UNDO'}
bl_options = {'PRESET', 'UNDO'}
filename_ext = ".3ds"
filter_glob: StringProperty(default="*.3ds", options={'HIDDEN'})
constrain_size: FloatProperty(
name="Size Constraint",
name="Constrain Size",
description="Scale the model by 10 until it reaches the "
"size constraint (0 to disable)",
min=0.0, max=1000.0,
soft_min=0.0, soft_max=1000.0,
default=10.0,
)
use_scene_unit: BoolProperty(
name="Scene Units",
description="Convert to scene unit length settings",
default=False,
)
use_center_pivot: BoolProperty(
name="Pivot Origin",
description="Move all geometry to pivot origin",
default=False,
)
use_image_search: BoolProperty(
name="Image Search",
description="Search subdirectories for any associated images "
"(Warning, may be slow)",
default=True,
)
object_filter: EnumProperty(
name="Object Filter", options={'ENUM_FLAG'},
items=(('WORLD', "World".rjust(11), "", 'WORLD_DATA', 0x1),
('MESH', "Mesh".rjust(11), "", 'MESH_DATA', 0x2),
('LIGHT', "Light".rjust(12), "", 'LIGHT_DATA', 0x4),
('CAMERA', "Camera".rjust(11), "", 'CAMERA_DATA', 0x8),
('EMPTY', "Empty".rjust(11), "", 'EMPTY_AXIS', 0x10),
),
description="Object types to import",
default={'WORLD', 'MESH', 'LIGHT', 'CAMERA', 'EMPTY'},
)
use_apply_transform: BoolProperty(
name="Apply Transform",
description="Workaround for object transformations "
"importing incorrectly",
default=True,
)
read_keyframe: bpy.props.BoolProperty(
name="Read Keyframe",
use_keyframes: BoolProperty(
name="Animation",
description="Read the keyframe data",
default=True,
)
use_world_matrix: BoolProperty(
name="World Space",
description="Transform to matrix world",
default=False,
)
use_cursor: BoolProperty(
name="Cursor Origin",
description="Read the 3D cursor location",
default=False,
)
def execute(self, context):
from . import import_3ds
@ -103,12 +117,87 @@ class Import3DS(bpy.types.Operator, ImportHelper):
return import_3ds.load(self, context, **keywords)
def draw(self, context):
pass
class MAX3DS_PT_import_include(bpy.types.Panel):
bl_space_type = 'FILE_BROWSER'
bl_region_type = 'TOOL_PROPS'
bl_label = "Include"
bl_parent_id = "FILE_PT_operator"
@classmethod
def poll(cls, context):
sfile = context.space_data
operator = sfile.active_operator
return operator.bl_idname == "IMPORT_SCENE_OT_max3ds"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = True
sfile = context.space_data
operator = sfile.active_operator
layrow = layout.row(align=True)
layrow.prop(operator, "use_image_search")
layrow.label(text="", icon='OUTLINER_OB_IMAGE' if operator.use_image_search else 'IMAGE_DATA')
layout.column().prop(operator, "object_filter")
layrow = layout.row(align=True)
layrow.prop(operator, "use_keyframes")
layrow.label(text="", icon='ANIM' if operator.use_keyframes else 'DECORATE_DRIVER')
layrow = layout.row(align=True)
layrow.prop(operator, "use_cursor")
layrow.label(text="", icon='PIVOT_CURSOR' if operator.use_cursor else 'CURSOR')
class MAX3DS_PT_import_transform(bpy.types.Panel):
bl_space_type = 'FILE_BROWSER'
bl_region_type = 'TOOL_PROPS'
bl_label = "Transform"
bl_parent_id = "FILE_PT_operator"
@classmethod
def poll(cls, context):
sfile = context.space_data
operator = sfile.active_operator
return operator.bl_idname == "IMPORT_SCENE_OT_max3ds"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
sfile = context.space_data
operator = sfile.active_operator
layout.prop(operator, "constrain_size")
layrow = layout.row(align=True)
layrow.prop(operator, "use_scene_unit")
layrow.label(text="", icon='EMPTY_ARROWS' if operator.use_scene_unit else 'EMPTY_DATA')
layrow = layout.row(align=True)
layrow.prop(operator, "use_center_pivot")
layrow.label(text="", icon='OVERLAY' if operator.use_center_pivot else 'PIVOT_ACTIVE')
layrow = layout.row(align=True)
layrow.prop(operator, "use_apply_transform")
layrow.label(text="", icon='MESH_CUBE' if operator.use_apply_transform else 'MOD_SOLIDIFY')
layrow = layout.row(align=True)
layrow.prop(operator, "use_world_matrix")
layrow.label(text="", icon='WORLD' if operator.use_world_matrix else 'META_BALL')
layout.prop(operator, "axis_forward")
layout.prop(operator, "axis_up")
@orientation_helper(axis_forward='Y', axis_up='Z')
class Export3DS(bpy.types.Operator, ExportHelper):
"""Export to 3DS file format (.3ds)"""
bl_idname = "export_scene.autodesk_3ds"
bl_idname = "export_scene.max3ds"
bl_label = 'Export 3DS'
bl_options = {'PRESET', 'UNDO'}
filename_ext = ".3ds"
filter_glob: StringProperty(
@ -116,11 +205,49 @@ class Export3DS(bpy.types.Operator, ExportHelper):
options={'HIDDEN'},
)
scale_factor: FloatProperty(
name="Scale Factor",
description="Master scale factor for all objects",
min=0.0, max=100000.0,
soft_min=0.0, soft_max=100000.0,
default=1.0,
)
use_scene_unit: BoolProperty(
name="Scene Units",
description="Take the scene unit length settings into account",
default=False,
)
use_selection: BoolProperty(
name="Selection Only",
name="Selection",
description="Export selected objects only",
default=False,
)
object_filter: EnumProperty(
name="Object Filter", options={'ENUM_FLAG'},
items=(('WORLD', "World".rjust(11), "", 'WORLD_DATA',0x1),
('MESH', "Mesh".rjust(11), "", 'MESH_DATA', 0x2),
('LIGHT', "Light".rjust(12), "", 'LIGHT_DATA',0x4),
('CAMERA', "Camera".rjust(11), "", 'CAMERA_DATA',0x8),
('EMPTY', "Empty".rjust(11), "", 'EMPTY_AXIS',0x10),
),
description="Object types to export",
default={'WORLD', 'MESH', 'LIGHT', 'CAMERA', 'EMPTY'},
)
use_hierarchy: BoolProperty(
name="Hierarchy",
description="Export hierarchy chunks",
default=False,
)
use_keyframes: BoolProperty(
name="Animation",
description="Write the keyframe data",
default=False,
)
use_cursor: BoolProperty(
name="Cursor Origin",
description="Save the 3D cursor location",
default=False,
)
def execute(self, context):
from . import export_3ds
@ -137,6 +264,74 @@ class Export3DS(bpy.types.Operator, ExportHelper):
return export_3ds.save(self, context, **keywords)
def draw(self, context):
pass
class MAX3DS_PT_export_include(bpy.types.Panel):
bl_space_type = 'FILE_BROWSER'
bl_region_type = 'TOOL_PROPS'
bl_label = "Include"
bl_parent_id = "FILE_PT_operator"
@classmethod
def poll(cls, context):
sfile = context.space_data
operator = sfile.active_operator
return operator.bl_idname == "EXPORT_SCENE_OT_max3ds"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = True
sfile = context.space_data
operator = sfile.active_operator
layrow = layout.row(align=True)
layrow.prop(operator, "use_selection")
layrow.label(text="", icon='RESTRICT_SELECT_OFF' if operator.use_selection else 'RESTRICT_SELECT_ON')
layout.column().prop(operator, "object_filter")
layrow = layout.row(align=True)
layrow.prop(operator, "use_hierarchy")
layrow.label(text="", icon='OUTLINER' if operator.use_hierarchy else 'CON_CHILDOF')
layrow = layout.row(align=True)
layrow.prop(operator, "use_keyframes")
layrow.label(text="", icon='ANIM' if operator.use_keyframes else 'DECORATE_DRIVER')
layrow = layout.row(align=True)
layrow.prop(operator, "use_cursor")
layrow.label(text="", icon='PIVOT_CURSOR' if operator.use_cursor else 'CURSOR')
class MAX3DS_PT_export_transform(bpy.types.Panel):
bl_space_type = 'FILE_BROWSER'
bl_region_type = 'TOOL_PROPS'
bl_label = "Transform"
bl_parent_id = "FILE_PT_operator"
@classmethod
def poll(cls, context):
sfile = context.space_data
operator = sfile.active_operator
return operator.bl_idname == "EXPORT_SCENE_OT_max3ds"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
sfile = context.space_data
operator = sfile.active_operator
layout.prop(operator, "scale_factor")
layrow = layout.row(align=True)
layrow.prop(operator, "use_scene_unit")
layrow.label(text="", icon='EMPTY_ARROWS' if operator.use_scene_unit else 'EMPTY_DATA')
layout.prop(operator, "axis_forward")
layout.prop(operator, "axis_up")
# Add to a menu
def menu_func_export(self, context):
@ -149,27 +344,25 @@ def menu_func_import(self, context):
def register():
bpy.utils.register_class(Import3DS)
bpy.utils.register_class(MAX3DS_PT_import_include)
bpy.utils.register_class(MAX3DS_PT_import_transform)
bpy.utils.register_class(Export3DS)
bpy.utils.register_class(MAX3DS_PT_export_include)
bpy.utils.register_class(MAX3DS_PT_export_transform)
bpy.types.TOPBAR_MT_file_import.append(menu_func_import)
bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
def unregister():
bpy.utils.unregister_class(Import3DS)
bpy.utils.unregister_class(MAX3DS_PT_import_include)
bpy.utils.unregister_class(MAX3DS_PT_import_transform)
bpy.utils.unregister_class(Export3DS)
bpy.utils.unregister_class(MAX3DS_PT_export_include)
bpy.utils.unregister_class(MAX3DS_PT_export_transform)
bpy.types.TOPBAR_MT_file_import.remove(menu_func_import)
bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
# NOTES:
# why add 1 extra vertex? and remove it when done? -
# "Answer - eekadoodle - would need to re-order UV's without this since face
# order isnt always what we give blender, BMesh will solve :D"
#
# disabled scaling to size, this requires exposing bb (easy) and understanding
# how it works (needs some time)
if __name__ == "__main__":
register()
register()

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