New addon: Import_max #19
1518
io_import_max.py
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1518
io_import_max.py
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@ -1,20 +1,4 @@
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# SPDX-License-Identifier: GPL-2.0-or-later
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from bpy_extras.io_utils import (
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ImportHelper,
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@ -32,14 +16,14 @@ import bpy
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bl_info = {
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"name": "Autodesk 3DS format",
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"author": "Bob Holcomb, Campbell Barton, Andreas Atteneder, Sebastian Schrand",
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"version": (2, 3, 1),
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"blender": (3, 0, 0),
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"location": "File > Import",
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"description": "Import 3DS, meshes, uvs, materials, textures, "
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"cameras & lamps",
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"warning": "Images must be in file folder",
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"doc_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
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"Scripts/Import-Export/Autodesk_3DS",
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"version": (2, 3, 6),
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"blender": (3, 6, 1),
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"location": "File > Import-Export",
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"description": "3DS Import/Export meshes, UVs, materials, textures, "
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"cameras, lamps & animation",
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"warning": "Images must be in file folder, "
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"filenames are limited to DOS 8.3 format",
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"doc_url": "{BLENDER_MANUAL_URL}/addons/import_export/scene_3ds.html",
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"category": "Import-Export",
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}
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@ -54,39 +38,69 @@ if "bpy" in locals():
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@orientation_helper(axis_forward='Y', axis_up='Z')
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class Import3DS(bpy.types.Operator, ImportHelper):
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"""Import from 3DS file format (.3ds)"""
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bl_idname = "import_scene.autodesk_3ds"
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bl_idname = "import_scene.max3ds"
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bl_label = 'Import 3DS'
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bl_options = {'UNDO'}
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bl_options = {'PRESET', 'UNDO'}
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filename_ext = ".3ds"
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filter_glob: StringProperty(default="*.3ds", options={'HIDDEN'})
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constrain_size: FloatProperty(
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name="Size Constraint",
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name="Constrain Size",
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description="Scale the model by 10 until it reaches the "
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"size constraint (0 to disable)",
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min=0.0, max=1000.0,
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soft_min=0.0, soft_max=1000.0,
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default=10.0,
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)
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use_scene_unit: BoolProperty(
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name="Scene Units",
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description="Convert to scene unit length settings",
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default=False,
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)
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use_center_pivot: BoolProperty(
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name="Pivot Origin",
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description="Move all geometry to pivot origin",
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default=False,
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)
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use_image_search: BoolProperty(
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name="Image Search",
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description="Search subdirectories for any associated images "
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"(Warning, may be slow)",
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default=True,
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)
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object_filter: EnumProperty(
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name="Object Filter", options={'ENUM_FLAG'},
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items=(('WORLD', "World".rjust(11), "", 'WORLD_DATA', 0x1),
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('MESH', "Mesh".rjust(11), "", 'MESH_DATA', 0x2),
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('LIGHT', "Light".rjust(12), "", 'LIGHT_DATA', 0x4),
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('CAMERA', "Camera".rjust(11), "", 'CAMERA_DATA', 0x8),
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('EMPTY', "Empty".rjust(11), "", 'EMPTY_AXIS', 0x10),
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),
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description="Object types to import",
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default={'WORLD', 'MESH', 'LIGHT', 'CAMERA', 'EMPTY'},
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)
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use_apply_transform: BoolProperty(
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name="Apply Transform",
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description="Workaround for object transformations "
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"importing incorrectly",
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default=True,
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)
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read_keyframe: bpy.props.BoolProperty(
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name="Read Keyframe",
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use_keyframes: BoolProperty(
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name="Animation",
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description="Read the keyframe data",
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default=True,
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)
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use_world_matrix: BoolProperty(
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name="World Space",
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description="Transform to matrix world",
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default=False,
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)
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use_cursor: BoolProperty(
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name="Cursor Origin",
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description="Read the 3D cursor location",
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default=False,
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)
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def execute(self, context):
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from . import import_3ds
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@ -103,12 +117,87 @@ class Import3DS(bpy.types.Operator, ImportHelper):
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return import_3ds.load(self, context, **keywords)
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def draw(self, context):
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pass
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class MAX3DS_PT_import_include(bpy.types.Panel):
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bl_space_type = 'FILE_BROWSER'
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bl_region_type = 'TOOL_PROPS'
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bl_label = "Include"
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bl_parent_id = "FILE_PT_operator"
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@classmethod
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def poll(cls, context):
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sfile = context.space_data
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operator = sfile.active_operator
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return operator.bl_idname == "IMPORT_SCENE_OT_max3ds"
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = True
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sfile = context.space_data
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operator = sfile.active_operator
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layrow = layout.row(align=True)
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layrow.prop(operator, "use_image_search")
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layrow.label(text="", icon='OUTLINER_OB_IMAGE' if operator.use_image_search else 'IMAGE_DATA')
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layout.column().prop(operator, "object_filter")
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layrow = layout.row(align=True)
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layrow.prop(operator, "use_keyframes")
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layrow.label(text="", icon='ANIM' if operator.use_keyframes else 'DECORATE_DRIVER')
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layrow = layout.row(align=True)
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layrow.prop(operator, "use_cursor")
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layrow.label(text="", icon='PIVOT_CURSOR' if operator.use_cursor else 'CURSOR')
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class MAX3DS_PT_import_transform(bpy.types.Panel):
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bl_space_type = 'FILE_BROWSER'
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bl_region_type = 'TOOL_PROPS'
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bl_label = "Transform"
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bl_parent_id = "FILE_PT_operator"
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@classmethod
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def poll(cls, context):
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sfile = context.space_data
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operator = sfile.active_operator
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return operator.bl_idname == "IMPORT_SCENE_OT_max3ds"
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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sfile = context.space_data
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operator = sfile.active_operator
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layout.prop(operator, "constrain_size")
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layrow = layout.row(align=True)
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layrow.prop(operator, "use_scene_unit")
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layrow.label(text="", icon='EMPTY_ARROWS' if operator.use_scene_unit else 'EMPTY_DATA')
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layrow = layout.row(align=True)
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layrow.prop(operator, "use_center_pivot")
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layrow.label(text="", icon='OVERLAY' if operator.use_center_pivot else 'PIVOT_ACTIVE')
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layrow = layout.row(align=True)
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layrow.prop(operator, "use_apply_transform")
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layrow.label(text="", icon='MESH_CUBE' if operator.use_apply_transform else 'MOD_SOLIDIFY')
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layrow = layout.row(align=True)
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layrow.prop(operator, "use_world_matrix")
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layrow.label(text="", icon='WORLD' if operator.use_world_matrix else 'META_BALL')
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layout.prop(operator, "axis_forward")
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layout.prop(operator, "axis_up")
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@orientation_helper(axis_forward='Y', axis_up='Z')
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class Export3DS(bpy.types.Operator, ExportHelper):
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"""Export to 3DS file format (.3ds)"""
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bl_idname = "export_scene.autodesk_3ds"
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bl_idname = "export_scene.max3ds"
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bl_label = 'Export 3DS'
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bl_options = {'PRESET', 'UNDO'}
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filename_ext = ".3ds"
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filter_glob: StringProperty(
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@ -116,11 +205,49 @@ class Export3DS(bpy.types.Operator, ExportHelper):
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options={'HIDDEN'},
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)
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scale_factor: FloatProperty(
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name="Scale Factor",
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description="Master scale factor for all objects",
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min=0.0, max=100000.0,
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soft_min=0.0, soft_max=100000.0,
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default=1.0,
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)
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use_scene_unit: BoolProperty(
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name="Scene Units",
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description="Take the scene unit length settings into account",
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default=False,
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)
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use_selection: BoolProperty(
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name="Selection Only",
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name="Selection",
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description="Export selected objects only",
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default=False,
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)
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object_filter: EnumProperty(
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name="Object Filter", options={'ENUM_FLAG'},
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items=(('WORLD', "World".rjust(11), "", 'WORLD_DATA',0x1),
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('MESH', "Mesh".rjust(11), "", 'MESH_DATA', 0x2),
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('LIGHT', "Light".rjust(12), "", 'LIGHT_DATA',0x4),
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('CAMERA', "Camera".rjust(11), "", 'CAMERA_DATA',0x8),
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('EMPTY', "Empty".rjust(11), "", 'EMPTY_AXIS',0x10),
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),
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description="Object types to export",
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default={'WORLD', 'MESH', 'LIGHT', 'CAMERA', 'EMPTY'},
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)
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use_hierarchy: BoolProperty(
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name="Hierarchy",
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description="Export hierarchy chunks",
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default=False,
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)
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use_keyframes: BoolProperty(
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name="Animation",
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description="Write the keyframe data",
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default=False,
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)
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use_cursor: BoolProperty(
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name="Cursor Origin",
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description="Save the 3D cursor location",
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default=False,
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)
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def execute(self, context):
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from . import export_3ds
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@ -137,6 +264,74 @@ class Export3DS(bpy.types.Operator, ExportHelper):
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return export_3ds.save(self, context, **keywords)
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def draw(self, context):
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pass
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class MAX3DS_PT_export_include(bpy.types.Panel):
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bl_space_type = 'FILE_BROWSER'
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bl_region_type = 'TOOL_PROPS'
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bl_label = "Include"
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bl_parent_id = "FILE_PT_operator"
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@classmethod
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def poll(cls, context):
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sfile = context.space_data
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operator = sfile.active_operator
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return operator.bl_idname == "EXPORT_SCENE_OT_max3ds"
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = True
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sfile = context.space_data
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operator = sfile.active_operator
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layrow = layout.row(align=True)
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layrow.prop(operator, "use_selection")
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layrow.label(text="", icon='RESTRICT_SELECT_OFF' if operator.use_selection else 'RESTRICT_SELECT_ON')
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layout.column().prop(operator, "object_filter")
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layrow = layout.row(align=True)
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layrow.prop(operator, "use_hierarchy")
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layrow.label(text="", icon='OUTLINER' if operator.use_hierarchy else 'CON_CHILDOF')
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layrow = layout.row(align=True)
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layrow.prop(operator, "use_keyframes")
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layrow.label(text="", icon='ANIM' if operator.use_keyframes else 'DECORATE_DRIVER')
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layrow = layout.row(align=True)
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layrow.prop(operator, "use_cursor")
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layrow.label(text="", icon='PIVOT_CURSOR' if operator.use_cursor else 'CURSOR')
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class MAX3DS_PT_export_transform(bpy.types.Panel):
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bl_space_type = 'FILE_BROWSER'
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bl_region_type = 'TOOL_PROPS'
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bl_label = "Transform"
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bl_parent_id = "FILE_PT_operator"
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@classmethod
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def poll(cls, context):
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sfile = context.space_data
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operator = sfile.active_operator
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return operator.bl_idname == "EXPORT_SCENE_OT_max3ds"
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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sfile = context.space_data
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operator = sfile.active_operator
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layout.prop(operator, "scale_factor")
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layrow = layout.row(align=True)
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layrow.prop(operator, "use_scene_unit")
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layrow.label(text="", icon='EMPTY_ARROWS' if operator.use_scene_unit else 'EMPTY_DATA')
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layout.prop(operator, "axis_forward")
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layout.prop(operator, "axis_up")
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# Add to a menu
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def menu_func_export(self, context):
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@ -149,27 +344,25 @@ def menu_func_import(self, context):
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def register():
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bpy.utils.register_class(Import3DS)
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bpy.utils.register_class(MAX3DS_PT_import_include)
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bpy.utils.register_class(MAX3DS_PT_import_transform)
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bpy.utils.register_class(Export3DS)
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bpy.utils.register_class(MAX3DS_PT_export_include)
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bpy.utils.register_class(MAX3DS_PT_export_transform)
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bpy.types.TOPBAR_MT_file_import.append(menu_func_import)
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bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
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def unregister():
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bpy.utils.unregister_class(Import3DS)
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bpy.utils.unregister_class(MAX3DS_PT_import_include)
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bpy.utils.unregister_class(MAX3DS_PT_import_transform)
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bpy.utils.unregister_class(Export3DS)
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bpy.utils.unregister_class(MAX3DS_PT_export_include)
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bpy.utils.unregister_class(MAX3DS_PT_export_transform)
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bpy.types.TOPBAR_MT_file_import.remove(menu_func_import)
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bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
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# NOTES:
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# why add 1 extra vertex? and remove it when done? -
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# "Answer - eekadoodle - would need to re-order UV's without this since face
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# order isnt always what we give blender, BMesh will solve :D"
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#
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# disabled scaling to size, this requires exposing bb (easy) and understanding
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# how it works (needs some time)
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if __name__ == "__main__":
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register()
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register()
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user