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io_scene_3ds: Update for Blender 3.x #2

Merged
Sebastian Sille merged 34 commits from blender-v3.5-release into blender-v3.1-release 2023-02-17 22:45:58 +01:00
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@ -23,7 +23,7 @@ bl_info = {
"description": "Export cameras, selected objects & camera solution "
"3D Markers to Adobe After Effects CS3 and above",
"author": "Bartek Skorupa, Damien Picard (@pioverfour)",
"version": (0, 1, 1),
"version": (0, 1, 2),
"blender": (2, 80, 0),
"location": "File > Export > Adobe After Effects (.jsx)",
"warning": "",
@ -144,6 +144,11 @@ class ObjectExport():
return ""
class CameraExport(ObjectExport):
def __init__(self, obj, start_time=None, end_time=None):
super().__init__(obj)
self.start_time = start_time
self.end_time = end_time
def get_keyframe(self, context, width, height, aspect, time, ae_size):
ae_transform = convert_transform_matrix(self.obj.matrix_world,
width, height, aspect, ae_size)
@ -156,6 +161,10 @@ class CameraExport(ObjectExport):
def get_type_script(self):
type_script = f'var {self.name_ae} = newComp.layers.addCamera("{self.name_ae}",[0,0]);\n'
# Restrict time range when multiple cameras are used (markers)
if self.start_time is not None:
type_script += f'{self.name_ae}.inPoint = {self.start_time};\n'
type_script += f'{self.name_ae}.outPoint = {self.end_time};\n'
type_script += f'{self.name_ae}.autoOrient = AutoOrientType.NO_AUTO_ORIENT;\n'
return type_script
@ -324,17 +333,29 @@ def get_selected(context, include_active_cam, include_selected_cams,
cam_bundles = [] # Camera trackers exported as AE nulls
nulls = [] # Remaining objects exported as AE nulls
scene = context.scene
fps = scene.render.fps / scene.render.fps_base
if context.scene.camera is not None:
if include_active_cam:
cameras.append(CameraExport(context.scene.camera))
if include_cam_bundles:
cam_bundles.extend(get_camera_bundles(context.scene, context.scene.camera))
for frame_range, camera in get_camera_frame_ranges(
context.scene,
context.scene.frame_start, context.scene.frame_end):
if (include_cam_bundles
and camera not in (cam.obj for cam in cameras)):
cam_bundles.extend(
get_camera_bundles(context.scene, camera))
cameras.append(
CameraExport(camera,
(frame_range[0] - scene.frame_start) / fps,
(frame_range[1] - scene.frame_start) / fps))
for obj in context.selected_objects:
if obj.type == 'CAMERA':
if (include_active_cam
and obj is context.scene.camera):
# Ignore active camera if already selected
# Ignore camera if already selected
if obj in (cam.obj for cam in cameras):
continue
if include_selected_cams:
cameras.append(CameraExport(obj))