io_scene_3ds: Update for Blender 3.x #2
@ -1,7 +0,0 @@
|
|||||||
{
|
|
||||||
"project_id" : "Blender Addons Contrib",
|
|
||||||
"conduit_uri" : "https://developer.blender.org/",
|
|
||||||
"phabricator.uri" : "https://developer.blender.org/",
|
|
||||||
"git.default-relative-commit" : "origin/master",
|
|
||||||
"arc.land.update.default" : "rebase"
|
|
||||||
}
|
|
5
.gitea/default_merge_message/REBASE_TEMPLATE.md
Normal file
5
.gitea/default_merge_message/REBASE_TEMPLATE.md
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
${CommitTitle}
|
||||||
|
|
||||||
|
${CommitBody}
|
||||||
|
|
||||||
|
Pull Request #${PullRequestIndex}
|
3
.gitea/default_merge_message/SQUASH_TEMPLATE.md
Normal file
3
.gitea/default_merge_message/SQUASH_TEMPLATE.md
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
${PullRequestTitle}
|
||||||
|
|
||||||
|
Pull Request #${PullRequestIndex}
|
19
.gitea/pull_request_template.yaml
Normal file
19
.gitea/pull_request_template.yaml
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
name: Pull Request
|
||||||
|
about: Contribute to add-ons bundled with Blender
|
||||||
|
body:
|
||||||
|
- type: markdown
|
||||||
|
attributes:
|
||||||
|
value: |
|
||||||
|
### Instructions
|
||||||
|
|
||||||
|
* [Contributing a new add-on](https://wiki.blender.org/wiki/Process/Addons)
|
||||||
|
* [Contributing code](https://wiki.blender.org/index.php/Dev:Doc/Process/Contributing_Code)
|
||||||
|
* [Effective code review](https://wiki.blender.org/index.php/Dev:Doc/Tools/Code_Review)
|
||||||
|
|
||||||
|
By submitting code here, you agree that the code is (compatible with) GNU GPL v2 or later.
|
||||||
|
|
||||||
|
- type: textarea
|
||||||
|
id: body
|
||||||
|
attributes:
|
||||||
|
label: "Description"
|
||||||
|
hide_label: true
|
3
.github/pull_request_template.md
vendored
3
.github/pull_request_template.md
vendored
@ -1,5 +1,4 @@
|
|||||||
This repository is only used as a mirror of git.blender.org. Blender development happens on
|
This repository is only used as a mirror. Blender development happens on projects.blender.org.
|
||||||
https://developer.blender.org.
|
|
||||||
|
|
||||||
To get started with contributing code, please see:
|
To get started with contributing code, please see:
|
||||||
https://wiki.blender.org/wiki/Process/Contributing_Code
|
https://wiki.blender.org/wiki/Process/Contributing_Code
|
||||||
|
3
.github/stale.yml
vendored
3
.github/stale.yml
vendored
@ -15,8 +15,7 @@ staleLabel: stale
|
|||||||
# Comment to post when closing a stale Issue or Pull Request.
|
# Comment to post when closing a stale Issue or Pull Request.
|
||||||
closeComment: >
|
closeComment: >
|
||||||
This issue has been automatically closed, because this repository is only
|
This issue has been automatically closed, because this repository is only
|
||||||
used as a mirror of git.blender.org. Blender development happens on
|
used as a mirror. Blender development happens on projects.blender.org.
|
||||||
developer.blender.org.
|
|
||||||
|
|
||||||
To get started contributing code, please read:
|
To get started contributing code, please read:
|
||||||
https://wiki.blender.org/wiki/Process/Contributing_Code
|
https://wiki.blender.org/wiki/Process/Contributing_Code
|
||||||
|
@ -16,8 +16,6 @@
|
|||||||
#
|
#
|
||||||
# ##### END GPL LICENSE BLOCK #####
|
# ##### END GPL LICENSE BLOCK #####
|
||||||
|
|
||||||
# <pep8 compliant>
|
|
||||||
|
|
||||||
|
|
||||||
bl_info = {
|
bl_info = {
|
||||||
"name": "Motion Trail",
|
"name": "Motion Trail",
|
||||||
|
@ -16,8 +16,6 @@
|
|||||||
#
|
#
|
||||||
# ##### END GPL LICENSE BLOCK #####
|
# ##### END GPL LICENSE BLOCK #####
|
||||||
|
|
||||||
# <pep8 compliant>
|
|
||||||
|
|
||||||
bl_info = {
|
bl_info = {
|
||||||
"name": "UI Classes Overview",
|
"name": "UI Classes Overview",
|
||||||
"author": "lijenstina",
|
"author": "lijenstina",
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -16,8 +16,6 @@
|
|||||||
#
|
#
|
||||||
# ##### END GPL LICENSE BLOCK #####
|
# ##### END GPL LICENSE BLOCK #####
|
||||||
|
|
||||||
# <pep8-80 compliant>
|
|
||||||
|
|
||||||
from bpy_extras.io_utils import (
|
from bpy_extras.io_utils import (
|
||||||
ImportHelper,
|
ImportHelper,
|
||||||
ExportHelper,
|
ExportHelper,
|
||||||
@ -34,8 +32,8 @@ import bpy
|
|||||||
bl_info = {
|
bl_info = {
|
||||||
"name": "Autodesk 3DS format",
|
"name": "Autodesk 3DS format",
|
||||||
"author": "Bob Holcomb, Campbell Barton, Andreas Atteneder, Sebastian Schrand",
|
"author": "Bob Holcomb, Campbell Barton, Andreas Atteneder, Sebastian Schrand",
|
||||||
"version": (2, 1, 0),
|
"version": (2, 2, 0),
|
||||||
"blender": (2, 82, 0),
|
"blender": (3, 0, 0),
|
||||||
"location": "File > Import",
|
"location": "File > Import",
|
||||||
"description": "Import 3DS, meshes, uvs, materials, textures, "
|
"description": "Import 3DS, meshes, uvs, materials, textures, "
|
||||||
"cameras & lamps",
|
"cameras & lamps",
|
||||||
|
@ -16,8 +16,6 @@
|
|||||||
#
|
#
|
||||||
# ##### END GPL LICENSE BLOCK #####
|
# ##### END GPL LICENSE BLOCK #####
|
||||||
|
|
||||||
# <pep8 compliant>
|
|
||||||
|
|
||||||
# Script copyright (C) Bob Holcomb
|
# Script copyright (C) Bob Holcomb
|
||||||
# Contributors: Campbell Barton, Bob Holcomb, Richard Lärkäng, Damien McGinnes, Mark Stijnman, Sebastian Sille
|
# Contributors: Campbell Barton, Bob Holcomb, Richard Lärkäng, Damien McGinnes, Mark Stijnman, Sebastian Sille
|
||||||
|
|
||||||
@ -647,8 +645,8 @@ def make_material_chunk(material, image):
|
|||||||
|
|
||||||
name_str = material.name if material else "None"
|
name_str = material.name if material else "None"
|
||||||
|
|
||||||
if image:
|
#if image:
|
||||||
name_str += image.name
|
# name_str += image.name
|
||||||
|
|
||||||
name.add_variable("name", _3ds_string(sane_name(name_str)))
|
name.add_variable("name", _3ds_string(sane_name(name_str)))
|
||||||
material_chunk.add_subchunk(name)
|
material_chunk.add_subchunk(name)
|
||||||
@ -672,6 +670,7 @@ def make_material_chunk(material, image):
|
|||||||
material_chunk.add_subchunk(make_percent_subchunk(MATSHIN2, wrap.specular))
|
material_chunk.add_subchunk(make_percent_subchunk(MATSHIN2, wrap.specular))
|
||||||
material_chunk.add_subchunk(make_percent_subchunk(MATSHIN3, wrap.metallic))
|
material_chunk.add_subchunk(make_percent_subchunk(MATSHIN3, wrap.metallic))
|
||||||
material_chunk.add_subchunk(make_percent_subchunk(MATTRANS, 1 - wrap.alpha))
|
material_chunk.add_subchunk(make_percent_subchunk(MATTRANS, 1 - wrap.alpha))
|
||||||
|
material_chunk.add_subchunk(make_percent_subchunk(MATSELFILPCT, wrap.emission_strength))
|
||||||
material_chunk.add_subchunk(shading)
|
material_chunk.add_subchunk(shading)
|
||||||
|
|
||||||
if wrap.base_color_texture:
|
if wrap.base_color_texture:
|
||||||
@ -706,13 +705,10 @@ def make_material_chunk(material, image):
|
|||||||
normal = [wrap.normalmap_texture]
|
normal = [wrap.normalmap_texture]
|
||||||
bump = wrap.normalmap_strength
|
bump = wrap.normalmap_strength
|
||||||
b_pct = min(bump, 1)
|
b_pct = min(bump, 1)
|
||||||
bumpval = min(999, (bump * 100)) # 3ds max bump = 999
|
|
||||||
strength = _3ds_chunk(MAT_BUMP_PERCENT)
|
|
||||||
strength.add_variable("bump_pct", _3ds_ushort(int(bumpval)))
|
|
||||||
matmap = make_material_texture_chunk(MAT_BUMPMAP, normal, b_pct)
|
matmap = make_material_texture_chunk(MAT_BUMPMAP, normal, b_pct)
|
||||||
if matmap:
|
if matmap:
|
||||||
material_chunk.add_subchunk(matmap)
|
material_chunk.add_subchunk(matmap)
|
||||||
material_chunk.add_subchunk(strength)
|
material_chunk.add_subchunk(make_percent_subchunk(MAT_BUMP_PERCENT, b_pct))
|
||||||
|
|
||||||
if wrap.roughness_texture:
|
if wrap.roughness_texture:
|
||||||
roughness = [wrap.roughness_texture]
|
roughness = [wrap.roughness_texture]
|
||||||
@ -722,7 +718,7 @@ def make_material_chunk(material, image):
|
|||||||
material_chunk.add_subchunk(matmap)
|
material_chunk.add_subchunk(matmap)
|
||||||
|
|
||||||
if wrap.emission_color_texture:
|
if wrap.emission_color_texture:
|
||||||
e_pct = sum(wrap.emission_color[:]) * .25
|
e_pct = wrap.emission_strength
|
||||||
emission = [wrap.emission_color_texture]
|
emission = [wrap.emission_color_texture]
|
||||||
matmap = make_material_texture_chunk(MAT_SELFIMAP, emission, e_pct)
|
matmap = make_material_texture_chunk(MAT_SELFIMAP, emission, e_pct)
|
||||||
if matmap:
|
if matmap:
|
||||||
@ -909,8 +905,8 @@ def make_faces_chunk(tri_list, mesh, materialDict):
|
|||||||
context_face_array = unique_mats[ma, img][1]
|
context_face_array = unique_mats[ma, img][1]
|
||||||
except:
|
except:
|
||||||
name_str = ma if ma else "None"
|
name_str = ma if ma else "None"
|
||||||
if img:
|
#if img:
|
||||||
name_str += img
|
# name_str += img
|
||||||
|
|
||||||
context_face_array = _3ds_array()
|
context_face_array = _3ds_array()
|
||||||
unique_mats[ma, img] = _3ds_string(sane_name(name_str)), context_face_array
|
unique_mats[ma, img] = _3ds_string(sane_name(name_str)), context_face_array
|
||||||
@ -1171,7 +1167,7 @@ def save(operator,
|
|||||||
):
|
):
|
||||||
|
|
||||||
import time
|
import time
|
||||||
from bpy_extras.io_utils import create_derived_objects, free_derived_objects
|
#from bpy_extras.io_utils import create_derived_objects, free_derived_objects
|
||||||
|
|
||||||
"""Save the Blender scene to a 3ds file."""
|
"""Save the Blender scene to a 3ds file."""
|
||||||
|
|
||||||
@ -1187,7 +1183,7 @@ def save(operator,
|
|||||||
|
|
||||||
scene = context.scene
|
scene = context.scene
|
||||||
layer = context.view_layer
|
layer = context.view_layer
|
||||||
#depsgraph = context.evaluated_depsgraph_get()
|
depsgraph = context.evaluated_depsgraph_get()
|
||||||
|
|
||||||
# Initialize the main chunk (primary):
|
# Initialize the main chunk (primary):
|
||||||
primary = _3ds_chunk(PRIMARY)
|
primary = _3ds_chunk(PRIMARY)
|
||||||
@ -1235,7 +1231,9 @@ def save(operator,
|
|||||||
|
|
||||||
for ob in objects:
|
for ob in objects:
|
||||||
# get derived objects
|
# get derived objects
|
||||||
free, derived = create_derived_objects(scene, ob)
|
#free, derived = create_derived_objects(scene, ob)
|
||||||
|
derived_dict = bpy_extras.io_utils.create_derived_objects(depsgraph, [ob])
|
||||||
|
derived = derived_dict.get(ob)
|
||||||
|
|
||||||
if derived is None:
|
if derived is None:
|
||||||
continue
|
continue
|
||||||
@ -1244,7 +1242,6 @@ def save(operator,
|
|||||||
if ob.type not in {'MESH', 'CURVE', 'SURFACE', 'FONT', 'META'}:
|
if ob.type not in {'MESH', 'CURVE', 'SURFACE', 'FONT', 'META'}:
|
||||||
continue
|
continue
|
||||||
|
|
||||||
#ob_derived_eval = ob_derived.evaluated_get(depsgraph)
|
|
||||||
try:
|
try:
|
||||||
data = ob_derived.to_mesh()
|
data = ob_derived.to_mesh()
|
||||||
except:
|
except:
|
||||||
@ -1288,8 +1285,8 @@ def save(operator,
|
|||||||
|
|
||||||
# ob_derived_eval.to_mesh_clear()
|
# ob_derived_eval.to_mesh_clear()
|
||||||
|
|
||||||
if free:
|
#if free:
|
||||||
free_derived_objects(ob)
|
# free_derived_objects(ob)
|
||||||
|
|
||||||
# Make material chunks for all materials used in the meshes:
|
# Make material chunks for all materials used in the meshes:
|
||||||
for ma_image in materialDict.values():
|
for ma_image in materialDict.values():
|
||||||
|
@ -16,8 +16,6 @@
|
|||||||
#
|
#
|
||||||
# ##### END GPL LICENSE BLOCK #####
|
# ##### END GPL LICENSE BLOCK #####
|
||||||
|
|
||||||
# <pep8 compliant>
|
|
||||||
|
|
||||||
# Script copyright (C) Bob Holcomb
|
# Script copyright (C) Bob Holcomb
|
||||||
# Contributors: Bob Holcomb, Richard L?rk?ng, Damien McGinnes, Sebastian Sille
|
# Contributors: Bob Holcomb, Richard L?rk?ng, Damien McGinnes, Sebastian Sille
|
||||||
# Campbell Barton, Mario Lapin, Dominique Lorre, Andreas Atteneder
|
# Campbell Barton, Mario Lapin, Dominique Lorre, Andreas Atteneder
|
||||||
@ -65,6 +63,7 @@ MAT_SHIN2 = 0xA041 # Shininess of the object/material (percent)
|
|||||||
MAT_SHIN3 = 0xA042 # Reflection of the object/material (percent)
|
MAT_SHIN3 = 0xA042 # Reflection of the object/material (percent)
|
||||||
MAT_TRANSPARENCY = 0xA050 # Transparency value of material (percent)
|
MAT_TRANSPARENCY = 0xA050 # Transparency value of material (percent)
|
||||||
MAT_SELF_ILLUM = 0xA080 # Self Illumination value of material
|
MAT_SELF_ILLUM = 0xA080 # Self Illumination value of material
|
||||||
|
MATSELFILPCT = 0xA084 # Self illumination strength (percent)
|
||||||
MAT_WIRE = 0xA085 # Only render's wireframe
|
MAT_WIRE = 0xA085 # Only render's wireframe
|
||||||
|
|
||||||
MAT_TEXTURE_MAP = 0xA200 # This is a header for a new texture map
|
MAT_TEXTURE_MAP = 0xA200 # This is a header for a new texture map
|
||||||
@ -467,6 +466,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, IMAGE_SE
|
|||||||
pct = 50
|
pct = 50
|
||||||
|
|
||||||
contextWrapper.emission_color = contextMaterial.line_color[:3]
|
contextWrapper.emission_color = contextMaterial.line_color[:3]
|
||||||
|
contextWrapper.emission_strength = contextMaterial.line_priority / 100
|
||||||
contextWrapper.base_color = contextMaterial.diffuse_color[:3]
|
contextWrapper.base_color = contextMaterial.diffuse_color[:3]
|
||||||
contextWrapper.specular = contextMaterial.specular_intensity
|
contextWrapper.specular = contextMaterial.specular_intensity
|
||||||
contextWrapper.roughness = contextMaterial.roughness
|
contextWrapper.roughness = contextMaterial.roughness
|
||||||
@ -669,6 +669,18 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, IMAGE_SE
|
|||||||
print("Cannot read material transparency")
|
print("Cannot read material transparency")
|
||||||
new_chunk.bytes_read += temp_chunk.bytes_read
|
new_chunk.bytes_read += temp_chunk.bytes_read
|
||||||
|
|
||||||
|
elif new_chunk.ID == MATSELFILPCT:
|
||||||
|
read_chunk(file, temp_chunk)
|
||||||
|
if temp_chunk.ID == PERCENTAGE_SHORT:
|
||||||
|
temp_data = file.read(SZ_U_SHORT)
|
||||||
|
temp_chunk.bytes_read += SZ_U_SHORT
|
||||||
|
contextMaterial.line_priority = int(struct.unpack('H', temp_data)[0])
|
||||||
|
elif temp_chunk.ID == PERCENTAGE_FLOAT:
|
||||||
|
temp_data = file.read(SZ_FLOAT)
|
||||||
|
temp_chunk.bytes_read += SZ_FLOAT
|
||||||
|
contextMaterial.line_priority = (float(struct.unpack('f', temp_data)[0]) * 100)
|
||||||
|
new_chunk.bytes_read += temp_chunk.bytes_read
|
||||||
|
|
||||||
elif new_chunk.ID == MAT_TEXTURE_MAP:
|
elif new_chunk.ID == MAT_TEXTURE_MAP:
|
||||||
read_texture(new_chunk, temp_chunk, "Diffuse", "COLOR")
|
read_texture(new_chunk, temp_chunk, "Diffuse", "COLOR")
|
||||||
|
|
||||||
@ -686,11 +698,18 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, IMAGE_SE
|
|||||||
read_texture(new_chunk, temp_chunk, "Bump", "NORMAL")
|
read_texture(new_chunk, temp_chunk, "Bump", "NORMAL")
|
||||||
|
|
||||||
elif new_chunk.ID == MAT_BUMP_PERCENT:
|
elif new_chunk.ID == MAT_BUMP_PERCENT:
|
||||||
|
read_chunk(file, temp_chunk)
|
||||||
|
if temp_chunk.ID == PERCENTAGE_SHORT:
|
||||||
temp_data = file.read(SZ_U_SHORT)
|
temp_data = file.read(SZ_U_SHORT)
|
||||||
new_chunk.bytes_read += SZ_U_SHORT
|
temp_chunk.bytes_read += SZ_U_SHORT
|
||||||
contextWrapper.normalmap_strength = (float(struct.unpack('<H', temp_data)[0]) / 100)
|
contextWrapper.normalmap_strength = (float(struct.unpack('<H', temp_data)[0]) / 100)
|
||||||
|
elif temp_chunk.ID == PERCENTAGE_FLOAT:
|
||||||
|
temp_data = file.read(SZ_FLOAT)
|
||||||
|
temp_chunk.bytes_read += SZ_FLOAT
|
||||||
|
contextWrapper.normalmap_strength = float(struct.unpack('f', temp_data)[0])
|
||||||
new_chunk.bytes_read += temp_chunk.bytes_read
|
new_chunk.bytes_read += temp_chunk.bytes_read
|
||||||
|
|
||||||
|
|
||||||
elif new_chunk.ID == MAT_SHIN_MAP:
|
elif new_chunk.ID == MAT_SHIN_MAP:
|
||||||
read_texture(new_chunk, temp_chunk, "Shininess", "ROUGHNESS")
|
read_texture(new_chunk, temp_chunk, "Shininess", "ROUGHNESS")
|
||||||
|
|
||||||
|
@ -16,8 +16,6 @@
|
|||||||
#
|
#
|
||||||
# ***** END GPL LICENCE BLOCK *****
|
# ***** END GPL LICENCE BLOCK *****
|
||||||
|
|
||||||
# <pep8 compliant>
|
|
||||||
|
|
||||||
bl_info = {
|
bl_info = {
|
||||||
"name": "Open Street Map (.osm)",
|
"name": "Open Street Map (.osm)",
|
||||||
"author": "Michael Anthrax Schlachter, ideasman42, littleneo",
|
"author": "Michael Anthrax Schlachter, ideasman42, littleneo",
|
||||||
|
@ -16,8 +16,6 @@
|
|||||||
#
|
#
|
||||||
# ##### END GPL LICENSE BLOCK #####
|
# ##### END GPL LICENSE BLOCK #####
|
||||||
|
|
||||||
# <pep8 compliant>
|
|
||||||
|
|
||||||
bl_info = {
|
bl_info = {
|
||||||
"name": "Adobe Illustrator / PDF / SVG",
|
"name": "Adobe Illustrator / PDF / SVG",
|
||||||
"author": "Howard Trickey",
|
"author": "Howard Trickey",
|
||||||
|
@ -16,8 +16,6 @@
|
|||||||
#
|
#
|
||||||
# ##### END GPL LICENSE BLOCK #####
|
# ##### END GPL LICENSE BLOCK #####
|
||||||
|
|
||||||
# <pep8 compliant>
|
|
||||||
|
|
||||||
"""Convert an Art object to a list of PolyArea objects.
|
"""Convert an Art object to a list of PolyArea objects.
|
||||||
"""
|
"""
|
||||||
|
|
||||||
|
@ -16,8 +16,6 @@
|
|||||||
#
|
#
|
||||||
# ##### END GPL LICENSE BLOCK #####
|
# ##### END GPL LICENSE BLOCK #####
|
||||||
|
|
||||||
# <pep8 compliant>
|
|
||||||
|
|
||||||
"""Geometry classes and operations.
|
"""Geometry classes and operations.
|
||||||
Also, vector file representation (Art).
|
Also, vector file representation (Art).
|
||||||
"""
|
"""
|
||||||
|
@ -16,8 +16,6 @@
|
|||||||
#
|
#
|
||||||
# ##### END GPL LICENSE BLOCK #####
|
# ##### END GPL LICENSE BLOCK #####
|
||||||
|
|
||||||
# <pep8 compliant>
|
|
||||||
|
|
||||||
"""Importing a vector file into Model format.
|
"""Importing a vector file into Model format.
|
||||||
"""
|
"""
|
||||||
|
|
||||||
|
@ -16,8 +16,6 @@
|
|||||||
#
|
#
|
||||||
# ##### END GPL LICENSE BLOCK #####
|
# ##### END GPL LICENSE BLOCK #####
|
||||||
|
|
||||||
# <pep8 compliant>
|
|
||||||
|
|
||||||
"""Manipulations of Models.
|
"""Manipulations of Models.
|
||||||
"""
|
"""
|
||||||
|
|
||||||
|
@ -16,8 +16,6 @@
|
|||||||
#
|
#
|
||||||
# ##### END GPL LICENSE BLOCK #####
|
# ##### END GPL LICENSE BLOCK #####
|
||||||
|
|
||||||
# <pep8 compliant>
|
|
||||||
|
|
||||||
"""Creating offset polygons inside faces."""
|
"""Creating offset polygons inside faces."""
|
||||||
|
|
||||||
__author__ = "howard.trickey@gmail.com"
|
__author__ = "howard.trickey@gmail.com"
|
||||||
|
@ -16,8 +16,6 @@
|
|||||||
#
|
#
|
||||||
# ##### END GPL LICENSE BLOCK #####
|
# ##### END GPL LICENSE BLOCK #####
|
||||||
|
|
||||||
# <pep8 compliant>
|
|
||||||
|
|
||||||
"""Functions for dealing with PDF files.
|
"""Functions for dealing with PDF files.
|
||||||
"""
|
"""
|
||||||
|
|
||||||
|
@ -16,8 +16,6 @@
|
|||||||
#
|
#
|
||||||
# ##### END GPL LICENSE BLOCK #####
|
# ##### END GPL LICENSE BLOCK #####
|
||||||
|
|
||||||
# <pep8 compliant>
|
|
||||||
|
|
||||||
"""Reading SVG file format.
|
"""Reading SVG file format.
|
||||||
"""
|
"""
|
||||||
|
|
||||||
|
@ -16,8 +16,6 @@
|
|||||||
#
|
#
|
||||||
# ##### END GPL LICENSE BLOCK #####
|
# ##### END GPL LICENSE BLOCK #####
|
||||||
|
|
||||||
# <pep8 compliant>
|
|
||||||
|
|
||||||
|
|
||||||
from . import geom
|
from . import geom
|
||||||
import math
|
import math
|
||||||
|
@ -16,8 +16,6 @@
|
|||||||
#
|
#
|
||||||
# ##### END GPL LICENSE BLOCK #####
|
# ##### END GPL LICENSE BLOCK #####
|
||||||
|
|
||||||
# <pep8 compliant>
|
|
||||||
|
|
||||||
"""Reading various vector file formats.
|
"""Reading various vector file formats.
|
||||||
|
|
||||||
Functions for classifying files, tokenizing, and parsing them.
|
Functions for classifying files, tokenizing, and parsing them.
|
||||||
|
@ -17,8 +17,6 @@
|
|||||||
#
|
#
|
||||||
# ***** END GPL LICENCE BLOCK *****
|
# ***** END GPL LICENCE BLOCK *****
|
||||||
|
|
||||||
# <pep8 compliant> (Thanks to CodemanX on IRC)
|
|
||||||
|
|
||||||
bl_info = {
|
bl_info = {
|
||||||
"name": "Show Vertex Groups/Weights",
|
"name": "Show Vertex Groups/Weights",
|
||||||
"author": "Jason van Gumster (Fweeb), Bartius Crouch, CoDEmanX",
|
"author": "Jason van Gumster (Fweeb), Bartius Crouch, CoDEmanX",
|
||||||
|
@ -16,8 +16,6 @@
|
|||||||
#
|
#
|
||||||
# ##### END GPL LICENSE BLOCK #####
|
# ##### END GPL LICENSE BLOCK #####
|
||||||
|
|
||||||
# <pep8 compliant>
|
|
||||||
|
|
||||||
bl_info = {
|
bl_info = {
|
||||||
"name": "Motion Capture Tools",
|
"name": "Motion Capture Tools",
|
||||||
"author": "Benjy Cook",
|
"author": "Benjy Cook",
|
||||||
|
@ -16,8 +16,6 @@
|
|||||||
#
|
#
|
||||||
# ##### END GPL LICENSE BLOCK #####
|
# ##### END GPL LICENSE BLOCK #####
|
||||||
|
|
||||||
# <pep8 compliant>
|
|
||||||
|
|
||||||
import bpy
|
import bpy
|
||||||
from mathutils import Vector
|
from mathutils import Vector
|
||||||
from bpy_extras import anim_utils
|
from bpy_extras import anim_utils
|
||||||
|
@ -16,8 +16,6 @@
|
|||||||
#
|
#
|
||||||
# ##### END GPL LICENSE BLOCK #####
|
# ##### END GPL LICENSE BLOCK #####
|
||||||
|
|
||||||
# <pep8 compliant>
|
|
||||||
|
|
||||||
from math import sqrt, radians, floor, ceil
|
from math import sqrt, radians, floor, ceil
|
||||||
import bpy
|
import bpy
|
||||||
import time
|
import time
|
||||||
|
@ -16,8 +16,6 @@
|
|||||||
#
|
#
|
||||||
# ##### END GPL LICENSE BLOCK #####
|
# ##### END GPL LICENSE BLOCK #####
|
||||||
|
|
||||||
# <pep8 compliant>
|
|
||||||
|
|
||||||
import bpy
|
import bpy
|
||||||
from mathutils import Vector, Matrix
|
from mathutils import Vector, Matrix
|
||||||
from math import radians
|
from math import radians
|
||||||
|
@ -16,8 +16,6 @@
|
|||||||
#
|
#
|
||||||
# ##### END GPL LICENSE BLOCK #####
|
# ##### END GPL LICENSE BLOCK #####
|
||||||
|
|
||||||
# <pep8 compliant>
|
|
||||||
|
|
||||||
bl_info = {
|
bl_info = {
|
||||||
"name": "Auto Face Map Widgets",
|
"name": "Auto Face Map Widgets",
|
||||||
"author": "Campbell Barton",
|
"author": "Campbell Barton",
|
||||||
|
@ -16,8 +16,6 @@
|
|||||||
#
|
#
|
||||||
# ##### END GPL LICENSE BLOCK #####
|
# ##### END GPL LICENSE BLOCK #####
|
||||||
|
|
||||||
# <pep8 compliant>
|
|
||||||
|
|
||||||
import bpy
|
import bpy
|
||||||
from bpy.types import (
|
from bpy.types import (
|
||||||
Operator,
|
Operator,
|
||||||
|
@ -16,8 +16,6 @@
|
|||||||
#
|
#
|
||||||
# ##### END GPL LICENSE BLOCK #####
|
# ##### END GPL LICENSE BLOCK #####
|
||||||
|
|
||||||
# <pep8 compliant>
|
|
||||||
|
|
||||||
|
|
||||||
# Use so we can develop modules without reloading the add-on.
|
# Use so we can develop modules without reloading the add-on.
|
||||||
|
|
||||||
|
@ -16,8 +16,6 @@
|
|||||||
#
|
#
|
||||||
# ##### END GPL LICENSE BLOCK #####
|
# ##### END GPL LICENSE BLOCK #####
|
||||||
|
|
||||||
# <pep8 compliant>
|
|
||||||
|
|
||||||
'''
|
'''
|
||||||
Face map manipulator:
|
Face map manipulator:
|
||||||
|
|
||||||
|
@ -16,8 +16,6 @@
|
|||||||
#
|
#
|
||||||
# ##### END GPL LICENSE BLOCK #####
|
# ##### END GPL LICENSE BLOCK #####
|
||||||
|
|
||||||
# <pep8 compliant>
|
|
||||||
|
|
||||||
import bpy
|
import bpy
|
||||||
import math
|
import math
|
||||||
|
|
||||||
|
@ -16,8 +16,6 @@
|
|||||||
#
|
#
|
||||||
# ##### END GPL LICENSE BLOCK #####
|
# ##### END GPL LICENSE BLOCK #####
|
||||||
|
|
||||||
# <pep8 compliant>
|
|
||||||
|
|
||||||
# Script copyright (C) Blender Foundation 2012
|
# Script copyright (C) Blender Foundation 2012
|
||||||
|
|
||||||
|
|
||||||
|
@ -16,8 +16,6 @@
|
|||||||
#
|
#
|
||||||
# ======================= END GPL LICENSE BLOCK ========================
|
# ======================= END GPL LICENSE BLOCK ========================
|
||||||
|
|
||||||
# <pep8 compliant>
|
|
||||||
|
|
||||||
# ########################################
|
# ########################################
|
||||||
# Render Cube Map
|
# Render Cube Map
|
||||||
#
|
#
|
||||||
|
@ -16,8 +16,6 @@
|
|||||||
#
|
#
|
||||||
# ##### END GPL LICENSE BLOCK #####
|
# ##### END GPL LICENSE BLOCK #####
|
||||||
|
|
||||||
# <pep8 compliant>
|
|
||||||
|
|
||||||
bl_info = {
|
bl_info = {
|
||||||
"name": "Render to Print",
|
"name": "Render to Print",
|
||||||
"author": "Marco Crippa <thekrypt77@tiscali.it>, Dealga McArdle, zebus3d",
|
"author": "Marco Crippa <thekrypt77@tiscali.it>, Dealga McArdle, zebus3d",
|
||||||
|
@ -16,8 +16,6 @@
|
|||||||
#
|
#
|
||||||
# ##### END GPL LICENSE BLOCK #####
|
# ##### END GPL LICENSE BLOCK #####
|
||||||
|
|
||||||
# <pep8 compliant>
|
|
||||||
|
|
||||||
# this script creates Keyboard layout images of the current keyboard configuration.
|
# this script creates Keyboard layout images of the current keyboard configuration.
|
||||||
# first implementation done by jbakker
|
# first implementation done by jbakker
|
||||||
# version 0.2 - file manager directory on export, modified the SVG layout (lijenstina)
|
# version 0.2 - file manager directory on export, modified the SVG layout (lijenstina)
|
||||||
|
Reference in New Issue
Block a user