New Addon: Import Autodesk .max #22
@ -775,8 +775,8 @@ class MaxChunk():
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def __str__(self):
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if (self.unknown == True):
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return "%s[%4x] %04X: %s" %("" * self.level, self.number, self.types, ":".join("%02x"%(c) for c in self.data))
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return "%s[%4x] %04X: %s=%s" %("" * self.level, self.number, self.types, self.format, self.data)
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return "%s[%4x] %04X: %s" %(""*self.level, self.number, self.types, ":".join("%02x"%(c) for c in self.data))
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return "%s[%4x] %04X: %s=%s" %(""*self.level, self.number, self.types, self.format, self.data)
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class ByteArrayChunk(MaxChunk):
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@ -864,8 +864,8 @@ class ContainerChunk(MaxChunk):
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def __str__(self):
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if (self.unknown == True):
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return "%s[%4x] %04X" %("" * self.level, self.number, self.types)
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return "%s[%4x] %04X: %s" %("" * self.level, self.number, self.types, self.format)
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return "%s[%4x] %04X" %(""*self.level, self.number, self.types)
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return "%s[%4x] %04X: %s" %(""*self.level, self.number, self.types, self.format)
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def get_first(self, types):
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for child in self.children:
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@ -889,8 +889,8 @@ class SceneChunk(ContainerChunk):
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def __str__(self):
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if (self.unknown == True):
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return "%s[%4x] %s" %("" * self.level, self.number, get_class_name(self))
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return "%s[%4x] %s: %s" %("" * self.level, self.number, get_class_name(self), self.format)
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return "%s[%4x] %s" %(""*self.level, self.number, get_class_name(self))
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return "%s[%4x] %s: %s" %(""*self.level, self.number, get_class_name(self), self.format)
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def set_data(self, data):
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previous = None
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@ -915,7 +915,7 @@ class ChunkReader():
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short, ofst = get_long(data, ofst)
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if (short == 0xB000000):
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data = zlib.decompress(data, zlib.MAX_WBITS|32)
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print(" reading '%s'..."%self.name, len(data))
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print(" reading '%s'..." %self.name, len(data))
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while offset < len(data):
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old = offset
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offset, chunk = self.get_next_chunk(data, offset, level, len(chunks), containerReader, primitiveReader)
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@ -1466,7 +1466,6 @@ def get_poly_data(chunk):
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def create_editable_poly(context, node, msh, mat, mtx, umt, uvm):
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coords = point4i = point6i = pointNi = None
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name = node.get_first(TYP_NAME).data
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poly = msh.get_first(0x08FE)
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created = False
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lidx = []
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@ -1606,7 +1605,6 @@ def load(operator, context, filepath="", scale_objects=1.0, use_material=True,
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mscale = mathutils.Matrix.Scale(scale_objects, 4)
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if global_matrix is not None:
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mscale = global_matrix @ mscale
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read(context, filepath, mscale, usemat=use_material, uvmesh=use_uv_mesh, transform=use_apply_matrix)
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return {'FINISHED'}
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