3
11

io_scene_3ds: Added material shading method #6

Closed
Sebastian Sille wants to merge 3 commits from blender-v3.3-release into blender-v3.5-release

When changing the target branch, be careful to rebase the branch in your fork to match. See documentation.

Materials will be copied to nodes for Phong and Gouraud shading

Materials will be copied to nodes for Phong and Gouraud shading
Sebastian Sille added 3 commits 2023-02-19 21:11:12 +01:00
Pull Request #5
Signed-off-by: Sebastian Sille <nrgsille@noreply.localhost>
Materials will be copied to nodes for Phong and Gouraud shading

Signed-off-by: Sebastian Sille <nrgsille@noreply.localhost>
Sebastian Sille closed this pull request 2023-02-19 21:11:33 +01:00
Sebastian Sille reopened this pull request 2023-02-19 21:14:34 +01:00
Sebastian Sille closed this pull request 2023-02-19 21:14:43 +01:00
Sebastian Sille reopened this pull request 2023-02-19 21:19:20 +01:00
Sebastian Sille changed target branch from main to blender-v3.5-release 2023-02-19 21:22:41 +01:00
Sebastian Sille closed this pull request 2023-02-19 21:23:03 +01:00
This repo is archived. You cannot comment on pull requests.
No reviewers
No Label
No Milestone
No Assignees
1 Participants
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender-addons-contrib#6
No description provided.