io_scene_3ds: Added material shading method #6
@ -709,7 +709,6 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, IMAGE_SE
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contextWrapper.normalmap_strength = float(struct.unpack('f', temp_data)[0])
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new_chunk.bytes_read += temp_chunk.bytes_read
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elif new_chunk.ID == MAT_SHIN_MAP:
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read_texture(new_chunk, temp_chunk, "Shininess", "ROUGHNESS")
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