Problem with blender 3.3.1 for character exporting from blender to unity in fbx format #102398
Labels
No Label
Interest
Animation & Rigging
Interest
Blender Cloud
Interest
Collada
Interest
Core
Interest
Documentation
Interest
Eevee & Viewport
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
Import and Export
Interest
Modeling
Interest
Modifiers
Interest
Nodes & Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds, Tests & Devices
Interest
Python API
Interest
Rendering & Cycles
Interest
Sculpt, Paint & Texture
Interest
Translations
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Meta
Good First Issue
Meta
Papercut
Module
Add-ons (BF-Blender)
Module
Add-ons (Community)
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-addons#102398
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Raider enemy - With Own Created Animation.blend
Split Animation Procedure.pdf
{F13882480}System Information
Operating system: windows 10
Graphics card: amd ryzen 5 3400g
Blender Version -- 3.3.1
Broken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen)
Worked: (newest version of Blender that worked as expected)
Short description of error- I use blender version 3.3.1 for rigging & retargeting my animation on character. then I export this character to unity in fbx format. Then I import it in unity, then it throw error that "fbx import error: framerate was 0.0 that reset to 1.o again". and whatever our animation is that only get upto 2 frames only.
I use one animation splitting script also for splitting all animations of my 3d model. That script was SplitAnimationClipsOnFBX.cs... I fight many days for solving this problem but got no solution.
now I am not using that SplitAnimationClipsOnFBX.cs script. splitting animation by myself. and it is working.
Exact steps for others to reproduce the error
1] install blender 3.3.0
2] rig and animate character with rogify addon.
3] then export it in fbx format for unity
4] try to import it in unity, it will throw error that - "fbx import error: frame rate was set to 0.0 "
Based on the default startup or an attached .blend file (as simple as possible).
Added subscriber: @rjmechanic93
Closed as duplicate of #99876