Alt+Shift is not working for Geometry Nodes in 3.5 #104413
Labels
No Label
Interest
Animation & Rigging
Interest
Blender Cloud
Interest
Collada
Interest
Core
Interest
Documentation
Interest
Eevee & Viewport
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
Import and Export
Interest
Modeling
Interest
Modifiers
Interest
Nodes & Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds, Tests & Devices
Interest
Python API
Interest
Rendering & Cycles
Interest
Sculpt, Paint & Texture
Interest
Translations
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Meta
Good First Issue
Meta
Papercut
Module
Add-ons (BF-Blender)
Module
Add-ons (Community)
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-addons#104413
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows-10-10.0.17134-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.11
Blender Version
Broken: version: 3.5.0 Beta, branch: blender-v3.5-release, commit date: 2023-02-15 14:59, hash: 1116d821dc5f
Short description of error
if you select a geometry node, such as mesh to curve, usually Alt+Shift will directly link its geometry output to the group output. This functionality is not working in the newest beta. (it worked up to recent 3.5 alpha AFA I remember.)
Originally posted in blender/blender#104808
The rationale I've heard the removal is done due to "viewer node".
However connecting to final group output is a completely different situation for viewer node. Viewer node is really just for viewing things, and it doesn't replace actual requirement for connecting to the group output. For example, viewer node result won't be shown in render.
Now as you removed the function of Alt+Shift, it makes the workflow very difficult.
In the original post it was mentioned about "o" key which does the same function.
However "o" is very far away for left-handed keyboard usage, and is a huge deviation from common habbits of "Ctrl+Shift" in Shader output and Viewer.
I rather think "o" key is the one that should be ever deleted instead of "Alt+Shift" Function. Please really take this suggestion seriously, or at least give users options to change the shortcut for their benefit.
Seconded. Viewer node is totally different use case to group output. The shortcut wasn't needed for something else so I don't see how just removing it completely leads to better UX
In my opinion adding the shortcut (
Shift-Alt-LMB
) to the actual Connect to Output function (O
key) instead of keep using Preview Node function for something else is a better option in the long run. Since Connect to Output works on all node editors, it will also benefit the new real-time compositor workflow.I want to mention that o-key is not fulfilling all functionalities that Alt+Shift contains and those missing functionalities are critical too. I really don't want to get into this debate unnecessarily as in my opinion the initial commit of canceling Alt+Shift function was just horribly wrong.
Here, I don't care if the functionality is implemented in Blender itself / Blender Add-on. I need "Alt-Shift" functionality back as in the past.
adding pull request by wannes.malfait
#104419
Fixed by
19e187753a
.