Alt+Shift is not working for Geometry Nodes in 3.5 #104413

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opened 2023-02-16 15:15:18 +01:00 by Gerstmann Bradley · 5 comments

System Information
Operating system: Windows-10-10.0.17134-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.11

Blender Version
Broken: version: 3.5.0 Beta, branch: blender-v3.5-release, commit date: 2023-02-15 14:59, hash: 1116d821dc5f

Short description of error
if you select a geometry node, such as mesh to curve, usually Alt+Shift will directly link its geometry output to the group output. This functionality is not working in the newest beta. (it worked up to recent 3.5 alpha AFA I remember.)

Originally posted in blender/blender#104808

The rationale I've heard the removal is done due to "viewer node".
However connecting to final group output is a completely different situation for viewer node. Viewer node is really just for viewing things, and it doesn't replace actual requirement for connecting to the group output. For example, viewer node result won't be shown in render.

Now as you removed the function of Alt+Shift, it makes the workflow very difficult.

In the original post it was mentioned about "o" key which does the same function.
However "o" is very far away for left-handed keyboard usage, and is a huge deviation from common habbits of "Ctrl+Shift" in Shader output and Viewer.

I rather think "o" key is the one that should be ever deleted instead of "Alt+Shift" Function. Please really take this suggestion seriously, or at least give users options to change the shortcut for their benefit.

System Information Operating system: Windows-10-10.0.17134-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.11 Blender Version Broken: version: 3.5.0 Beta, branch: blender-v3.5-release, commit date: 2023-02-15 14:59, hash: 1116d821dc5f Short description of error if you select a geometry node, such as mesh to curve, usually **Alt+Shift** will directly link its geometry output to the group output. This functionality is not working in the newest beta. (it worked up to recent 3.5 alpha AFA I remember.) Originally posted in https://projects.blender.org/blender/blender/issues/104808 The rationale I've heard the removal is done due to "viewer node". However connecting to final group output is a completely different situation for viewer node. Viewer node is really just for viewing things, and it doesn't replace actual requirement for connecting to the group output. For example, viewer node result won't be shown in render. Now as you removed the function of Alt+Shift, it makes the workflow very difficult. In the original post it was mentioned about "o" key which does the same function. However "o" is very far away for left-handed keyboard usage, and is a huge deviation from common habbits of "Ctrl+Shift" in Shader output and Viewer. I rather think "o" key is the one that should be ever deleted instead of "Alt+Shift" Function. Please really take this suggestion seriously, or at least give users options to change the shortcut for their benefit.
Gerstmann Bradley added the
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Report
label 2023-02-16 15:15:18 +01:00

Seconded. Viewer node is totally different use case to group output. The shortcut wasn't needed for something else so I don't see how just removing it completely leads to better UX

Seconded. Viewer node is totally different use case to group output. The shortcut wasn't needed for something else so I don't see how just removing it completely leads to better UX
Contributor

In my opinion adding the shortcut (Shift-Alt-LMB) to the actual Connect to Output function (O key) instead of keep using Preview Node function for something else is a better option in the long run. Since Connect to Output works on all node editors, it will also benefit the new real-time compositor workflow.

In my opinion adding the shortcut (`Shift-Alt-LMB`) to the actual Connect to Output function (`O` key) instead of keep using Preview Node function for something else is a better option in the long run. Since Connect to Output works on all node editors, it will also benefit the new real-time compositor workflow.

I want to mention that o-key is not fulfilling all functionalities that Alt+Shift contains and those missing functionalities are critical too. I really don't want to get into this debate unnecessarily as in my opinion the initial commit of canceling Alt+Shift function was just horribly wrong.

Here, I don't care if the functionality is implemented in Blender itself / Blender Add-on. I need "Alt-Shift" functionality back as in the past.

I want to mention that o-key is not fulfilling all functionalities that Alt+Shift contains and those missing functionalities are critical too. I really don't want to get into this debate unnecessarily as in my opinion the initial commit of canceling Alt+Shift function was just horribly wrong. Here, I don't care if the functionality is implemented in Blender itself / Blender Add-on. I need "Alt-Shift" functionality back as in the past.

adding pull request by wannes.malfait
#104419

adding pull request by wannes.malfait https://projects.blender.org/blender/blender-addons/pulls/104419
Member

Fixed by 19e187753a.

Fixed by 19e187753a35d59abe02617d1c121bdc96bdae5d.
Blender Bot added the
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Archived
label 2023-02-20 11:09:36 +01:00
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Reference: blender/blender-addons#104413
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