Using "Lazy Mix" in Node Wrangler add-on breaks the already existing connection. #104438
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Reference: blender/blender-addons#104438
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System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 528.49
Add-On
Node Wrangler Add-On
Blender Version
Broken: version: 3.5.0 Beta, branch: blender-v3.5-release, commit date: 2023-02-24 19:46, hash:
01d4c8462d38
Worked: version: 3.5.0 Alpha, branch: master, commit date: 2023-02-06 23:58, hash:
rB8703db393bfb
Note: both add-on versions show the same version number (3.43), but there are code differences between the two.
Short description of error
When using the "Lazy Mix" operation, either by using the shortcut (Ctrl+Shift+RMB drag), or by selecting two nodes and calling the operation through the menu (Shift+W > Merge Selected Nodes > Use Mix Nodes > Any) breaks an already existing connection, instead of adding the mix node along the existing connection, as it's meant to.
Exact steps for others to reproduce the error
Use the default startup scene or create a cube in a new empty file. Switch to the "Shading" tab. Add a new material to the cube (if using the default startup scene, one is already applied). Add two RGB nodes (Shift+A > Input > RGB). Connect one of the nodes to the "Base Color" input of the "Principled BSDF" node. Place your mouse pointer over one of the RGB nodes and, while holding down Ctrl+Shift+RMB, drag the pointer from one RGB node to the other until both of them are highlighted by a green border and release the mouse button. Alternatively, select both nodes and use the Node Wrangler menu to perform the operation (Shift+W > Merge Selected Nodes > Use Mix Nodes > Mix(Or any blend mode)).
At this point, the two nodes should be joined by a newly created Mix node, but the connection to the base color input of the Principled BSDF node has been severed. The expected behavior (as was the case in older versions of the add-on) was to have the two nodes joined by a mix node and the new mix node to be further connected to the base color input. In other words, the mix node is added to the chain without breaking it.
Thanks for the report, but however, this appears to be a feature request rather than a bug report, and it's not within the scope of the Triage team to accept feature requests.
We suggest submitting feature requests through the appropriate channels or forums designated by the product team for future consideration:
https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests
For more information on what is considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug
@mano-wii Actually I can confirm that it’s a regression: before !104425, using lazy mix would automatically connect the new MixRGB node to the output of the already-existing link.
This happens because the new mix node type has several outputs, and the hidden float output is connected instead of the color one.
CC @wannes.malfait
Oh! My mistake! Thanks for heads up.